Could Rennsport Become the New Assetto Corsa?

HR_14a-1-1.jpg

Are You Excited for Rennsport?

  • Yes

    Votes: 404 59.0%
  • No

    Votes: 281 41.0%

  • Total voters
    685
Rennsport, the new hardcore racing simulator from Germany, is trying to take the sim racing world by storm. With promises like using Unreal Engine 5, full modding support and a wide variety of vehicles, Rennsport is surely aiming to be none less than the be-all-and-end-all of sim racing and sim racing eSports. But what do they need to achieve that lofty goal?

The Timing is on Rennsports’ Side​

Announcements of Rennsport could hardly have come at a more opportune moment. The Sim Racing niche still riding on the after-effects of an all-time high in interest and cries becoming louder about the ageing competitors means the time is ripe for something new. All that is left now is for the Munich developer remains to keep developing the hype and execute on their promises.

Who are the direct competitors?​

As the premise of this new simulator is realism in combination with user-created content, basically all existing sim racing games are the likely market for Rennsport. Especially, however, the current modding platforms of both Assetto Corsa (AC) and rFactor 2 (rF2). As those titles, released in 2014 and 2013 respectively approach their 10th anniversary without another serious challenger in the modding field so far, the German simulator has all the chances to take the laurels.

Since we must not forget the other titles, a good selection of base content and the promise of focus on online multiplayer and eSports may also take drivers from Assetto Corsa Competizione or iRacing. The least affected community could still be RaceRooms’. Since that sim enables a single- and multiplayer experience for virtually any PC; the graphical superiority of Unreal Engine 5 may make low-end PC users struggle to run Rennsport. Speaking of graphics, …

Graphics and Modding of Rennsport​

With the ever-growing trend of many end-users increasingly craving hyper-realistic graphics, the bar for modding will be quite high in the Rennsport community. Simple conversions of existing AC or rF2 tracks will most likely not do. Models, as well as textures, will have to be redone completely to match the high-quality standard of the base game. Not to even begin with the different physics models for vehicles. Otherwise, nobody would pay for them.

Speaking of paying for mods, Rennsport will also need to deal with their “real digital ownership” model. How would that work exactly? The premise on their website is set to be: “Your assets will be owned by you. And you can trade them through the marketplace of your choice.”

Personally, my immediate thoughts about this statement wandered towards the Steam Marketplace, where mostly skins for Counter-Strike or Team Fortress 2 weapons circulate.

Would this mean the market would establish the price of a mod and the modder would gain a part of the transaction money each time a transaction is made? Or can the modder establish the price themselves and sell the item for a price they want, while follow-up sales do not reimburse the original creator?

And since these are only 2 options amongst several more, a more detailed overview would need to arise before passing judgement. About prices though …

How will Rennsport price its official content?​

One of the biggest questions that still needs an answer is the pricing of official content. Will it follow the iRacing formula of having to pay a monthly fee to access your purchased content? Or will it follow the more standard pricing policy of a fully-priced base game and purchasable extra content or DLC?

There is also another option of financing that would arise in the aforementioned Steam Marketplace-kind of a deal. Valve, the developers of the Steam platform, skim between 5-10% off the top of any Marketplace sale. If Rennsport were to use a similar system and end-users embraced it, this could help finance the ongoing development.

What’s still in Store for Rennsport?​

With impeccable timing on their side, the new German developer has all possibilities to hit the ball out of the park and create the one sim to rule them all. However, the tightrope walking of pricing content will either make or break the success. Make content too pricey and people will be hesitant to try it out. Too cheap and you could be bankrupt rather quickly.

But of course, it will also need to be accepted by the sim racing community first. So, what are your hopes and fears for Rennsport? Be sure to let us know in the comments down below!
About author
Julian Strasser
Motorsports and Maker-stuff enthusiast. Part time jack-of-all-trades. Owner of tracc.eu, a sim racing-related service provider and its racing community.

Comments

is it though ? how many people of all of ACC customers use VR ?
I feel - and could be wrong - that ACC is regarded as one of the best racing sim titles out there with a solid customer base, so UE5 won't be a bad decission imo
but it does limit what you can do of course, compared to making your own engine
you do however have full accesss to the code, so you can throw away what you dont' want and write your own code for what you need
I think there are more inherent reasons: UE is a bad engine for racing simulation because its frequency is nowhere close the the hundreds of hertz necessary to run cars' physics.
So coupling a physics engine that runs 3-600Hz with a graphics and I/O engine that runs half that much is obviously going to create a barrier, a disconnect, between physics and the user.
I suspect this is probably the biggest reason why they would not go for UE.
 
you do however have full accesss to the code, so you can throw away what you dont' want and write your own code for what you need

You are talking about a multi-million lines of code monster.. "throw away and write your own" is not really on the table and it'd probably be the worst approach you could ever take when working with UE5.

