Forza Motorsport: First Look at Builders Cup Career Mode


Image credit: Microsoft/Turn 10 Studios

Forza Motorsport is coming this October, and the dropped number in the game's title is no coincidence: Microsoft and Turn 10 Studios want to reboot the franchise somewhat - including the game's centerpiece in the career mode. The new Builders Cup puts more emphasis on players growing tighter with their vehicles - a Career Mode Gameplay Demo shows what this will look like.

A new structure awaits players in career mode: Open practice sessions are introduced to each event, making it possible to familiarize yourself with your car, find out its characteristics and limits, and gain rewards for doing so due to the Car Mastery System.

New Car XP System​

This mechanic makes each corner a mini objective, gauging how well you drive through it, how close you get to your car's limits, helping players in mastering the combination of car and corner. In essence, each corner works as a short sector of the track, making it possible to compare times through each corner lap after lap. Improving grants car XP, allowing the vehicle to level up.

The other pre-race element of the Builders Cup is called Challenge the Grid, and it allows players to set their own goals for the race. This is demonstrated by being able to adjust your starting position, increasing or decreasing rewards for podium finishes depending on the grid spot - start up front, and you will receive less credits than if you have to make your way through more of the field. This also ties in with the race's rule set and overall difficulty level.

"Built, not bought"​

After each race, players get the chance to upgrade their cars. "Cars in the new Forza Motorsport game are built, not bought", as Creative Director Chris Esaki highlights. Leveling up a car grants it car points, which are used to install upgrades and new parts instead of credits, so racing a car more often automatically makes it possible to install more upgrades.

Unlike with a credits system, though, uninstalling parts regains the car points used for it, making it possible to try other builds without running out of points or money and allowing for more builds to try in a specific vehicle.


On track, a new tire model promises to deliver a much more refined handling before - more interestingly though from a single-player perspective is the new AI system: Computer-controlled competitors use machine-powered learning AI is supposedly as fast as the real drivers, as the AI grid is linked to random and friend's Drivatars - they are not artificially faster than the player anymore, but rather provide a realistic challenge.

More Info to Follow​

The online side of Forza Motorsport has received great attention as well, as Esaki speaks of an "all-new featured multiplayer". Additionally, Rivals, Time Attack and Free Play all make their return once the game launches on October 10th. More information on the other game modes is set to follow in the coming months.

Your Thoughts​

Do you like the new Builders Cup and restructured races? What do you think about the new AI system? Let us know in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Premium
Non-branded black tires... Is it very difficult to do this?:

View attachment 671522
It's probably not hard to put that texture on an in game tire. But it sure costs a lot.

I am looking forward to playing it too. If the scuttlebutt about there being adjustable FOV (but no work on angle correction) then that is a big step forward for me. Most of my disconnection feeling in FM7 comes from the fisheye lens looking FOV. The same FOV causes the left and right screens to simulate peripheral vision, because you cannot judge distance when looking at them.

When Turn10 finally talks about PC spec requirements and features, then I will make the judgement on if I will buy a copy or just play the base version on Game Pass.
 
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I am not getting any Forza or Gran Turismo title because the driving is on a sim level, its not what these games are for. When it comes to these games i look first for the visuals, the presentation and campaign, how well are the caRPG aspects done and so on. The driving feel has to be "nice", feeling "good", not necessarily "realistic". Driveclub was an arcade title through and through and yet it felt "good" to drive, it did not bother i bet any of us that it wasn't an rFactor sim.
So having said that, what i can see from FM8/Reboot is that in the visual department its mediocre looking if the measurement stick is "next gen" and "reboot" and "6 years break since last game".
 
Hoping for Forza to be a more hardcore sim is pointless. Microsoft really understand their and would be customers, and they will always prefer to produce something that generates most sales like most companies do.
That's why I am eternally grateful for ISI, R3E, S397, Kunos, Reiza and SMS for their efforts to bring harder core sims to the market.
 
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Yet, another Simcade game just like GT7, I'd rather have RENNSPORT over GT and Forza Motorsport these days.
 
I'm very interested to see the full dynamic day/night/weather system and how the changing track temps and rubber buildup looks and feels :) This is a HUGE step for the series. In terms of simulated features Forza overtook now some of the "Sims" And afaik Forza Motorsport had even puddles and auqaplaning before any of the "Sims". They even have a 8 point tire modell now. This is far beyond of what the AC physics engine was capable of. It's a bit of a shame that the work of the devs get's disrespected as arcade/simcade.
 
