Forza Motorsport: First Look at Builders Cup Career Mode


Image credit: Microsoft/Turn 10 Studios

Forza Motorsport is coming this October, and the dropped number in the game's title is no coincidence: Microsoft and Turn 10 Studios want to reboot the franchise somewhat - including the game's centerpiece in the career mode. The new Builders Cup puts more emphasis on players growing tighter with their vehicles - a Career Mode Gameplay Demo shows what this will look like.

A new structure awaits players in career mode: Open practice sessions are introduced to each event, making it possible to familiarize yourself with your car, find out its characteristics and limits, and gain rewards for doing so due to the Car Mastery System.

New Car XP System​

This mechanic makes each corner a mini objective, gauging how well you drive through it, how close you get to your car's limits, helping players in mastering the combination of car and corner. In essence, each corner works as a short sector of the track, making it possible to compare times through each corner lap after lap. Improving grants car XP, allowing the vehicle to level up.

The other pre-race element of the Builders Cup is called Challenge the Grid, and it allows players to set their own goals for the race. This is demonstrated by being able to adjust your starting position, increasing or decreasing rewards for podium finishes depending on the grid spot - start up front, and you will receive less credits than if you have to make your way through more of the field. This also ties in with the race's rule set and overall difficulty level.

"Built, not bought"​

After each race, players get the chance to upgrade their cars. "Cars in the new Forza Motorsport game are built, not bought", as Creative Director Chris Esaki highlights. Leveling up a car grants it car points, which are used to install upgrades and new parts instead of credits, so racing a car more often automatically makes it possible to install more upgrades.

Unlike with a credits system, though, uninstalling parts regains the car points used for it, making it possible to try other builds without running out of points or money and allowing for more builds to try in a specific vehicle.


On track, a new tire model promises to deliver a much more refined handling before - more interestingly though from a single-player perspective is the new AI system: Computer-controlled competitors use machine-powered learning AI is supposedly as fast as the real drivers, as the AI grid is linked to random and friend's Drivatars - they are not artificially faster than the player anymore, but rather provide a realistic challenge.

More Info to Follow​

The online side of Forza Motorsport has received great attention as well, as Esaki speaks of an "all-new featured multiplayer". Additionally, Rivals, Time Attack and Free Play all make their return once the game launches on October 10th. More information on the other game modes is set to follow in the coming months.

Your Thoughts​

Do you like the new Builders Cup and restructured races? What do you think about the new AI system? Let us know in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

The game looks wonderful of course. I only can hope they do a better job with the AI than the current version. Those are really a disaster. Other than that it is on my wanna have list. It won’t be a day one purchase. I’ll wait on what the reviewers have to say about the AI. :D
 
Are you sure you’re not a paid social media user, you sound like you’re scripted.
:D:D:D Fair enough. I try to sound calm and measured on forums to keep the tone positive. But it does come across very ChatGPT...

I assure you, I have not even been offered a free copy of the game from Microsoft to not bash it on these forums!! I do love a good simcade racer. Mostly for the gamey aspects. The handling just has to be good enough. I've been practicing for a club race at Lime Rock Park this weekend and using both FM7 and iRacing and I just don't think there's a big difference when it comes to low-powered FWD cars. And iRacing fails in that it has no 6 speed FWD cars in its suite... Everything seems to be flappy paddle shifters. Boring.
 
Here's a cookie for you. I'm sure you'd LOVE it if they made it so that you will be able to chose to start the race 100 meters before the finish of the last lap. I mean, come on....who needs qualifying.....in racing games? That's absurd. It's HARD stuff....
Oh, I get it now. You're angry.
 
:D:D:D Fair enough. I try to sound calm and measured on forums to keep the tone positive. But it does come across very ChatGPT...

I assure you, I have not even been offered a free copy of the game from Microsoft to not bash it on these forums!! I do love a good simcade racer. Mostly for the gamey aspects. The handling just has to be good enough. I've been practicing for a club race at Lime Rock Park this weekend and using both FM7 and iRacing and I just don't think there's a big difference when it comes to low-powered FWD cars. And iRacing fails in that it has no 6 speed FWD cars in its suite... Everything seems to be flappy paddle shifters. Boring.
Yeah cool :) I hear you mate I also have a soft spot for a simcade racer, I gave my Xbox to my nephew but might get a series s for the lounge for this to play on with a controller!
 

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