Could Rennsport Become the New Assetto Corsa?

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Are You Excited for Rennsport?

  • Yes

    Votes: 404 59.0%
  • No

    Votes: 281 41.0%

  • Total voters
    685
Rennsport, the new hardcore racing simulator from Germany, is trying to take the sim racing world by storm. With promises like using Unreal Engine 5, full modding support and a wide variety of vehicles, Rennsport is surely aiming to be none less than the be-all-and-end-all of sim racing and sim racing eSports. But what do they need to achieve that lofty goal?

The Timing is on Rennsports’ Side​

Announcements of Rennsport could hardly have come at a more opportune moment. The Sim Racing niche still riding on the after-effects of an all-time high in interest and cries becoming louder about the ageing competitors means the time is ripe for something new. All that is left now is for the Munich developer remains to keep developing the hype and execute on their promises.

Who are the direct competitors?​

As the premise of this new simulator is realism in combination with user-created content, basically all existing sim racing games are the likely market for Rennsport. Especially, however, the current modding platforms of both Assetto Corsa (AC) and rFactor 2 (rF2). As those titles, released in 2014 and 2013 respectively approach their 10th anniversary without another serious challenger in the modding field so far, the German simulator has all the chances to take the laurels.

Since we must not forget the other titles, a good selection of base content and the promise of focus on online multiplayer and eSports may also take drivers from Assetto Corsa Competizione or iRacing. The least affected community could still be RaceRooms’. Since that sim enables a single- and multiplayer experience for virtually any PC; the graphical superiority of Unreal Engine 5 may make low-end PC users struggle to run Rennsport. Speaking of graphics, …

Graphics and Modding of Rennsport​

With the ever-growing trend of many end-users increasingly craving hyper-realistic graphics, the bar for modding will be quite high in the Rennsport community. Simple conversions of existing AC or rF2 tracks will most likely not do. Models, as well as textures, will have to be redone completely to match the high-quality standard of the base game. Not to even begin with the different physics models for vehicles. Otherwise, nobody would pay for them.

Speaking of paying for mods, Rennsport will also need to deal with their “real digital ownership” model. How would that work exactly? The premise on their website is set to be: “Your assets will be owned by you. And you can trade them through the marketplace of your choice.”

Personally, my immediate thoughts about this statement wandered towards the Steam Marketplace, where mostly skins for Counter-Strike or Team Fortress 2 weapons circulate.

Would this mean the market would establish the price of a mod and the modder would gain a part of the transaction money each time a transaction is made? Or can the modder establish the price themselves and sell the item for a price they want, while follow-up sales do not reimburse the original creator?

And since these are only 2 options amongst several more, a more detailed overview would need to arise before passing judgement. About prices though …

How will Rennsport price its official content?​

One of the biggest questions that still needs an answer is the pricing of official content. Will it follow the iRacing formula of having to pay a monthly fee to access your purchased content? Or will it follow the more standard pricing policy of a fully-priced base game and purchasable extra content or DLC?

There is also another option of financing that would arise in the aforementioned Steam Marketplace-kind of a deal. Valve, the developers of the Steam platform, skim between 5-10% off the top of any Marketplace sale. If Rennsport were to use a similar system and end-users embraced it, this could help finance the ongoing development.

What’s still in Store for Rennsport?​

With impeccable timing on their side, the new German developer has all possibilities to hit the ball out of the park and create the one sim to rule them all. However, the tightrope walking of pricing content will either make or break the success. Make content too pricey and people will be hesitant to try it out. Too cheap and you could be bankrupt rather quickly.

But of course, it will also need to be accepted by the sim racing community first. So, what are your hopes and fears for Rennsport? Be sure to let us know in the comments down below!
About author
Julian Strasser
Motorsports and Maker-stuff enthusiast. Part time jack-of-all-trades. Owner of tracc.eu, a sim racing-related service provider and its racing community.

Comments

Premium
Hi Kevin, I don't understand your question. I didn't mean that at all. I didn't use 'real sim racer' in my commentary. And it's certainly not my personal opinion.
Hi Kevin, I don't understand your question. I didn't mean that at all. I didn't use 'real sim racer' in my commentary. And it's certainly not my personal
Yeah sorry didnt mean you as person.

It just matched the topic a bit. Hope u understand what i mean :)

It seems like the majority thinks the way i meant.

Speaking for myself i was a competitive sim racer back in the rfactor1 days and i played All the sims since 20 years or something.

Now since several years i am married have kids so the Multiplayer is no more. (Time, Motivation)
But i am still a addicted sim Racer but fully dependend on Single Player experience.

For some of us normal way how things changed.

Exaggerated sayed: there are guys sim Racing since 2 years, comming with fancy 5k rigs driving MP only and thinking there are „real simracers“ but the SP are not.
This makes me mad :)
But again wasnt offens against ya
 
Staff
Premium
Yeah sorry didnt mean you as person.

It just matched the topic a bit. Hope u understand what i mean :)

It seems like the majority thinks the way i meant.

