Where are all the Hypercars?

Vanwall Vandervell 680 in rFactor 2.png
Sports car racing is a discipline of golden ages: The Group 4 era of the Porsche 917 and Ferrari 512, Group C madness in the 1980s, and, more recently, the LMP1 rocketships of big manufacturers battling out on track. The Hypercar era in IMSA and WEC has reignited interest in these big-scale endurance races, as numerous manufacturers have already entered or announced their plans - but the class is still suspiciously underrepresented in sim racing.

Image Credit: Studio 397

Since its debut in 2021, the Hypercar class is running as LMH in WEC and GTP in IMSA, alongside the LMDh class. The difference: Hypercar manufacturers have to build their prototypes and their hybrid systems from scratch, wheres in LMDh, they have to choose from one of four chassis and use a spec hybrid system.

Legendary Manufacturers Return​

This allows for a wide variety of vehicles, and manufacturer interest has proven high, leading to another golden age of sports car racing that has even brought Ferrari back to top-class sports car racing - the iconic Italian marque had been absent since the 1970s. Alongside them, Toyota, Vanwall Vandervell, Peugeot and Glickenhaus have already taken to the track in the LMH class, while Cadillac, Porsche, BMW, Acura have chosen the LMDh route. Lamborghini, Alpine and Isotta Faschini are due to enter with their own LMDh and LMH cars in the future.

That makes for a dozen examples of the fastest prototypes in sports car racing, all with their own, unique take on their designs. Of course, sim racers cannot wait to get their hands on the virtual wheels of one of these missiles on wheels - but there are not many choices in the virtual garages outside of mods yet.

iRacing took the first step when they announced the addition of the BMW M Hybrid V8 LMDh car in late 2022 - even before the actual car had made its debut in competition, which happened at the 24 Hours of Daytona in January 2023. It is rumored that Porsche's 963 entry could be the next current prototype to find its way into the service.

BMW-M-Hybrid-V8-7.jpg

Image Credit: iRacing

Shortly after iRacing had announced their plans for the BMW LMDh, rFactor 2 followed suit with their rendition of the Vanwall Vandervell 680. At the time, it was not yet clear if the car would be allowed to race in WEC due to a dispute over homologation, which was resolved in time for the 2023 season, allowing the car onto the grid.

Just Two Out of 12​

Unfortunately, this rather short list exhausts all the LMH/LMDh choices in sim racing when it comes to official content as of May 2023. Of course, developing virtual versions of these cars takes time, and it is possible that Motorsport Games' license for an official WEC game might hold back other developers in this regard, much like their IndyCar license did with iRacing and Automobilista 2.

However, to fully capitalize on the growing popularity of both WEC and IMSA due to renewed manufacturer interest, as many of these cars as possible should find their way into more sims, making them more accessible and creating even more excitement for the real series. The LMP1 vehicles in iRacing are a great example for this - even though the the class was slimmed down considerably after 2016 due to Porsche and Audi dropping out of WEC, the cars were still immensely popular on the service in the following years.

Despite all the different philosophies in car design, a Balance of Performance keeps them all somewhat competitive. This might make the LMH/LMDh vehicles great for esports purposes as well - after all, the amount of choice racers get in GT3 is one of the strengths of that class, and it is seemingly everywhere in sim racing. Should the majority of prototypes eventually find their ways into more titles, this might for an exciting alternative.

Your Thoughts​

What is your favorite current prototype? Which sim would you love to race it in? Let us know in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

I get that you thrive on disagreements with other forum members, but at least debate with something a little better…

Bring up the Indycar debacle with iRacing and Reiza? The virtual Lemans? The “amazing” Nascar game?

But I guess the BTCC dlc explains everything….

:)
What Indycar debacle with iRacing and Reiza? Reiza tried to release a car that they had no lisence for - not the first time that they run into such issues btw and I remember quite a lenghty discussion here at RD when they released their not-Porsche-cup car for AMS1 because quite a few people questioned that practice. Wierd how times change. Everyone get's bent out of shape if there is ripped content released for moddable games but if a developer clearly breaches the IP of a brand then all of a sudden it's MSG fault. Now go figure ...

In the special case of iRacing they got a statement from Indycar themself that they can still run their events? What else do you need? What iRacing does with that is up to them. They run the service. If they don't offer you that service I would make a clear desicion as a customer and not look for faults anywhere else. That's your choice though.