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All great but will it support my 74 usb devices I use to play racecars? Or do I need to fork out for full fanatec set-up to enjoy this game?
 
Silly gimmicks aside, the career mode looks a bit like Gran Turismo 2. That's a good thing. The physics looks okeyish - hard to judge by video alone, but it doesn't look like anything out of ordinary.
 
Euh non, ce n'est pas un problème pour vous, à moins que vous n'aimiez les jeux comme modèle de service, moi non. J'ai une connexion Internet monstrueuse mais je n'achète toujours pas de jeux en ligne uniquement. Un jour, ces serveurs de jeux tomberont en panne et ce jeu pour lequel vous avez payé sera inutile. De plus, aucune connexion Internet ne tient tout le temps sans panne occasionnelle, et cela peut arriver au milieu d'une session de jeu. Je parle pour moi.

Uh no, it's not a problem for you, unless you like the games as a service model, I don't. I have a monster internet connection but I still don't buy into online only games. One day those game servers will go down and that game that you paid for will be useless. Also no internet connection holds together all the time without the occasional outage, and it can happen in the middle of a play session. I am speaking for myself.
It will be possible to play part of the game without the Internet, but the career, for example, will require the Internet to play it.

I understand that the fact that data is hosted online can be frustrating, but at some point, even our individual physical PCs will no longer make sense.

The cloud... eventually our bodies will be digital themselves lol
 
Uh no, it's not a problem for you, unless you like the games as a service model, I don't. I have a monster internet connection but I still don't buy into online only games. One day those game servers will go down and that game that you paid for will be useless. Also no internet connection holds together all the time without the occasional outage, and it can happen in the middle of a play session. I am speaking for myself.
i still have nightmares in FH4 from update 22 to update 32 (partially solved in update 28, but come back again with update 29). Connecting to the server was almost impossible... This, without counting the 5-10 min loading screen in multiplayer if you were lucky to start the race and stay in the lobby.
Mu internet was fine, teredo connection too, so probably bad netcode and/or problems with FH4 servers. But at least i was able to play it offline.

It's never nice having this kind of disservice, expecially when it's a requirement.
 
I had hopes but the more we learn about it the more it looks like an absolute failure.

"Built not bought"? What kind of special idiot thought that this was a cool idea and what kind of more special idiots thought it should be implemented? They should all be fired ASAP and return to the "bought and built" system.

"Car XP system"? Meaning going through corners and getting rewarded with XP? It was in FM7. Nobody liked it and most simply turned off the constant HUD notifications. Why can't they just understand that we do NOT need this?

"Challenge the Grid"? More nonsense! Yay! What is the point of this? They could have just added qualifying and take another step towards realism. But no, they HAD to come up with another stupid idea. "I want to start first because i'm too bored or stupid to overtake, here i choose to start from 1st".

Seriously, how hard was it to make FM8 good? All they had to do was to copy-paste FM7 and make improvements based on the successful GT model. Get rid of the FM7 restrictive career system and replace it with the GT system and add a car wash. That's it. It didn't need anything more.
 
Premium
I'm very interested to see the full dynamic day/night/weather system and how the changing track temps and rubber buildup looks and feels :) This is a HUGE step for the series. In terms of simulated features Forza overtook now some of the "Sims" And afaik Forza Motorsport had even puddles and auqaplaning before any of the "Sims". They even have a 8 point tire modell now. This is far beyond of what the AC physics engine was capable of. It's a bit of a shame that the work of the devs get's disrespected as arcade/simcade.
I want to hear more about the physics and simulation. Chris said the right things about the tires, but the only thing said about the suspension was "it was updated". I'd love to get into the weeds on what the updates are, and how it differs from the Forza Motorsport titles before FM8.

For the longest, cars in Forza felt like tanks of water when using a steering wheel. The cars seemed to carry a lot of lateral momentum well after a turn. Perhaps it was the controller assists, or the fabled lack of filters which came from using a wheel, but the controller users didn't have to deal with this issue.

If the updates are as extensive as what Chris is saying, then FM8 may just have a good simulation underneath the gameplay. Sounds like something I can get into. Fingers crossed.
 
I want to hear more about the physics and simulation.

