Do You Like High-Tech Cars in Sim Racing?

Mercedes AMG F1 W13 in iRacing.jpg
Modern race cars feature complex high-tech systems, giving drivers more to think about behind the wheel. Is this something you enjoy in sim racing, or do you prefer a simple driver experience?

Roll bar adjustments, hybrid deployment, throttle maps, driver aids, push-to-pass, on-board diff settings. What do all these terms have in common? They are all fairly recent additions to the world of motorsport, brought about by progress in the worlds of engineering and design.

All this tech is designed to help a driver as they go through a race distance. In many cases, they help make a spectacle out of real world motorsport. But when it comes to sim racing, modern high-tech race car systems may be more polarising. In fact, as real-world cars gain more complex systems, so does sim racing.


Many enjoy managing on-board systems. Others, however, prefer to drive in the purest sense and let the car sort itself out. On what side of this debate do you stand?

High-Tech Cars in Sim Racing​

As aforementioned, there is a current rise in high-tech cars in sim racing. This is due to the modern push towards electrification and progresses in engineering. But it is also down to advancements in the gaming industry allowing developers to better simulate such complex cars.

One great example would be the recent release of Reiza’s Formula HiTech racers to Automobilista 2. These models, recreating the 1992 and 1993 seasons in Formula One with their active suspension and driver aids are mind-boggling. In the Gen 2 variant, one gets access to DRS (though it was not called that back then) as well as impressive Traction Control and ABS. Whilst these are minor elements, thinking about dropping the rear at every straight potentially takes away from the mental capacity needed to actually keep the cars on track.

High-tech cars in sim racing.jpg


In a more modern sense, iRacing recently completed the 2023 line-up of IMSA GTP racers. Whilst not entirely accurate, they feature immensely intricate hybrid systems. As a general rule of thumb, one need not touch the hybrid settings. But a driver that can master the Brake Migration and Roll Bar tools will see a benefit over the course of a stint.

Ever since 2010, Formula One has been an advocate for hybrid technology in motorsport. In fact, KERS was a major part of the sport before it dropped the K in 2014. At this point, ERS became a more integral part of the power units. To keep with the times, the F1 games have since featured an Overtake button. However, rather than use it for making moves, top players seemingly build up a routine each lap. For those not quite up to speed with the game, this is a tough barrier to pass.

BTCC cars have high-tech systems.jpg


Finally, the rFactor 2 British Touring Cars feature the recent inclusion of hybrid systems. This provides driver with 15 seconds of additional electric boost per lap at the push of a button. Managing this in a precise way, to allow for passing opportunities can be rather strategic. But when fighting hard, forgetting to hit the button is not unheard of.

Editor’s Take – Nay​

Writing this, I am sure you can figure out where I stand on the debate. In fact, before testing the new AMS2 cars, I knew that the driving experience would not be enjoyable to me. Indeed, that was the case. Sure, hitting the DRS button on straights is not much. But remembering to do so pulled me out of the experience. Forgetting to disengage the system before braking ironically pulled me out of the circuit.


Whilst I could certainly get used to driving these more complex cars, it is not something I absolutely want to learn. In fact, I would prefer not to spend my rainy Sunday afternoons reading page upon page of instruction manuals.

As a result, I am more likely to drive the Gen 1 cars that do not feature as much tech. Sure, this means I will struggle to win races, even in single player. But that is a fun experience in my book.

I have the same experience with the BTCC cars in rFactor 2. Not a fan of the 2022 and 2023 models with their hybrid tech, I stick to the 2021 cars. This does hinder the satisfaction of watching the likes of Sutton and Ingram battle it out in 2023 only to go and race them in different cars. But the experience is close enough.


Surprisingly however, I do enjoy the GTP models in iRacing. As an avid endurance fan, these are cars that get my juices flowing. But I think that the reason I can get along with their tricky systems is the frequency to which one must make adjustments.

In touring cars and open wheelers, races usually last no more than an hour and a half. Therefore, their systems are all about optimising each lap. The GTPs on the other hand may require Brake Migration adjustments towards the end of a stint. Never would one change hybrid deployment settings as frequently as in single-seaters. Therefore, the driving experience is that bit more pure.

What is your take on high-tech cars and systems in sim racing? Tell us on Twitter at @OverTake_gg or in the comments down below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

Premium
By the time I was conscious, Vettel was dominating and 458 GT3s were fighting with 12Cs and first gen R8s... it's fair


>steering through sideways traffic doesn't appeal to me...
pls don't think of me as a no hesi kid, I don't associate with them
Some say I've no idea what a hesi kid is, and that I saw Vettel as an upstart... some say it's my rose coloured visor that makes me see anyone born after the 917 as kids, all I know is being younger was better before.
 
I'm fascinated by the technologies and like reading about these very complex machines. Thinking about the LMP era circa 2013-2017. These cars were only operated by factory teams with huge budgets. Hard to understand, hard to extract maximum performance. The lack of data and true knowledge about how the systems work and interact makes it a long shot to simulate with near accuracy.
 
