Car & Driver Development

As expected in an F1 management game, the car development is crucial and a very important part of the game. This is a place where, you really can go in deep and make different focuses. You can spend time and develop the car in any direction you want. Do you want a car that will dominate Monaco, Hungaroring and slow tracks, that is possible. Do you want to do a Force India in 2009, and make a car that is extremely slippery and that will be fantastic at Spa, Monza and similar tracks. That's also a possibility. Depending on your facilities, you can have different numbers of projects going on at the same time.

After the rule changes for the next season is set, you can also start researching for the new car, to mitigate any potential loss of downforce due to the rule changes. You can work on the chassis, front and rear wing, suspension, sidepods and the floor, with different areas of the car they affect. What you can do is restricted by the number of project you can have running at the same time, your employees and also the rules which dictate how much CFD and Wind Tunnel time your team is allowed to have. The worse position in the WCC the previous year, the more time you are allowed. The allowed time is split into 6 periods during the year. You have to make a choice between focusing on this years car, or mitigating loss on next years car.

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Low speed, high speed, slick? So many choices!

You can also throw money at the project to make it go faster, or to make your crew get more expertise to help them make even better components in the future. If it has just been that simple in real life.

In F1 Manager 2022 you can also develop your drivers. As opposed to virtually any other manager game in the world, you also control your drivers development. The drivers get weekly experience-points based on your facilities, and they get points during a race weekend. When they reach a certain threshold, you get a driver development point, which can be used to make a driver quicker, more consistent etc.

This is a curious choice in a manager-game. It might work out good, it might be a failure, but it is really worth the shot. It does seem like it would be hard to develop some of the worse rated drivers this way though, even if they have very high potential. It also looks like many of the F2 drivers are quicker than F1 drivers, but they all seem to suffer from the same inability to take care of their tyres. At least it's easy to know where to spend those development points!
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