Yea me too. Maybe they will do an release stream like for FM6 were they had guests from every dev department and did go into a lot details.

This was shared in the 2021 Year in Review:

"Forza Motorsport

2021 also marked an incredibly important milestone for Forza Motorsport – we hosted our first ever external playtests with select players in May and August, respectively. We’re grateful to everyone for their participation and helping us with this new approach to development as we test and refine core game features. The feedback you’ve shared with us is invaluable, and it’ll make the Forza Motorsport experience better for everyone.

Appearing on Forza Monthly throughout the year, Creative Director Chris Esaki shared the latest updates from our playtesting efforts and dove deep into the Motorsport multiplayer experience, car and track physics, and race strategy.

We are taking what has made Forza Motorsport great over the past 15 years and pairing it with new game concepts and new technologies. Our physics simulation is key to this experience, and they’ve taken a generational leap, with more changes from FM7 to now than all the changes we made from FM4 through FM7. Here’s some of the notable improvements our team has been working on:

  • Our tire collision model now has 48 times more fidelity. Previously, it had a single point of contact with the track surface and moved at 60 cycles per second. Our new model has eight points of contact with the track surface and is running at 360 cycles per second!

  • We’ve introduced hard, medium, and soft tire compounds and we’re looking to expand this overtime. Each compound has its own grip and wear characteristics. As part of race strategy, you’ll be able to change tire compounds and refuel when pitting.

  • Kerbs, which were somewhat coarse and unsettling, can now be approached with confidence. They feel smooth and natural to drive over as tires feel the road and feel the undulations in the kerb.

  • Players will need to adapt to environmental factors and how they change the gameplay to make every lap feel different. For instance, we’re working on track temperature and how that affects tire characteristics such as grip, pressure, and wear.

  • We’re creating a realistic simulation of real-world suspension that will be responsive and aligned with player expectations while retaining the “Forza feel” you know and love.
You’ve asked for deeper, more authentic multiplayer racing, and we set out to make that a reality in this new Forza Motorsport with a focus on growing skills and building communities. The structure of what we’ve been testing with the community is essentially a race weekend, featuring Open Practice, Qualifying and a Featured Race with a calendar of both active and upcoming events taking place around the world.

What happens on the track with our testers is some of the best feedback we can get and that’s why we’ve had community organizers such as TORA involved. With all the changes to tire compounds, tire wear and fuel, we’re also doubling down on endurance racing. In our last playtest, we had an Open Practice and Qualifying event up for hours. Players could practice and qualify when it most convenient for them, then leave and return for the main event."

Link: https://forza.net/news/forza-year-in-review-2021
 
"Challenge the Grid"? More nonsense! Yay! What is the point of this? They could have just added qualifying and take another step towards realism. But no, they HAD to come up with another stupid idea.

Imo and when you think about it the new system is way better than having a qualifying or as before always having to start from last place. I can choose where i want to start and i like it. AI will perform diferently to the player skill on different tracks this showed me playing racing games since 25 years. So in a quali i would end up often in first or even in last. Racing from first place is boring to me as much as also having to fight my way through the whole field. Now i can choose in 10sec. and I'm ready to race and do not waste time in a quali that can end very random from track to track not even thinking about different weather, grip and stuff.

As far as we know full race weekends will be there in multiplayer including qualifying session and thats where they make sense to me :)

Edit: But maybe they should have made qualifying an separat option for singleplayer so that players can choose. More options = Better :)
 
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Imo and when you think about it the new system is way better than having a qualifying or as before always having to start from last place. I can choose where i want to start and i like it. :)
Here's a cookie for you. I'm sure you'd LOVE it if they made it so that you will be able to chose to start the race 100 meters before the finish of the last lap. I mean, come on....who needs qualifying.....in racing games? That's absurd. It's HARD stuff....
 
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It will be possible to play part of the game without the Internet, but the career, for example, will require the Internet to play it.

I understand that the fact that data is hosted online can be frustrating, but at some point, even our individual physical PCs will no longer make sense.

The cloud... eventually our bodies will be digital themselves lol
I'll have nothing to do with games as a service. The exception for me is Star Citizen as there is nothing that comes close to that experience. Microsoft and Sony are only doing this to gain more control, and to monitor gamers with loads of data collecting and analyitics running in the background - which you will have opt in, and agree to before the game starts, because you ain't playing until you agree to it all. Nah, no thanks.
 
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