Not only the effort to understand the implications of making meaningful modifications to the code would be comparable to write your own engine but you'll also loose the main "killer feature" of things like Unreal Engine/Unity/Unigine etc which is the fact that while you work on your game they work on the engine and new features get added that might be interesting.

Deep modifications will lock you in one particular version of the engine and moving up a version could become very hard, time consuming and generate a whole new class of bugs you are not even aware of.

The real bonus of having source code available is that it becomes slightly easier to understand crashes and behavior of certain functions as you can somehow try to follow the code and see what they are doing.
 
Last edited:
Unreal Engine 5 "could" be excellent for VR games because of how it handles video assets. It is supposed to scale well to the power of the video card and resolution available which "should" mean reasonably good performance for most people with decent gaming rigs.

However it's interesting to note that UE5 does not work well with triple screens at this time so that's a chunk of people who may not be happy.

How that works out in a Sim game, will be interesting to see. The more the merrier!

Once they have added VR I may check it out just to see, but I'll also want NLRv3 and good tactile support before I can really compare it with what I'm using now, so I'm not sure how long that will be.

They say that they want to be free to enter to get people started, but I have no idea how that will translate long term.
I hope so, but currently rennsport looks exactly like ACC, with all the pop in graphics and I think it was confirmed this game started it's development in UE4. Not UE5 from scratch.
 
Premium
Tell me then how can i for example simulate an indycar oval race in AC, complete with the right qualy rules, tire allocation limits, and correct flags and working safety car? I can do that in the isi engine all the way back to rfactor 1...

Granted, the Rennsport focus on "esports" doesnt fill me with hope anyways, but honestly, anything less is going backwards.
Yes you`re right oval racing fe. is shi* There is also the lack of official rules and so on. But we can`t expect everything from any of existing sims. rFactor 1 has his advantages but wasn´t perfect too (as far i remeber AI was nearly impossible to race whithout beeing crashed)
Let`s take a look at ACC - So much efford, a whole complex game just for few GT Cars...

Anyway in my opinion AC is not less "racing sim" than other sims around. And set up correctly there is only ACC and R3E ahead in terms of AI

If you made another experience, i have to accept that.
 
I had an immesne amount of fun creating tracks and workign with other mod groups to convert tracks for AC. But. I never actually played AC as the game AC much. It was severely lacking compared to other titles in terms of ffb, physics etc.. so im hoping rennsport at least builds a decent working title FIRST, then brings modding.
 
Premium
I hope so, but currently rennsport looks exactly like ACC, with all the pop in graphics and I think it was confirmed this game started it's development in UE4. Not UE5 from scratch.
That's not always an issue. Much can be upgraded between versions, but the way they handle graphics assets would need to be changed to take advantage of the dynamic multi-resolution support.
 
is it though ? how many people of all of ACC customers use VR ?
I feel - and could be wrong - that ACC is regarded as one of the best racing sim titles out there with a solid customer base, so UE5 won't be a bad decission imo
but it does limit what you can do of course, compared to making your own engine
you do however have full accesss to the code, so you can throw away what you dont' want and write your own code for what you need
~60% of AC racers are VR racers as you can see here:
https://www.racedepartment.com/threads/is-vr-dead.164863/page-143#post-3551246

Probably all of those racers would have raced in ACC too if it had proper VR support. Now it's a very small amount because ACC is terrible in VR, even on the 3090 (some people claim not and say that they have "zero pixelation in VR in ACC" (the guy that likes all sceptic posts about VR here on RD for example (he liked your post too as expected :) ), but that is a very small minority).

AC still has a way bigger customer base, if ACC had proper VR then this probably wouldn't be the case, because AC has outdated car handling/physics and graphics, yes more content, but not in the same level as ACC at all. See: https://steamcharts.com/app/244210 & https://steamcharts.com/app/805550
 
Last edited by a moderator:
Premium
No, we will never see the same level of modding as we see in AC. Modding has gone from something most people could try to a new level (which isn't a bad thing, we are getting some of the best stuff we have ever seen with details stretching a nearly 10 year old game to the max). We are seeing more and more modding companies be made (VRC most recently). Modding is now a team sport.

Also currently I'm just not hyped for this game. Modern racing games just don't get me as hyped as the "classics". NR2003, AC and others do it for me. Dont get me wrong I love the modern stuff ACC is great fun. But the whole you buy each bit of content separately (RR, RF2, Iracing and even Forza now) just don't interest me. What happened to the days of a DLC pack came with 8 cars and a track or what not. A DLC pack has been split up and the price is probably more than all in one.
 
I red somewhere its only MP, no SP, if so it is a competitor to iR before any other title, imo. And could own that ground. Or blow it up by promisi8ng more than it delivers.

More details needed to assess what will come of this, so far its only a marketing campaign. Comes time, comes true tale, comes time to talk.