Speaking for myself i was a competitive sim racer back in the rfactor1 days and i played All the sims since 20 years or something.

Now since several years i am married have kids so the Multiplayer is no more. (Time, Motivation)
But i am still a addicted sim Racer but fully dependend on Single Player experience.

For some of us normal way how things changed.

Exaggerated sayed: there are guys sim Racing since 2 years, comming with fancy 5k rigs driving MP only and thinking there are „real simracers“ but the SP are not.
This makes me mad :)
But again wasnt offens against ya
Thanks Kevin,

No offense taken!

Well I'd like to invite you to join one of our weekly events. It doesn't need to cost you a lot of time to have fun. Look here for the coming events: https://www.racedepartment.com/forums/racing-club.671/?prefix_id=250
Fun and clean and respectful racing are the main goals of our events. Competitive? Yes but clearly secondair to the main goals. We do take it seriously but not at the expense of fun.
 
To displace Assetto Corsa from the market is a very difficult task for several reasons some of them are for example Kunos Simulazioni works for an elite such the Ferrari Spa from long time ago way before AC and before "esport" even was invented therefore their physics are very rewarding when cars are driven properly and the changes in set ups are correlating as in real life. Another good reason is the flexibility for modders to express their talents to design whatever they have in mind is quite appealing. Rennsport however could bring some interesting stuff to the table like no story mode and that's quite clever because all their focus will be set in making a multiplayer experience more rewarding without wasting money and time in Artificial Intelligence that in the end no geek would be ever satisfied with, could you imagine buying Call of Duty or Battlefield with the sole intent to be played on story mode? Not very likely. The fact they would join the sim world quite late will give them advantage on the graphics side of things meanwhile old Assetto Corsa depends on third party applications to look decent and current. Almost anything is possible with a powerful PC but that doesn't mean everybody will go to the store a buy a 1,000 dollar video card just to play the damn thing specially in this economy. Only time will tell if they're capable as they claim to be and also if the real racing teams would take them seriously to create their models to go and compete (in real life) like Kunos and Rfactor Pro do for a living increasing their reputation and market value.
 
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The chosen pricing model will ultimately make or break this SIM.

I think is unlikely that any software development company with the intention to offer unlimited user created DLC will be considering anything other than either a subscription model in 2022. I predict Rennsport will have some sort off Apple app store type Developer access where mod creators can access the base tools (code), and are free to charge what they want with the developer taking a platform cut. The more customers have invested in DLC (particularly paid), the more incentivised they are to maintain their subscription.

IMO AC chose the most appealing route by stepping out of the way and allowing freedom, but we are talking about a very different era. I remember the outrage caused by Adobe switching their apps from owned to rented in 2013/14, which was when AC was first released. I still resent Adobe for normalisation of the change and boycott their products to this day, even though the profits they have made through that model have allowed high levels of development and the slick products offered today.

I take the same dim view of iRacing as I would Rennsport if they go the sub route. Much like Cocaine - I would probably love it, don't know what I'm missing and am perhaps cutting off my nose to spite my face. One thing is for sure, I'm not missing paying another ever increasing monthly subscription.

If Rennsport end up alienating a large portion of their potential customer base using a 'plan', they will also limit modders, mods and ultimately appeal.
 
Premium
Sorry, no. 10$ a month is 120$ a year. That’s a lot. As I wrote, I already have enough subscriptions as it is.

But more than that, I don’t like the idea of renting a sim.
I understand. Subscription plans are not for everyone. Each person has a value equation and for me, $120 per year for the best sim would be a no brainer.
 
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I also used to say that until i actually got iRacing and realised the pay model keeps out all the corner smashers and yobos and 9 years olds screaming at me about the chastity of my mother.. (well at least a LOT better than any other online racing ive partaken in) pity its graphics and physics are a bit rubbish though.

If a paymodel makes it a better environment im all for it.
But what if your not interested in multiplayer and only want to do offline racing, a paymodel does not help that environment
 
Premium
First and foremost, clarify that my previous experience with simracing was olds Gran Turismos, WRCs and similars with a Logitech Force Feedback Pro paired to a PS2, and actually today I only play to Assetto Corsa, so I don't know how are other modern sim games. I think AC meets my needs...

And now, my five cents.

While it's nice to have a lot of options to choose from, usually it's hard to launch a new product that will displace similar stablished products that have been around for a while, without bringing any novelty really, really relevant or differentiating.

In fact I think, in my limited knowledge, that Assetto Corsa ticks all the needed boxes to satisfy a wide range of players: it's cheap; highly configurable if you want to mess with it or set and forget if you only want to drive in reckless abandon; can play online or offline; have all kind of free or paid mods; it works with modest computers or can achieve incredible realism with some work and the proper pc (a NASA one, preferably... :cautious:), and so on...

That's why I think that Rennsport have a hard job to do to be the "new" Assetto Corsa... but we never can't ignore the power of trend-followers, thrill-seekers and fashion victims with a lot of money to burn who want to have all the latest of the latest... :D

(Signed by Grumpy Old Man in the porch).
 