And I am not sure if you aware of the fact that quite a bit of content wasn't just BTCC content within rF2. Laguna Seca, Gateway, Longbeach, the iR18, Bahrain, the Ligier LMP2, the Vanderwall ... all of this is possible due to the WEC and Indycar lisence. What are we going to bet that we will see Fuji or Portimao next? How high are the stakes for a Hypercar DLC at this point? And I am allmost 100 % sure that other Indycar and BTCC tracks will follow aswell. Anyway, you can still claim that MSG are the evil Lehman Brothers of simracing or get along with it and accept that different products will offer different content and events with said content. The other developers still have the chance to offer a good competition in the Indycar and WEC market. Let's see how it pans out. The iRacing Daytona 24 was as much of a desaster as the Le Mans Virtual for that matter.
 
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What Indycar debacle with iRacing and Reiza? Reiza tried to release a car that they had no lisence for - not the first time that they run into such issues btw and I remember quite a lenghty discussion here at RD when they released their not-Porsche-cup car for AMS1 because quite a few people questioned that practice. Wierd how times change. Everyone get's bent out of shape if there is ripped content released for moddable games but if a developer clearly breaches the IP of a brand then all of a sudden it's MSG fault. Now go figure ...

In the special case of iRacing they got a statement from Indycar themself that they can still run their events? What else do you need? What iRacing does with that is up to them. They run the service. If they don't offer you that service I would make a clear desicion as a customer and not look for faults anywhere else. That's your choice though.

And I am not sure if you aware of the fact that quite a bit of content wasn't just BTCC content within rF2. Laguna Seca, Gateway, Longbeach, the iR18, Bahrain, the Ligier LMP2, the Vanderwall ... all of this is possible due to the WEC and Indycar lisence. What are we going to bet that we will see Fuji or Portimao next? How high are the stakes for a Hypercar DLC at this point? And I am allmost 100 % sure that other Indycar and BTCC tracks will follow aswell. Anyway, you can still claim that MSG are the evil Lehman Brothers of simracing or get along with it and accept that different products will offer different content and events with said content. The other developers still have the chance to offer a good competition in the Indycar and WEC market. Let's see how it pans out. The iRacing Daytona 24 was as much of a desaster as the Le Mans Virtual for that matter.
You talk and talk, but the cold hard truth is that MSG promised, and ANNOUNCED a WEC game and an Indycar game years ago already. Where are these two games? For how long do they have the license already? I don't care what other devs do or don't, we were told there would be two dedicated games, and so far all we see is DLC for rf2.
 
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You talk and talk, but the cold hard truth is that MSG promised, and ANNOUNCED a WEC game and an Indycar game years ago already. Where are these two games? For how long do they have the license already? I don't care what other devs do or don't, we were told there would be two dedicated games, and so far all we see is DLC for rf2.
Games, content and features get promised and delayed all the time. That's not just a MSG-thing, not even a gaming market thing at this point.

AMS2 was promised and delayed for several years and it even became a meme, deadlines are still missed frequently, Nuerburgring took two years and their DLC update for rF2 is long overdue ... rain and a decent tyre model in iRacing have been teasered since how many years now? The competition infrastructure for rF2 and the UI implementation have been nightmares with no final result yet. Raceroom is long overdue for a new graphics engine and there was a sh!t storm here on this page when Rennsport missed their goal for an open beta and went the esports route. Nascar Ignition was a desaster and completely rushed so they (hopefully) learned from that lesson. If they release those games now it might be another rushed job, if they don't people complain that stuff is delayed - can't please them all. The only studio that get's this stuff somewhat right are Kunos but they have a wealthy publisher since several years now and aren't as overambitious as the other studios. I will give them that but it also shows in their titles. At the end there is still stuff and features missing from ACC that were promised, let alone AC that is basicly the worst sim on the market when it comes to actual racing. SMS games were halffinished games with cars all over the place and EA/Codies is recycling their F1 and Rallye games year after year and reselling them full price.

Fact is, you can embrace what you have allready with a multitude of different options to race WEC, Indycar, BTCC or whatever content across multiple platforms new and old, more than anyone of us will ever be able to master, or you keep whining on a forum that computer games get delayed. The choice is yours and it's actually the only thing that matters. :)
 
Games, content and features get promised and delayed all the time. That's not just a MSG-thing, not even a gaming market thing at this point.