Personally, if it is without SP, my interest is exactly 0.00 . And I can also imagine that there are many, by tendency older and family-owned drivers who do not care for endless modding and mods and online esport competitiveness, but just want to occasionaly have a good time when their time allows, driving. Do not underrate that group just because it remains silent for the most. Online is prioritized by (by tendency: younger) players. Those who do not care for forum activities and online play, you will not not hear of, logically. But they are there, and they are many.
So the new game may grab its market share, its possible, but I wait and see. Mere advertisement never excites me much. At best I am immune to it, at worst it turns me cynical.

AC2 is announced, btw. Dont count them out too early, they will have a say on the future of racing sims.

Personally, I stick with AC, ACC and RR for the time being. They all give me what I want, and more than what I want I cannot want. Also, my day has only 24 hours, I can only make reasonable use of so and so many games, and not more. Thats why I have decided against triyng AMS2, for example, my needs are met with what I have, I dont need it PC3 or AMS2 or RF2. Just this, saying that soberly and without hostile sentiments to these titles.

I do not really need any new racing title.
But the industry wants flowing incomes.
Not really a convergence of interests there...
 
Last edited:
Overly esports focused would mean that content will be focused for competition. This would mean that it will be mostly GT3, GT4 and so on with less emphasis on interesting cars.

If the offline SP AI is bad or doesn’t exist, I won’t touch it with a 10 foot pole.

So no thanks for me. Also I don’t think the pricing will be cheap with this game.
 
Last edited:
Premium
I'm intrigued by Rennsport, it has the opportunity to be fantastic and I think time will tell. IMO I think it'll be MP only and potentially have some sort of subscription model behind it. Modding will be included and heavily monetized, there'll be nothing available for free.

As others have mentioned, I think all mods will be handled centrally and only installable via official channels. Creators will make money and Rennsport will take their tithe. You only have to look at the huge numbers of mods AC has to offer and the amount of downloads they have - I wouldn't be surprised if Rennsport have seen this and the dollar signs have sprung up in their eyes! Fair play to them if it works.
 
Also – ISImotor kinda undermines your claim. Such variety of cars that can be well-simulated: consider AMS1, or the diversity of great (for their time) rF1 mods. Yet the base rFactor AI isn't bad, once tweaked well. Added improvements by SimBin and Reiza make it better. And IMO if ISI had built better fuel/tyre strategy, overtaking-in-a-straight-line, and slipstreaming logic into their AI, its AI would still be more than good enough for any kind of circuit racing (not oval racing, of course).
rFactor 1 and 2 have always had pretty lacklustre AI that falls apart as soon as mod tracks come into play unless you spend the effort to train the AI for each car-track combo separately. And oval racing is still a total mess, cars crashing into each other and brake checking the player in the middle of corners. And I have yet to play a single modern sims that managed to pull off anything resembling a convincing pit strategy for the AI. You could well argue the whole AIW line system is fundamentally flawed and will never get fixed, so that entirely novel approaches are needed.
 
Premium
If it’s a subscription game, forget it. I don’t care how good it is. I already have enough monthly subscriptions as it is. When I buy a game, I buy the game once, not every month.
What if its $10 a month and all new content is included? In addition, its consider the best sims? The cost per hour looks good to me.
 
I hope the guys of Rennsport will be able to create something that will go close to Assetto Corsa in terms of modding, hoping the handling model and the physics, and also AI, will be among the best available. Good luck!
 
I'm interested most likey buy it...But still pretty unsure about it.
Not interested in "esports" what ever it is couldn't careless.
and from what i watched and read about that Summit thing sure you'll have a good taste in your mouth after getting wined and dined lol
But for me they seem some what confuzed this "Marketplace for your mod's"
so your going to make money off somethink that has a licence or copywrite and make money off that...Yeah i'd tread very very lighty...Just my thought's...
But would be awsome to see the Skin makers and awsome modder's finally get propley paid for their mean work
 
Premium
I'm interested, But only interested to the same level as I am with any new title that sits on the radar. These things don't mean much to me until I can get my hands on it and use it, and if anything, as I get older these things roll around quicker then I anticipate.

Personally I'm hoping for an alternative to iRacing, Quite happy for a subscription model if the content is there and its backed up by a robust and structured online environment.

That said, I'm not after another GT3/GT4 title, I avoid them in all games apart from ACC....
 
I must say, one of the most shocking things is how people are so anti-Rennsport due to the idea of questionable physics (which is fair), but will then champion AC, which really does have some of the most mediocre physics of modern sims, solely due to how grip and such are calculated. It's damn near impossible to catch a spin in AC, and the tire physics really are just okay. I'm cautiously optimistic about Rennsport. Could it be the next big thing? Perhaps, they just have to deliver.
 

Latest News

Article information

Author
Julian Strasser
Article read time
3 min read
Views
23,091
Comments
122
Last update

Are you buying car setups?

  • Yes

  • No


Results are only viewable after voting.
Back
Top