Do You Like High-Tech Cars in Sim Racing?

Mercedes AMG F1 W13 in iRacing.jpg
Modern race cars feature complex high-tech systems, giving drivers more to think about behind the wheel. Is this something you enjoy in sim racing, or do you prefer a simple driver experience?

Roll bar adjustments, hybrid deployment, throttle maps, driver aids, push-to-pass, on-board diff settings. What do all these terms have in common? They are all fairly recent additions to the world of motorsport, brought about by progress in the worlds of engineering and design.

All this tech is designed to help a driver as they go through a race distance. In many cases, they help make a spectacle out of real world motorsport. But when it comes to sim racing, modern high-tech race car systems may be more polarising. In fact, as real-world cars gain more complex systems, so does sim racing.


Many enjoy managing on-board systems. Others, however, prefer to drive in the purest sense and let the car sort itself out. On what side of this debate do you stand?

High-Tech Cars in Sim Racing​

As aforementioned, there is a current rise in high-tech cars in sim racing. This is due to the modern push towards electrification and progresses in engineering. But it is also down to advancements in the gaming industry allowing developers to better simulate such complex cars.

One great example would be the recent release of Reiza’s Formula HiTech racers to Automobilista 2. These models, recreating the 1992 and 1993 seasons in Formula One with their active suspension and driver aids are mind-boggling. In the Gen 2 variant, one gets access to DRS (though it was not called that back then) as well as impressive Traction Control and ABS. Whilst these are minor elements, thinking about dropping the rear at every straight potentially takes away from the mental capacity needed to actually keep the cars on track.

High-tech cars in sim racing.jpg


In a more modern sense, iRacing recently completed the 2023 line-up of IMSA GTP racers. Whilst not entirely accurate, they feature immensely intricate hybrid systems. As a general rule of thumb, one need not touch the hybrid settings. But a driver that can master the Brake Migration and Roll Bar tools will see a benefit over the course of a stint.

Ever since 2010, Formula One has been an advocate for hybrid technology in motorsport. In fact, KERS was a major part of the sport before it dropped the K in 2014. At this point, ERS became a more integral part of the power units. To keep with the times, the F1 games have since featured an Overtake button. However, rather than use it for making moves, top players seemingly build up a routine each lap. For those not quite up to speed with the game, this is a tough barrier to pass.

BTCC cars have high-tech systems.jpg


Finally, the rFactor 2 British Touring Cars feature the recent inclusion of hybrid systems. This provides driver with 15 seconds of additional electric boost per lap at the push of a button. Managing this in a precise way, to allow for passing opportunities can be rather strategic. But when fighting hard, forgetting to hit the button is not unheard of.

Editor’s Take – Nay​

Writing this, I am sure you can figure out where I stand on the debate. In fact, before testing the new AMS2 cars, I knew that the driving experience would not be enjoyable to me. Indeed, that was the case. Sure, hitting the DRS button on straights is not much. But remembering to do so pulled me out of the experience. Forgetting to disengage the system before braking ironically pulled me out of the circuit.


Whilst I could certainly get used to driving these more complex cars, it is not something I absolutely want to learn. In fact, I would prefer not to spend my rainy Sunday afternoons reading page upon page of instruction manuals.

As a result, I am more likely to drive the Gen 1 cars that do not feature as much tech. Sure, this means I will struggle to win races, even in single player. But that is a fun experience in my book.

I have the same experience with the BTCC cars in rFactor 2. Not a fan of the 2022 and 2023 models with their hybrid tech, I stick to the 2021 cars. This does hinder the satisfaction of watching the likes of Sutton and Ingram battle it out in 2023 only to go and race them in different cars. But the experience is close enough.


Surprisingly however, I do enjoy the GTP models in iRacing. As an avid endurance fan, these are cars that get my juices flowing. But I think that the reason I can get along with their tricky systems is the frequency to which one must make adjustments.

In touring cars and open wheelers, races usually last no more than an hour and a half. Therefore, their systems are all about optimising each lap. The GTPs on the other hand may require Brake Migration adjustments towards the end of a stint. Never would one change hybrid deployment settings as frequently as in single-seaters. Therefore, the driving experience is that bit more pure.

What is your take on high-tech cars and systems in sim racing? Tell us on Twitter at @OverTake_gg or in the comments down below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

Go figure out what I think about all that modern bullshit when I don't even drive with ABS or traction control in ANY car in Assetto Corsa. The only controls that should be in any race or sport car (both in reality and in simracing) are the steering wheel, the pedals and the shifter, plus the handbrake (for drifting and rally). The point is that modern steering wheels full of buttons, rotaries and colourful lights are attractive and sell well, so some simracers want to justify having spent money in all those useless controls claiming that they are neccesary because they are used in real cars too.
 
