Forza Motorsport: First Look at Builders Cup Career Mode


Image credit: Microsoft/Turn 10 Studios

Forza Motorsport is coming this October, and the dropped number in the game's title is no coincidence: Microsoft and Turn 10 Studios want to reboot the franchise somewhat - including the game's centerpiece in the career mode. The new Builders Cup puts more emphasis on players growing tighter with their vehicles - a Career Mode Gameplay Demo shows what this will look like.

A new structure awaits players in career mode: Open practice sessions are introduced to each event, making it possible to familiarize yourself with your car, find out its characteristics and limits, and gain rewards for doing so due to the Car Mastery System.

New Car XP System​

This mechanic makes each corner a mini objective, gauging how well you drive through it, how close you get to your car's limits, helping players in mastering the combination of car and corner. In essence, each corner works as a short sector of the track, making it possible to compare times through each corner lap after lap. Improving grants car XP, allowing the vehicle to level up.

The other pre-race element of the Builders Cup is called Challenge the Grid, and it allows players to set their own goals for the race. This is demonstrated by being able to adjust your starting position, increasing or decreasing rewards for podium finishes depending on the grid spot - start up front, and you will receive less credits than if you have to make your way through more of the field. This also ties in with the race's rule set and overall difficulty level.

"Built, not bought"​

After each race, players get the chance to upgrade their cars. "Cars in the new Forza Motorsport game are built, not bought", as Creative Director Chris Esaki highlights. Leveling up a car grants it car points, which are used to install upgrades and new parts instead of credits, so racing a car more often automatically makes it possible to install more upgrades.

Unlike with a credits system, though, uninstalling parts regains the car points used for it, making it possible to try other builds without running out of points or money and allowing for more builds to try in a specific vehicle.


On track, a new tire model promises to deliver a much more refined handling before - more interestingly though from a single-player perspective is the new AI system: Computer-controlled competitors use machine-powered learning AI is supposedly as fast as the real drivers, as the AI grid is linked to random and friend's Drivatars - they are not artificially faster than the player anymore, but rather provide a realistic challenge.

More Info to Follow​

The online side of Forza Motorsport has received great attention as well, as Esaki speaks of an "all-new featured multiplayer". Additionally, Rivals, Time Attack and Free Play all make their return once the game launches on October 10th. More information on the other game modes is set to follow in the coming months.

Your Thoughts​

Do you like the new Builders Cup and restructured races? What do you think about the new AI system? Let us know in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

When I think of the mini trailers for ACC or Automobilista 2, they are much better in terms of marketing with a much lower budget ......

According to a YouTube video, the game has 500 cars.

To unlock all the possible features of a car would take around 2 hours per view, or around 1,000 hours.

If you want a car with 3 variants, you'll need another 2 hours for each car.

This may not appeal to occasional players, but this model may be reviewed at a later date.

As for the rest, there's nothing much to report.

"It's been years since I've seen a presentation of a "simulation" with a 4-lap race and closed pits."
 
Im so hyped, this game looks so nice, like always, I only play time trial and of course all the cars are unlocked.
Gran Turismo is PS5, but we are lucky Forza Motosport is on PC !
 
Last edited:
1- The majority of players (bois and adults) on the internet are interested in super hero, story line, career mode, perpetual eternal endless DLC packs and micro- transactions..etc. Arcade racing games are what people want. It has been asked on the forums by one lonely guy about why are the official Microsoft Forza intro's feature gangsta rap, that promotes prostitution, harmful substances and taking people's lives but the shocking answer was that "it's what people want".

2- Sim racers? is the most self hating, self destructing breed among all hobbies I tried.
Tell me about one time a developer got recognition for his efforts of implementing a real physics concept into a sim; example: brake pedal based traction control vs engine power cut based TC. Konus, Reiza and BeamNG try to improve their engines. But you never hear these stories in ANY sim racing media outlet.
Instead, sim racers only pay to the same old 2008 sims. When some studio wants to make a totally new sim the comments are always like this "any sim newer than 2008 is over-crowding", "the man over promoted and over promised in the past so he's a scammer and I'm boycotting him", "I am a fast boi in the sim I am used to so I'm not going to risk my ego driving something else" or "I'll comment here that I'm a die-hard fanboi but I won't say that in reality I haven't even purchased this new sim and only 130 people on Steam have done so".



1&2 Bottom line: Microsoft is not stupid they know the statistics and they offer what people want. Unfortunately, no one is interested in authenticity or realism except for a small niche who are busy trying to teach anyone who tries to develop a sim for them regret the idea.

