Could Rennsport Become the New Assetto Corsa?

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Are You Excited for Rennsport?

  • Yes

    Votes: 404 59.0%
  • No

    Votes: 281 41.0%

  • Total voters
    685
Rennsport, the new hardcore racing simulator from Germany, is trying to take the sim racing world by storm. With promises like using Unreal Engine 5, full modding support and a wide variety of vehicles, Rennsport is surely aiming to be none less than the be-all-and-end-all of sim racing and sim racing eSports. But what do they need to achieve that lofty goal?

The Timing is on Rennsports’ Side​

Announcements of Rennsport could hardly have come at a more opportune moment. The Sim Racing niche still riding on the after-effects of an all-time high in interest and cries becoming louder about the ageing competitors means the time is ripe for something new. All that is left now is for the Munich developer remains to keep developing the hype and execute on their promises.

Who are the direct competitors?​

As the premise of this new simulator is realism in combination with user-created content, basically all existing sim racing games are the likely market for Rennsport. Especially, however, the current modding platforms of both Assetto Corsa (AC) and rFactor 2 (rF2). As those titles, released in 2014 and 2013 respectively approach their 10th anniversary without another serious challenger in the modding field so far, the German simulator has all the chances to take the laurels.

Since we must not forget the other titles, a good selection of base content and the promise of focus on online multiplayer and eSports may also take drivers from Assetto Corsa Competizione or iRacing. The least affected community could still be RaceRooms’. Since that sim enables a single- and multiplayer experience for virtually any PC; the graphical superiority of Unreal Engine 5 may make low-end PC users struggle to run Rennsport. Speaking of graphics, …

Graphics and Modding of Rennsport​

With the ever-growing trend of many end-users increasingly craving hyper-realistic graphics, the bar for modding will be quite high in the Rennsport community. Simple conversions of existing AC or rF2 tracks will most likely not do. Models, as well as textures, will have to be redone completely to match the high-quality standard of the base game. Not to even begin with the different physics models for vehicles. Otherwise, nobody would pay for them.

Speaking of paying for mods, Rennsport will also need to deal with their “real digital ownership” model. How would that work exactly? The premise on their website is set to be: “Your assets will be owned by you. And you can trade them through the marketplace of your choice.”

Personally, my immediate thoughts about this statement wandered towards the Steam Marketplace, where mostly skins for Counter-Strike or Team Fortress 2 weapons circulate.

Would this mean the market would establish the price of a mod and the modder would gain a part of the transaction money each time a transaction is made? Or can the modder establish the price themselves and sell the item for a price they want, while follow-up sales do not reimburse the original creator?

And since these are only 2 options amongst several more, a more detailed overview would need to arise before passing judgement. About prices though …

How will Rennsport price its official content?​

One of the biggest questions that still needs an answer is the pricing of official content. Will it follow the iRacing formula of having to pay a monthly fee to access your purchased content? Or will it follow the more standard pricing policy of a fully-priced base game and purchasable extra content or DLC?

There is also another option of financing that would arise in the aforementioned Steam Marketplace-kind of a deal. Valve, the developers of the Steam platform, skim between 5-10% off the top of any Marketplace sale. If Rennsport were to use a similar system and end-users embraced it, this could help finance the ongoing development.

What’s still in Store for Rennsport?​

With impeccable timing on their side, the new German developer has all possibilities to hit the ball out of the park and create the one sim to rule them all. However, the tightrope walking of pricing content will either make or break the success. Make content too pricey and people will be hesitant to try it out. Too cheap and you could be bankrupt rather quickly.

But of course, it will also need to be accepted by the sim racing community first. So, what are your hopes and fears for Rennsport? Be sure to let us know in the comments down below!
About author
Julian Strasser
Motorsports and Maker-stuff enthusiast. Part time jack-of-all-trades. Owner of tracc.eu, a sim racing-related service provider and its racing community.

Comments

Sorry it may sounds harsh, but people telling those things, are maybe just not able to set up a the AI properly, installing working AI lines for given tracks and setting up a custom championship?!
I can pretty easily beat ACC AI on 100/100 on every track. On some tracks I'm more then 2 seconds faster than 100 AI. But when I get online, Aliens are 1-2 sec faster then me, so 3-5 sec faster than 100 AI.

I'm an older married guy, with not a lot of uninterrupted time. I can put max an hour of uninterrupted time, two three times a week. I would like to have an AI that is as fast as me, and is not a "cheat" AI (going impossibly fast in the corners, brake impossibly late, have batter acceleration).