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I'm not a fan of them because they take practice to use them well. The reality is, however, they're no more difficult than using the steering wheel buttons for cruise control, adjusting the radio, and answering your cellphone on the daily driver once you've practiced.
 
when i was a teen i loved playing indycar racing 1 and 2 and Microprose Grand Prix, meaning i loved the openwheelers and thought tintop cars were boring, but when i started playing the likes of gran turismo, later forza and then AC, ACC i came to dislike openwheelers and love tintop cars. Nowadays hightech cars don't interest me one bit, i rather watch a GT race than an F1 race. And if i compare mid-late 1990s F1 footage to the current F1, its just also really boring to watch these cars nowadays, at least for me it is.
 
In terms of actual driving aids - driver helpers - NO. I think it's not only pathetic but makes the driving way less involving & simplistic.

Generally speaking, the fastest drivers will continue to be fastest (this is generally true for real life too) but driver aids definitely help close the field together in terms of all-out laptime, laptime consistency, and major driver errors (like big lock ups, spins, crashes, etc.).

So instead of being 2 seconds slower than someone else because I suck, I may only be 0.7 seconds slower. I also may be able to do that laptime fairly consistently thanks to pathetic driving aids instead of only on a fluke lap.

If I suck, then I suck. I want to be told it and I want to be told bluntly in the face. I don't want my talent - or lack of - relative to faster people being "sugar coated" by driver aids.

Now, if we're talking about "technology" - but NOT in terms of "driving aids" - like push-to-pass, DRS, etc. then I don't mind those - if implemented correctly. If anyone watched F1 especially from the mid-to-late 90s to the mid-to-late 2000s, you could see how terrible the dirty-aero was. Some tracks you had to be like 3-4 ENTIRE SECONDS faster than the car in front in order to even stand a chance of passing. It was ridiculous.

I would love to see how many people playing racing games today would be still playing if we didn't have this sudden influx of lame-ass current / very recent GT cars suddenly flooding the simracing scene with all their pathetic driving aids.
 
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I hate modern F1.

First of all the drs, makes it too easy to pass and too hard to defend, it also renders the need to compromise the downforce for speed irrelevant.

Also the size of the cars and their tendency to understeer (current regulation F1 feels like boats).

Until late 90's, they felt fun, challenging and on edge. I have such great memories of the Historical F1 1991 mod for rFactor 1.
 
In terms of actual driving aids - driver helpers - NO. I think it's not only pathetic but makes the driving way less involving & simplistic.

Generally speaking, the fastest drivers will continue to be fastest (this is generally true for real life too) but driver aids definitely help close the field together in terms of all-out laptime, laptime consistency, and major driver errors (like big lock ups, spins, crashes, etc.).

So instead of being 2 seconds slower than someone else because I suck, I may only be 0.7 seconds slower. I also may be able to do that laptime fairly consistently thanks to pathetic driving aids instead of only on a fluke lap.

If I suck, then I suck. I want to be told it and I want to be told bluntly in the face. I don't want my talent - or lack of - relative to faster people being "sugar coated" by driver aids.

Now, if we're talking about "technology" - but NOT in terms of "driving aids" - like push-to-pass, DRS, etc. then I don't mind those - if implemented correctly. If anyone watched F1 especially from the mid-to-late 90s to the mid-to-late 2000s, you could see how terrible the dirty-aero was. Some tracks you had to be like 3-4 ENTIRE SECONDS faster than the car in front in order to even stand a chance of passing. It was ridiculous.

I would love to see how many people playing racing games today would be still playing if we didn't have this sudden influx of lame-ass current / very recent GT cars suddenly flooding the simracing scene with all their pathetic driving aids.
Tbh, I feel like those old ass 1960 formulas are more pathetic. Inneficient, ugly, slow (v12 making like, what, 300 hp?) and impossible to drive, no paddle shifters, nothing.

Meanwhile modern GT3 has everything those cars didn't. And when you don't have to fight the car, then it starts to actually be fun
 
The highest level of driver aid tech you need in a racecar is a tachometer and a dogbox.

Actually once you’re used to the car you don’t even need the tachometer anymore.
 
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First of all, there is nothing wrong with preferring simpler cars to more "feature rich" ones, however I do not wish for a car to be "dumbed down" just because someone can't handle it, even if I'm one of those people. I'd rather have someone else enjoy the experience, and why not, have a friend manage all of that and help out. That would be really cool, I suppose. You can even just drive the car without changing anything, at the end of the day, that's how many people deal with setup in general.