AMS2 was promised and delayed for several years and it even became a meme, deadlines are still missed frequently, Nuerburgring took two years and their DLC update for rF2 is long overdue ... rain and a decent tyre model in iRacing have been teasered since how many years now? The competition infrastructure for rF2 and the UI implementation have been nightmares with no final result yet. Raceroom is long overdue for a new graphics engine and there was a sh!t storm here on this page when Rennsport missed their goal for an open beta and went the esports route. Nascar Ignition was a desaster and completely rushed so they (hopefully) learned from that lesson. If they release those games now it might be another rushed job, if they don't people complain that stuff is delayed - can't please them all. The only studio that get's this stuff somewhat right are Kunos but they have a wealthy publisher since several years now and aren't as overambitious as the other studios. I will give them that but it also shows in their titles. At the end there is still stuff and features missing from ACC that were promised, let alone AC that is basicly the worst sim on the market when it comes to actual racing. SMS games were halffinished games with cars all over the place and EA/Codies is recycling their F1 and Rallye games year after year and reselling them full price.

Fact is, you can embrace what you have allready with a multitude of different options to race WEC, Indycar, BTCC or whatever content across multiple platforms new and old, more than anyone of us will ever be able to master, or you keep whining on a forum that computer games get delayed. The choice is yours and it's actually the only thing that matters. :)
So your reply is to attack other games , attack me, and tell me to "embrace what i already have"? Nice, you are the pure definition or either a fanboy or a shill, pick one please.

MSG had more money invested into making that Nascar game than arguably any other dev. They failed. After that, absolute silence and endless delays, about the sequel, and about those other games they promised, amid mutterings about running out of money.

So i would say you are full of it, just like they are. but nice try, keep spamming.
 
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Premium
You talk and talk, but the cold hard truth is that MSG promised, and ANNOUNCED a WEC game and an Indycar game years ago already. Where are these two games? For how long do they have the license already? I don't care what other devs do or don't, we were told there would be two dedicated games, and so far all we see is DLC for rf2.
How does any of the above affects the ability of you running those tracks, or cars? or How is it stopping the other studio from producing LHM cars? The truth is it doesn't... Whether MSG releases the game or the whether the game gold or trash has zero effect on any of the developers. If your favorite dev doesn't have the rights to run the official event go complain to them as the have only themselves to blame.
 
So your reply is to attack other games , attack me, and tell me to "embrace what i already have"? Nice, you are the pure definition or either a fanboy or a shill, pick one please.

MSG had more money invested into making that Nascar game than arguably any other dev. They failed. After that, absolute silence and endless delays, about the sequel, and about those other games they promised, amid mutterings about running out of money.

So i would say you are full of it, just like they are. but nice try, keep spamming.
I attacked other games? Maybe you should reread what I wrote as you seem to be pretty selective while reading them. I even mentioned problems with rF2 - and trust me I know there are numerous ones - but it's not really my point. MSG announced games and delayed them ... suprise, suprise but that's nothing new in this industry. How do you explain that most current sims and racing games are WIP-projects for years while promises are made but expacations not being met? Nascar Ignition was a fail so what? Aren't there any alterantives to race for Nascar fans for that matter? I didn't buy or cared for that product because I smelled it to be a rushed project from miles away. If you got burnt then I am sorry for you. People seem to be so invested about MSG that they completely miss the big picture. We have tons of options to inform ourself and to make a proper choice about what we race.

Anyway, as you seem to be drifting into the personal insult scheme and it makes basicly zero sense to apply any sense of logic it might be better to stop here. Have a nice day and race what you like.
 
Staff
Premium
You talk and talk, but the cold hard truth is that MSG promised, and ANNOUNCED a WEC game and an Indycar game years ago already. Where are these two games? For how long do they have the license already? I don't care what other devs do or don't, we were told there would be two dedicated games, and so far all we see is DLC for rf2.

Not that announced games that never gets made are anything new or unique.
 
