Conclusion

It is a manager game, it looks good and on the surface it looks like a deep and enthrilling experience. In reality it is a tiny bit different.

While it is the first attempt from Frontier to make an F1 management game, it feels very shallow. There's little to do, there's little consequences from what you do, there's not much management involved. While it starts out really fun, the dies down due to the multitude of bugs and issues, it then grows on you a bit after you get to know some of the quirks of the game.

I am however unsure on the replayability of the game, while all games are repetitive to a certain degree, this feels even more repetitive. There is nothing that jumps out and can change the fortune of the season, nothing that really changes from play-through 1 to play-through 2. Where you in other management games have injuries to athletes, you have transfers etc. That doesn't happen here.

In Motorsport Manager you had dilemmas, driver traits, things that could be different from each time you played, that just doesn't happen in F1 Manager 22. The hope is that the can iron out the issue in the game, maybe be able to add a feature or two in the coming months, and build on it to make F1 Manager 23 a way more complete experience. As it is right now, it's a game without too much depth to it.

Review based on F1 Manager 22 v1.5 - pre official release.
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