Premium
I dont mind them if you don't have to deal with them all the time. The lmdh's are not bad, you can adjust some things but as mentioned, don't need to often. The anti roll bars can help during the race but you are not doing it often.
Compared to the last gen v8 supercar where you would adjust every other corner sometimes. Thats too much work for me to get all the performance.
I really like open wheelers but have not spent any time in a modern f1 car, I don't think I would like it.
 
Readling editor's take I would be fully in-line, since semi automatics, "DRS" and the like is so far away from my common ignitions of motivation cylinders of classic virtues of "no nannies", heel&toe, taming the monster of classic-, vintage- and antique sports- and racing cars, if I hadn't watching Jake's/GPLaps' full classical GP race at 1988 Estoril in the High-Tech Gen 1 class with latest AMS2 1.5.3. Made me reconsider, too tempting, and now takes up even more where I don't have the opportunity for proper sim time at all...
 
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I like to drive them, but to be competitive, I need to put a lot of effort into learning the buttons. I don't like having presets for every car. It should be more automatic; sim racing is also for fun, & spending time learning the place of new buttons isn't exactly fun.
In rallying, you can do a lot with the diffs, but in sims, you do that before the stage. Irl you can make changes during the stage, I think it should be the same with sims.
But I like driving the hi tech cars mostly bc of their performance.
 
I don't like the ultra modern cars nearly as much as the older cars. For me the most interesting period is from about 1984 to 1999 and that's in all types of motorsports, Indy, F1, Nascar, Unlimited Hydroplanes, etc..
 
Premium
Yes, in that I like faithful reproductions of the cars real world capabilities and systems. Whether that is antique, classic, modern or cutting edge.

Do I use them?

Nope.

That is, I use the cars but generally ignore all the complexities of the onboard systems. I also drive in VR and I'm old so not only do I instantly forget what I assigned to each button on the wheel, I also cant find it.
 
Premium
I like both, but my preference is generally cars from the 90s and earlier. Personally the cars I've had the most fun driving in the real world so far are from the 80s. On a race track it's hard to beat the joy of something light weight, manual, with no assists for fun, and almost everything from 2000 onward is not that. There are exceptions. The same applies for driving on the street as well.

For sim racing on the other hand, while the same applies, I also really enjoy GT3, GT4, LMP cars, etc. Turning a good lap in those can be a blast, especially tracks like the Nordschleife. It just depends on what I am interested in at that moment. For pure enjoyment though, I still lean towards 90s and earlier.
 
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In the real world I am vociferously against all the "push-to-pass", DRS, etc. These more and more remove the driver from the equation. Years ago in F1 it was considered the driver and the car counted equally towards the ultimate performance; recent consensus places the driver at about 10% and the car 90%. How long before the driver is removed entirely and the cars are computer driven? Thirty years ago the FIA was somewhat the same frame of mind when they outlawed Williams' active aero and active suspension, seems they are doing an about-face on the issue now.

In fact, Williams once said he did not hire top line drivers so when the team won a race or championship people would know it was his car, not the driver, responsible.
In the past, good drivers such as Clark, Stewart, Andretti, Prost, Senna, Schumacher, could drift from team to team and always be a threat to win. The past thirty years we increasingly see drivers who consistently win when in the best car, but when they go to a lesser team suddenly become mid-pack runners at best.

Obviously my preference in auto racing is for "man-and-machine" competition - steering wheel, pedals, gearshift, and ability/knowledge/experience. Not a steering wheel that looks like a space shuttle cockpit with onboard computer adjustment of everything.

But in a sim I want a realistic (within the limits of a PC) recreation of the real car, so...
 
I like driving the cars I coveted growing up. I actually prefer vintage racing in H-pattern cars. I usually find myself in cars from the 50s-early 80s and a handful of 90s cars. I don't spend much time in vehicles manufactured after 2010 or so. But then I also don't spend much time adjusting setups. I like to just go with the default setup and adapt my driving style to the car. I do this hobby for the joy of driving, not the thrill of competition. I'm perfectly fine running several seconds slower if it means more track time and less garage time. Probably why I rarely race online.
 
It really depends on the technology...

Cars that basically drive themselves... Nope...

Formula E cars where there's still a lot required of the driver that effects performance... HELL YEAH...

Sim racing is no different to real world racing for me...

I want the driver to make as much of the speed as possible... Driver aids are not fun to me and they're one of the main reason I don't like GT3s...

And DRS where one car has it and one car doesn't is just a handicap system that created fake racing...
 
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I personally don't care if a car is "new" or "old", it just needs to be so good, that many players can race each other relatively closely. Although I must admit, that Hybrid-Systems, DRS, Push-2-Pass and even TC, ABS can bring a lot of strategy into your racing sim (e.g. you don't need max. TC whilst it's dry and you make it yourself harder if driving with a low TC settings whilst it's wet). :D
 
I like all cars, but my preference would be simple road/street cars (assetto corsa fan here).
 
Premium
Would have liked to see a poll for this, but my answer is a resounding no. Rear wheel drive, a five speed manual and no driver aids please. Cars from the sixties to the nineties are my favorites.
 

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