The real issue here IMO has to do with strategy. When we have stuff that has an effect on fuel consumption, such as an hybrid system, we are playing a game within a game. This can't handled by driver alone, if not by making heavy use of widgets or apps and whatnot; It's not just "pressing buttons", it's about knowing what to do and what decision to take. This is fundamentally different from simply tuning an issue out of the car.

It needs to be said that some of the feature mentioned have nothing to do with strategy and can be perfectly managed by the driver all by himself, and just like a setup change, one needs to learn how each change affects the car, and have the mental capacity to perform such changes.

It seems to me that the underlying point of the article is that in-car changes are an annoyance, making driving harder. But I'm sure the same people would immediately complain of poor handling, imperfect braking balance or rough driveability without those.
 
I am glad that the "high tech" is available and thankful that developers take the time and efforts to implement them, as they are definitely part of the simulation.
That said, as a driver, I prefer "old school", no assist, gate shift.
Cars should be equipped and to be driven as they are in reality, if one, like me, prefer a non electronic assisted mechanic, there is still a lot available to have fun with.
Having access to the latest trickery is enlightening and interesting but not what I crave for when using my rig.
 
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I think it's very much a matter of personal preferences and history/experiences with the categories being recreated in the sim. Your own age also plays a role in it.

Personally, I'm in my late 40s and the mid-2000s era is where I draw the end limit.
Something like early 2000s FIA-GT and late 1990s BTCC is the most modern I can go (RSS GT/GTN and VRC Touring-Cars for AC, maybe the upcoming GTR Revival).
I do have a very soft spot for 1960s, 1970s and 1980s TC and GTC racing (P&G and GTL the climax, but it's been so long ago now).
Also early 1970s to early 2000s Rally (DR and DR2 have been good), as well as 1960s F1 (and I sometimes fire up good'ol GPL, with many mods).

I have no interest whatsoever in whatever recent/modern racing tech stuff (side note, I did have a fair go with ACC after its release, but "big meh"... modern GT3/GT4 is just not my thing), and I hate all the bloody gizmos almost as much as the funny spaceship F1 (sterile) toycars of modern era (don't even get me started on hybrid stuff or DRS, I'm almost alergic to TC&ABS already).

Lap times may be better with modern high-tech now (in the game and in real life) but, more than the far bigger simplicity or character, the classics always look, feel and sound far more special and are much, much more enjoyable. That can't be replicated/replaced no matter the ammount of high tech one invents/throws at it.

TLDR - my immediate reaction to the question in the OT was a bit like....
giphy-2892078802.gif
 
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Premium
Tbh, I feel like those old ass 1960 formulas are more pathetic. Inneficient, ugly, slow (v12 making like, what, 300 hp?) and impossible to drive, no paddle shifters, nothing.

Meanwhile modern GT3 has everything those cars didn't. And when you don't have to fight the car, then it starts to actually be fun
That's the difference between the old racers and the new, 300 HP in a lively car is for many far more entertaining than 600HP in a car that's glued to the road until it lets go, having to re focus and operate a computer on the wheel while steering through sideways traffic doesn't appeal to me... but that's because the cars that were all the rage when I was a kid were FE 300HP sports racers. D-type, GTO, Cobra.
 
They can be fun, but I am Simracing as a hobby and for fun, I am not out there trying to prove anything about a companies' tech. It can be fun, but the amount of time to get to know every setting is not proportional to the time it is to have fun. DRS works, as does push to pass, but playing with too many live settings just is annoying to me. I like them (racing and cars) much more straightforward . The racing is super that way as well.
 
Tbh, I feel like those old ass 1960 formulas are more pathetic. Inneficient, ugly, slow (v12 making like, what, 300 hp?) and impossible to drive, no paddle shifters, nothing.

Meanwhile modern GT3 has everything those cars didn't. And when you don't have to fight the car, then it starts to actually be fun
You didnt had to fight the car back in the 60s...if anything they were much more communicative and intuitive to drive than anything modern... but then again, i wonder why am i even replying to your post...
 
Premium
The modern cars are great but as simracers we don´t have 10 engineers into the pins looking at the telemetry, deciding the strategies, abd so on..
Then it is very difficult to manage the all thing
 
but that's because the cars that were all the rage when I was a kid were FE 300HP sports racers. D-type, GTO, Cobra.
By the time I was conscious, Vettel was dominating and 458 GT3s were fighting with 12Cs and first gen R8s... it's fair


>steering through sideways traffic doesn't appeal to me...
pls don't think of me as a no hesi kid, I don't associate with them
 

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