Racing games as a genre has a relatively small playerbase. Simracing is a subset of racing games. e-sports is such a niche, you can count players on hand. I don't know if "e-sports first" approach is the right one. Rennsport will have to offer something better for players to switch their preferred sim of choice. If they are gonna have "ACC+LFM style" in one package, it will be nice, but why would ACC players switch? If they are gonna go iRacing route, they are facing a big uphill battle.

I'm always excited about a new sim to enter the market. I really hope they get a lot of licenses and implement cars and tracks based on real world series. BTCC, GT3,4,E, DTM, championships in USA,...
 
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Reactions: VRY
If this game is online only and pushes for "eSports", it's going to flop massively. There is no interest for "racing" in the eSports scene, because as many people pointed out elsewhere, why should anyone want to watch a bunch of virtual cars driven by a bunch of nobodies when they can watch actual real racing instead?

Although limited to this website alone, there has been an interesting (and perhaps, unintentional) social experiment going on. Over the last 2 days, there have been 3 articles published, one about this game (the article we're reading/commenting on now) and two about the Ferrari eSports series.

This article has received over 100 comments in 2 days. Some of which is the usual "us vs them" debate over which game is better and which one is worse (rF1 from 2005/06 and RBR from 2004 are still the Kings), but let's pretend it's all constructive and relevant to the conversation.

Those two articles have zero comments so far. One of them was published today (at the time of writing), the other has been up for 2 days, published an hour before this one went live.

Looking at Youtube, multiple national and international real life championships (everything under the SRO banner, including GTWC) have their own eSports series going on. Literally all of them fail to even attract more than 50-100 people to watch these events live as they're happening. The "official" Lamborghini Super Trofeo eSports series fails to attract even a mere 25 people live.
Most* "dedicated" championships on iRacing, rF2, AC, ACC and the like, fail to attract more than a couple hundred people, only peaking at a couple thousands when there's a very large standalone event going on (Le Mans Virtual, other blue ribbon events on iRacing and so on).

*Outside of those that are "officially" sanctioned and thus receive a massive push in terms of advertising (the stuff iRacing was doing during Covid was being broadcasted on FOX Sports), that is.

Formula E in real life has better ratings than eSports racing championships.
That should tell you something.
Literally nobody cares about eSports.
 
New approaches to sim racing game engines is a very good thing
New, for the sake of new is meaningless if it does not bring some concrete advantages.
To me, I see a lot of fluff with no advancement of any kind from a new comer who may or may not be able to produce anything of interest. From what I see, or should I say do not see, probably not.
Time will tell, for now it is hype about nothing.
 
If this game is online only and pushes for "eSports", it's going to flop massively. There is no interest for "racing" in the eSports scene, because as many people pointed out elsewhere, why should anyone want to watch a bunch of virtual cars driven by a bunch of nobodies when they can watch actual real racing instead?
They probably should say "official organised multiplayer sessions" (something that many sim racers want) instead of "sim racing eSports" (a scam that almost nobody cares about).
 
This is not true, and frankly I don't see any link between a person's manner and their financial capability to sustain iRacing's subscription. If you don't mute voice chat you will hear a lot of swearing with people going back and forth accusing each other, and T1 crashes along with silly overtakes are still a thing.

I don't understand why there are so many people who find Games as a Service acceptable. They shouldn't be, they really do not provide anything more than a normal game, it's just a way to rob more money off of you.
And T1 crashers are in iracing in force as well. Often even in the top split where they go very aggressively the first laps out of fear to lose IR...
 
Premium
Agree, I'm also very concerned about their engine choice because of VR. But I still voted YES, because I hope that they implemented forwarded rendering instead of deferred.

The main question here is: why did so many people vote No (almost half)? How can we all not be excited for a new race sim like Rennsport? We cannot say yet if it's good or not yet, but let's give them the benefit of the doubt. It's always good to have more choice in sim racing.
I voted no because I'm not excited. I'm interested, but not excited. I'll be excited if it gives me good performance in VR in my older PC, but I doubt it.
 
Don't you think we're expecting too much of an alpha? Nothing you saw or played is even guaranteed to be in the end game. Just a step above a prototype at the current stage.
 
I hope its actually BETTER than AC.

AC is a little more than a driving and hotlapping game anyways, and despite the advances done by modders, they mainly focused on the graphics aspect, so it remained a mostly driving and roaming game.