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I root for any and all sims to break further molds, but I just can't get excited yet. I agree that it can one-up AC in how it presents modded content. I'm all for that. But the monetization buzzwords flying about at its unveiling turned me off. At times I felt I was being sold a time-share. And only showing GT3 content: guys, we have that. Nobody, and I mean nobody, is wandering around the simscape saying "gee, if only I could find some GT3 content." I'm hoping the product will be quality, but the pitch so far rubs me wrong.
 
Nobody, and I mean nobody, is wandering around the simscape saying "gee, if only I could find some GT3 content." I'm hoping the product will be quality, but the pitch so far rubs me wrong.

First off: I completely agree with you. The GT3 market is comically oversaturated.

At one point, though, it's starting to feel like a minimal requirement for any generic sim. AMS2 has tons of novel, quality content, but look at online lobbies and you'll find the same old GT3s at the same old tracks.

As for Rennsport's demo being GT3s : I get it. If they're proud of their product, and they want to demonstrate it, they offer users a familiar setting, one which they can compare and contrast with reference points from other sims.
 
Interesting what people are saying. At least from reading through this thread, Rennsport will not dethrone anyone. I have my doubts too. Like the world (pricey) tour they are doing right now and how they will price their *game will be very interesting. The use of UE5 makes them another ACC with pop-in graphics. Credit to ACC I guess for training the sim racing community that these kinds of graphics are normal! LOL iRacing is still undisputed in regards to online competition. Contents go to AC1 and RF2. They won't dethrone anyone if they are just copies of previous benchmarks. You gotta dig your own way.
 
Premium
could you imagine buying Call of Duty or Battlefield with the sole intent to be played on story mode?

It sounds like you have (dis)missed a lot of excellent videogames that shine because of their great campaigns. I’m using words that must give away my age... haha! ;)

I actually purchased the very first CoD: Modern Warfare because of the story. I played a lot of multiplayer online back then and was quite fed up with it so I welcomed this new story, aimed at rebooting the franchise. It got me drawn into the game again. And there is an extensive library of titles still stored in my attic that show that this used to be the rule, not the exception for games, for many years.

There are still plenty of games that are purchased because of their interactive stories and how these immerse the player into it (and a good ammount of those have no co-op or multiplayer mode). Many of these titles have even established their own ‘universes’ and even transformed themselves into a franchise of their own: Half-Life, Mass Effect, The Legend of Zelda, Halo, Tomb Raider, Uncharted, Red Dead, The Witcher, BioShock, and every game from Lucasarts. Heck, even TOCA 2 had an engaging storyline to show you the ropes of racing.

So yes, I can very much imagine buying a game with the sole intent to be played on story mode... I have been doing that for almost 4 decades. And I think many others here as well.

Reason why I also believe a new racing title could very much benefit from a substantial and engaging campaign (racing school + career). I think it would be an investment many of us would happily repay with cash and loyalty, two things any new game studio in this market would very much love getting their hands on, from a community like us.

I also think developing the AI for that 'story-mode' could even put them ahead in this area of simracing (and gaming). I remember the first time I played the beach-landing level on Halo and noticed the Elites flanking me while a bunch of Grunts charged forward to distract me. That was an unexpected display of adaptive AI back in the day. It would be remarkable to see such level of detail implemented in AI for a racing game.

The feeling that non-human drivers on track display distinct driving styles in a race?
That'd be a very welcome feature in a new racing title I think... My 2 cents on that.
 
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I hope one of these companies can give us a vintage race car career or series option like European or British touring car historic cars and races etc., as an example, with the same kind of detail and look and feel of ACC. Modern GT3 and GT4 etc. are great but the historic cars in AC are a huge draw and the beloved cars well and accurately modeled would sell very very well. One could even have them on modern tires and have a "Masters" series with some of the cars that run in these events today. ALSO, perhaps someday we will get a Can Am mod, perhaps AMS2 will attempt that. The raw power and uniqueness of that series, either before 1970 or the cars after, would be an incredible experience in a modern Sim. St Jovite or Sonoma in a McLaren M8F or M20, just WOW!
 
Much hype about nothing. What is it again that that thing brings to the table that we do not have already in many titles already resident on our hard drive and already paid for?
 
Much hype about nothing. What is it again that that thing brings to the table that we do not have already in many titles already resident on our hard drive and already paid for?
Something based on underlying tech that isn't AC or ISImotor of some kind. Which is good! New approaches to sim racing game engines is a very good thing :)
 
Unreal Engine 5 "could" be excellent for VR games because of how it handles video assets. It is supposed to scale well to the power of the video card and resolution available which "should" mean reasonably good performance for most people with decent gaming rigs.
Definitely "could", but not at this time. What makes UE5 such a game changer from a graphics perspective is Nanite and Lumens and both of those are currently not supported for VR. Which makes me wonder if Rennsport VR claim is more aspirational than tested. I'm mostly afraid they'll get to that part and realize that they can't actually do VR without changing their rendering mode and it ends up on the "coming soon" feature list
 

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What's needed for simracing in 2024?

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