Could Project Cars 4 be on the way?

Could Project Cars 4 be on the way_.jpg
Ian Bell the former Slightly Mad Studios CEO has tweeted today “If PCars 4 is awesome it was all me. If it isn't. I left 6 months ago”

This is the first time Ian Bell who left Slightly Mad Studios 6 months ago has mentioned Project Cars 4 in over a year and yes it’s not much, but you could assume that he knows what’s going on with the PCars 4 project.


It’s been two years since Project Cars 3 came out, the third instalment in the Project Cars franchise didn’t go down well with fans of Project Cars. The first two Project Cars titles were hardcore sim racers and though they had their flaws (as do all sims in some way), there was a loyal following.

During the two years since Slightly Mad Studios released PCars 3, the studio was sold to Codemasters and then Codemasters was bought out by Electronic Arts.

Most fans of the franchise would agree that they don’t want another Project Cars 3, however it would be fascinating to see what the madness game engine is capable of on the latest generations of console.

Would you be excited for Project Cars 4?
About author
Damian Reed
PC geek, gamer, content creator, and passionate sim racer.
I live life a 1/4 mile at a time, it takes me ages to get anywhere!

Comments

And please please please a modern open sim for rally, a worthy successor to RBR.

I would already take a Dirt Rally 3. Part 1 and 2 were great fun and definitely more sim than simcade plus they still hold up nicely visually.
 
Last edited:
I always read everywhere that they were simcades, hence I never bought them.
Aris from Kunos, a developer (physics/car handling) for AC/ACC, once said simcades don't exist at all. A developer can either try to recreate/simulate what happens in a real car. Or not. There is no in between. According to him simcade is a word made up by gamers, for how FFB and roads feel. But of course name it whatever you feel like :)
 
Last edited:
Does it even matter when SMS is owned by Codies, is owned by EA?
I mean, what sort of person are you if you're spending money on EA titles?
Shame the WRC games have gone down the drain too, but that's life for you.
 
I had a good time racing PC2 . The madness engine seems to make VR work and in this humble drivers opinion that is the future of sim racing. It will really all just be speculation until it comes out and having a major company behind the title could allow them to make something amazing. Of course EA only cares about dem dollars and when you see a game like GT7 sell a billion copies and a "top" tier sim game sell 25, it really is a wonder any of them get made at all. It really must be a passion project. I would love to see them make a game like ACC in the respect of just having 3 to 5 classes that they really focus on. Also doing what AMS2 has done and take a long dev cycle to put time on your side and make a great game has worked for them. Likely it will be a game that takes the best selling driving games like Forza, Gran and F1 throws them together and makes Project Cars 3.2 if i had to make a guess.
 
Does it even matter when SMS is owned by Codies, is owned by EA?
I mean, what sort of person are you if you're spending money on EA titles?
Shame the WRC games have gone down the drain too, but that's life for you.
EA doesn't have the hand in it that you think they do.

Just like Codies didn't have the hand in pCars 3 that people thought they did.

People were talking as if Codies singlehandedly ruined the development of pCars 3, meanwhile I was still doing Codies HR onboard training as pC3 launched lol.
 
Dear Damian,

You wrote "The first two Project Cars titles were hardcore sim racers"

I always read everywhere that they were simcades, hence I never bought them.

Should i go ahead and pick them up? but only if the physics, fbb, handling are as good as ac/acc/RF2.

Please advise.

Thanks.
Simcade is a term thrown around more often than it should be.

pCars 2 is a sim, but more reactive than most as it uses a different tire model. Once in a four wheel drift, it takes less time to bring the car back to full grip compared to something like AC, where the car prolongs the slide a bit longer and feels like the car is temporarily in sludge.

Longitudinal bite is a little overkill as well; hard to prolong wheelspin in the high horsepower stuff. For example, I can't replicate the 300 ft burnouts rich Arabs were doing in McLaren P1's. The rear tires hook up after about 100 feet, they don't spin freely like they should.

Worth noting that I believe two or three different people had a hand in creating the pC2 tire compounds, so person A did tires for X, Y and Z cars, person B did tires for A, B, and C cars. They all have slightly different interpretations on how a car should drive.

Some needed another pass, others like the 90's FIA GT1 stuff is pretty good.

Biggest issue is default FFB but there are text files to download that replace it.

AI performance on the other hand is a big yikes but most of the gremlins were dialed out with pC3. I believe pC3 has some extra code to make them run bunched up in the big arcade-racer-style packs, as it made things "exciting" for short sprint races but I can only assume that'll be turned off.
 
Project CARS 2 is a sim that could have been THE sim if given proper polish and support in the long term. It has so many advanced systems, high profile content, etc. You can see how much a simple text file improves the feel. You can see from the development using the same engine by Reiza that there is so much potential in the engine. You can see how good the polished cars and tracks are. All while running well, single screen or VR. It is tragic to think they abandoned PC2 for developing PC3. If there will be a PC4, we would be stupid to rule it out up front. We will see what the content creators say. If it's a continuation of the PC3 direction, well... but it doesn't have to be. So... wait and see.
 