I want rennsport to follow the footsteps of the original rFactor, a RACING game first and foremost, with racing rules implemented, decent AI, and more physics features simulated so that we are able to recreate present and past racing.
I mean it has a great online community and while it has no official matchmaking, there are several alternatives like SRS and S.GP. I personally prefer League Racing anyway, but you can basically have it all in AC (except for decent AI, but which Sim really has good AI huh?).
 
Premium
Very prescient points, @ChaosZeroJK !

I have almost zero inclination to watch e-sports unless I know a competitor (our son plays Rocket League at a high level), and even then it's hard to attract my intense attention.

Virtual racing competition also fails to pique my interest or consume my time.
 
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I mean it has a great online community and while it has no official matchmaking, there are several alternatives like SRS and S.GP. I personally prefer League Racing anyway, but you can basically have it all in AC (except for decent AI, but which Sim really has good AI huh?).
I do league racing all the time, and we dont use AC specifically because of it's limitations, compared with old rf1 or AMS1 even. The limitations i highlighted on another post of mine in this thread.
 
Your mods will be owned by you? That's a big old joke. We know that mods can't be sold without a licence if they're representations of real vehicles. A modder can make any car he wants, and how will you get a licence for every brand huh? You must have a huge budget and buy many of them. If you don't, as a consequence you can't sell anything, as you do not own the design nor the trademarks nor the copyright. Car manufacturers do own the design.

And trading mods, even if in an enclosed circuit made by the game devs, is still a buy-sell operation between private citizens, with an intermediary.
Yeah, I know that on GT7 cars can be traded, but those aren't mods, everything is made by the game devs, so those should not be considered as real deals, as the buyer is also the seller.
The legal consequences with mods, which are not even "owned" by devs, are not clear. Oh boy RD, think about it twice before opening a thread for Rennsport mods.

Will mods be valued like crypto? But what in the world will they do, make modders work for them just to get all the money with trades? Man this is some wrong, weird and contorted story that raises many questions.

In the meanwhile the market of mods for AC has no regulations whatsoever, the authors charge any price they want, fair or unfair, there's people selling non-licenced and trademarked mods illegally, some also sell free mods as theirs with an embezzlement, and these guys think that they will keep things right and it won't happen anything? That everyone will be happy?
Never bring money into your games guys, or you will start gambling. And never pay for mods without a proper licence.

I've always been used to games where there's a clear separation between singleplayer and multiplayer, but now I don't like at all this trend from game developers of making products available only with an internet connection and with in-game trades, and if AC had been a game like that I would've thrown my pc in the garbage can immediately. I hope the devs of Rennsport will not take this route.

Honestly right now I don't understand them. Maybe they don't know how Kunos almost got into trouble due to mods. They don't realize, they do not realize. And before getting too excited for this new game, look at it with some caution guys. I don't like where this is going [INSERT JONTRON MEME HERE].

As a modder, I would never make any content for this game, given the premises they're coming up with. I will wait for them to show some more progress, but with no hype.

And to be honest, if they don't change their plans, I'd rather buy AC Pro :D:roflmao: or RFactor Pro, even if I can't afford them :laugh::confused::O_o::cry:
 
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I voted no because I'm not excited. I'm interested, but not excited. I'll be excited if it gives me good performance in VR in my older PC, but I doubt it.
I get that. Same for me, its all about VR performance first, after that the rest. ACC is good too but I never play it because of its VR performance. But I still voted yes to encourage the developers and in the hope that its the next big thing in sim racing. So I'm excited, but the excitement can disappear if the VR performance is as bad as ACC.
 
And to be honest, if they don't change their plans, I'd rather buy AC Pro :D:roflmao: or RFactor Pro, even if I can't afford them
They probably don't sell those to individuals anyways to begin with. And if they do, you'll most likely have to supply your own content to it.
 
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Voted yes but too old to be hyped. Casually optimistic. If it turns out great - great. If not - no sweat back to the usual.

Surprise me, please.
 
If the title turns out to be subscription based, then it's a non-starter for me. I like iRacing (especially now, with AI) but, the pay-model makes the overall cost unjustifiable for my limited use.

Still, it's always good to see more sim development happening.
 
40% are "not excited." Are we that jaded and cynical? Nobody's forcing you to buy it or play it! Competition is *good* for the hobby, remember?
 
40% are "not excited." Are we that jaded and cynical? Nobody's forcing you to buy it or play it! Competition is *good* for the hobby, remember?
The question "Are you excited for Rennsport?" is very unprecise. I've voted excited but thats not true. Interested would be the correct answer but that's not available. Nevertheless I'm looking forward for more simulation competition.
 

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What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


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