(And yes this comment is cited from somewhere else but isn't it true?).
 
It's so depressing that Microsoft doesn't focus Forza Motorsport on being a pure simulation software for the hard-core folks (or like , like MS Flight Simulator) and leave arcade stuff to Forza Horizon. The fact this video is not EVEN DRIVEN with a wheel and pedals or proper Windows PC support (120hz, VR, triple monitors, motion rig, real-time telemetry export, etc...) is a clear sign that AMS2, iRacing, RRE, etc... are way better despite all the new shinny graphics shown so far from them.
 
Last edited:
It's so depressing that Microsoft doesn't focus Forza Motorsport on being a pure simulation software for the hard-core folks (or like , like MS Flight Simulator) and leave arcade stuff to Forza Horizon. The fact this video is not EVEN DRIVEN with a wheel and pedals or proper Windows PC support (120hz, VR, triple monitors, motion rig, real-time telemetry export, etc...) is a clear sign that AMS2, iRacing, RRE, etc... are way better despite all the new shinny graphics shown so far from them.
Forza is more a car culture sim than a driving sim. Microsoft knows how many potential sim players and arcade players there is around the world through their Operating System installed in every sim player PC and many other methods.... Why would they focus on pure sim which is a niche market. The most popular and commercial side of the pure sim market is modding ( AC and RBR and evene Beam NG ) but they will never build a sim that can do that...
 
Last edited:
As a working dad with little time, I need to make every lap I get in my rig feel like it means something. I don't have time to carhop or meaningless hotlapping. That's why I love F1 19, MotoGP and the recently re-installed FM7. So I am loving the idea of getting rewarded for practicing with getting real-time feedback. (For those yearning for "realism", this is very much like real racing with a Garmin Catalyst in your race car.) I also love Challenge the Grid as I love working my way up from the back and getting "paid" to do it. Then there's the excitement of unlocking parts after a good race. I'm a GamePass subscriber, so I'll be driving this day one. But honestly, it might be worth a buy b/c I could see almost all my racing time being in the new FM. (unless AMS2 gets a meaningful career mode)

Also, my first car upgrade will be putting a twin turbo V-6 in the Corvette eRay... :D
 
As a working dad with little time, I need to make every lap I get in my rig feel like it means something. I don't have time to carhop or meaningless hotlapping. That's why I love F1 19, MotoGP and the recently re-installed FM7. So I am loving the idea of getting rewarded for practicing with getting real-time feedback. (For those yearning for "realism", this is very much like real racing with a Garmin Catalyst in your race car.) I also love Challenge the Grid as I love working my way up from the back and getting "paid" to do it. Then there's the excitement of unlocking parts after a good race. I'm a GamePass subscriber, so I'll be driving this day one. But honestly, it might be worth a buy b/c I could see almost all my racing time being in the new FM. (unless AMS2 gets a meaningful career mode)

Also, my first car upgrade will be putting a twin turbo V-6 in the Corvette eRay... :D
Are you sure you’re not a paid social media user, you sound like you’re scripted.
 
Forza 3 & 4 are what really got me into racing and I enjoyed the car building aspect within each class and community events, career mode etc.

Looking forward to this title and spending some fun time with my son tuning and racing.

I got all my other titles for when I want a better virtual driving experience:)
 
I prefer the AMS2, RRE approach to using cars, not having to grind hours before you can unlock enough points to unlock another car or parts.
 
I prefer the AMS2, RRE approach to using cars, not having to grind hours before you can unlock enough points to unlock another car or parts.
Fair enough, I don't like to grind either.
Tho on the other hand, the two games you listed are a completely different style of game at this point.

AMS2 and RRE, you buy a car and race...that's it, no customization or career modes so grinding to unlock is pointless.

I think it would be kinda neat if they had say monthly challenges that could allow you unlock a limited edition car.
 
The year is 2023 and we are generally connected to the Internet without interruption. This is an inconsequential problem.
Uh no, it's not a problem for you, unless you like the games as a service model, I don't. I have a monster internet connection but I still don't buy into online only games. One day those game servers will go down and that game that you paid for will be useless. Also no internet connection holds together all the time without the occasional outage, and it can happen in the middle of a play session. I am speaking for myself.
 

Latest News

Article information

Author
Yannik Haustein
Article read time
2 min read
Views
6,383
Comments
46
Last update

What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


Results are only viewable after voting.
Back
Top