Seems like time for AC2. Hopefully they'll make it but not heard anything yet.
Coming in 2024.
 
I would at least not make the same mistake again and this time wait for a while before I buy it
 
Simcade is a term thrown around more often than it should be.

pCars 2 is a sim, but more reactive than most as it uses a different tire model. Once in a four wheel drift, it takes less time to bring the car back to full grip compared to something like AC, where the car prolongs the slide a bit longer and feels like the car is temporarily in sludge.

Longitudinal bite is a little overkill as well; hard to prolong wheelspin in the high horsepower stuff. For example, I can't replicate the 300 ft burnouts rich Arabs were doing in McLaren P1's. The rear tires hook up after about 100 feet, they don't spin freely like they should.

Worth noting that I believe two or three different people had a hand in creating the pC2 tire compounds, so person A did tires for X, Y and Z cars, person B did tires for A, B, and C cars. They all have slightly different interpretations on how a car should drive.

Some needed another pass, others like the 90's FIA GT1 stuff is pretty good.

Biggest issue is default FFB but there are text files to download that replace it.

AI performance on the other hand is a big yikes but most of the gremlins were dialed out with pC3. I believe pC3 has some extra code to make them run bunched up in the big arcade-racer-style packs, as it made things "exciting" for short sprint races but I can only assume that'll be turned off.
Since pC3 is a derivative of the isimotor engine, is that extra code somewhat similar to the AI limiter found in the rFactor 1&2 / Automobilista games?
 
Last edited:
Yep wont buy this one until they prove vr actually works with a wheel without going through contortions to get it working before every single race.
?? Boot PC. Start SteamVR. Start PC2. Play PC2.

The PC series is one of the best implementations of VR I've seen. Certainly better than ACC or RF2.
 
Do we really need a PC4 when whe have AMS2 ?

I am afraid that PC4 is going the way that it has begun with PC3 or even worse when acquired by Codemasters and EA.

Nearly all racing games by Codemasters (except DR 2.0) are purely mainstream oriented.
Nothing for serious sim racers.

But, let's wait and see what's coming up... I would be happy if we get a unexcpected positive surprise

In the meantime.... I enjoy AMS2...
 
Simcade is a term thrown around more often than it should be.

pCars 2 is a sim, but more reactive than most as it uses a different tire model. Once in a four wheel drift, it takes less time to bring the car back to full grip compared to something like AC, where the car prolongs the slide a bit longer and feels like the car is temporarily in sludge.

Longitudinal bite is a little overkill as well; hard to prolong wheelspin in the high horsepower stuff. For example, I can't replicate the 300 ft burnouts rich Arabs were doing in McLaren P1's. The rear tires hook up after about 100 feet, they don't spin freely like they should.
AMS2 has this as well, it was pretty noticeable until v1.3 when global tyre model and drivetrain elasticity fixes improved it for most cars. If PC4 is being made, I do hope they consult Reiza on how to fix some of the physics gremlins of PC2 that may still linger.
 
No reason to buy Pcars 4 if they are just going to make a product that EA wanted them to make.

If we wanted serious sims, on PC there is not a lack of options, and for those looking to play a simcade title we even have Forza Motorsport on PC right now, and those on Playstation has GT7 .

Why would anyone give Pcars 4 the time of day.
 
Project CARS 2 is a sim that could have been THE sim if given proper polish and support in the long term. It has so many advanced systems, high profile content, etc. You can see how much a simple text file improves the feel. You can see from the development using the same engine by Reiza that there is so much potential in the engine. You can see how good the polished cars and tracks are. All while running well, single screen or VR. It is tragic to think they abandoned PC2 for developing PC3. If there will be a PC4, we would be stupid to rule it out up front. We will see what the content creators say. If it's a continuation of the PC3 direction, well... but it doesn't have to be. So... wait and see.
Hindsight is always 2020.

They needed to make pCars 3 the same way Metallica needed to make St. Anger. It's not about the product itself but all of the little technical improvements under the hood which lay the groundwork for pC4.
 
No reason to buy Pcars 4 if they are just going to make a product that EA wanted them to make.

Why would anyone give Pcars 4 the time of day.
EA doesn't intrude the way people think they do.

And not everyone wants to spend hundreds of hours downloading Assetto Corsa mods of varying quality, only to discover the track you wanted to run is highly unoptimized or is a conversion of a conversion, and you have to manually curate a field of every individual AI driver + name + skill level so Timo Glock doesn't beat Michael Schumacher.
 

Latest News

Article information

Author
Damian Reed
Article read time
1 min read
Views
24,338
Comments
149
Last update

To join the OverTake Racing Club races I want them to be: (multiple choice)

  • Free to access

    Votes: 70 88.6%
  • Better structured events

    Votes: 12 15.2%
  • Better structured racing club forum

    Votes: 13 16.5%
  • More use of default game content

    Votes: 7 8.9%
  • More use of fixed setups

    Votes: 21 26.6%
  • No 3rd party registration pages

    Votes: 26 32.9%
  • Less casual events

    Votes: 7 8.9%
  • More casual events

    Votes: 24 30.4%
  • Other, specify in thread

    Votes: 3 3.8%
Back
Top