Not that announced games that never gets made are anything new or unique.
the right concern is the very complicated scenario going on MSG specially after the negative finance reports and stock market on the ground

Are they even gonna be able to deliver those games or is bankruptcy gonna be announced before that? I hope they do deliver the games and surprise us but my expectations are as low as their stock market value
 
Staff
Premium
the right concern is the very complicated scenario going on MSG specially after the negative finance reports and stock market on the ground

Are they even gonna be able to deliver those games or is bankruptcy gonna be announced before that? I hope they do deliver the games and surprise us but my expectations are as low as their stock market value

Oh, agreed. Each time that kind of licensed content have been released for rF2, I've usually commented "Oh, that's another thing from *game X* that we won't get".
I doubt we'll see it, but I would like to get at least one of them made... somewhat good.
 
the right concern is the very complicated scenario going on MSG specially after the negative finance reports and stock market on the ground

Are they even gonna be able to deliver those games or is bankruptcy gonna be announced before that? I hope they do deliver the games and surprise us but my expectations are as low as their stock market value
There is nothing complicated if you ask me. People often forget that there is the Motorsports Network behind MSG wich means that they can pump as much money as they want into their projects as long as they feel that it's worth it. They also can pull the plug any moment if they feel like it. Interestingly Liberty Media get's into the whole Indycar topic aswell wich might spice things up a bit. Given the fact that MSG aquired the lisences two years ago and that they propably have long term plans to build franchizes similar to the F1 series with annual releases it shows that they are quite early in their product cycle. Two years is nothing in the gaming industry and everyone who expected a Nascar game, a BTCC game, an Indycar game and a WEC game within that time frame is a bit delusional. Anyway, I don't care that much for those games as much as I don't care for the F1 games as I am not really in the main target group. Mileage may vary.

All of the people here who are complaining frequently should maybe make a reality check of how often they touch the F1 games. I am happy enough if I get as many assets as possible in rF2 as that content has been very good. Maybe EA/Codies aquires the rights for the Indycar game from MSG and you get F1 24 but with Indycars. Much better prospect for us sim racers, isn't it? :p
 
What Indycar debacle with iRacing and Reiza? Reiza tried to release a car that they had no lisence for - not the first time that they run into such issues btw and I remember quite a lenghty discussion here at RD when they released their not-Porsche-cup car for AMS1 because quite a few people questioned that practice. Wierd how times change. Everyone get's bent out of shape if there is ripped content released for moddable games but if a developer clearly breaches the IP of a brand then all of a sudden it's MSG fault. Now go figure ...

In the special case of iRacing they got a statement from Indycar themself that they can still run their events? What else do you need? What iRacing does with that is up to them. They run the service. If they don't offer you that service I would make a clear desicion as a customer and not look for faults anywhere else. That's your choice though.

And I am not sure if you aware of the fact that quite a bit of content wasn't just BTCC content within rF2. Laguna Seca, Gateway, Longbeach, the iR18, Bahrain, the Ligier LMP2, the Vanderwall ... all of this is possible due to the WEC and Indycar lisence. What are we going to bet that we will see Fuji or Portimao next? How high are the stakes for a Hypercar DLC at this point? And I am allmost 100 % sure that other Indycar and BTCC tracks will follow aswell. Anyway, you can still claim that MSG are the evil Lehman Brothers of simracing or get along with it and accept that different products will offer different content and events with said content. The other developers still have the chance to offer a good competition in the Indycar and WEC market. Let's see how it pans out. The iRacing Daytona 24 was as much of a desaster as the Le Mans Virtual for that matter.
You said none of them tried getting the Indy license which is completely false as Reiza tried that years ago with no response and tried again after Indycar had an issue with their car which granted them the IMS license as Indycar blatantly said they couldn't give them the IR-18 car because of the official indycar game.

And iRacing literally had the indy license which was not renewed because of again the indycar game from MSG, they did overreact by punishing the players as indy did not allowed them (the iRacing organization) to broadcast OFFICIAL indy races but that certainly is not the case for unnoficial ones made by players, since those already happen on AC and neither Indycar or MSG had issues with them.

its a very complicated topic and a lot of misinformation is going on so try to get the facts straight
 
There is nothing complicated if you ask me. People often forget that there is the Motorsports Network behind MSG wich means that they can pump as much money as they want into their projects as long as they feel that it's worth it. They also can pull the plug any moment if they feel like it. Interestingly Liberty Media get's into the whole Indycar topic aswell wich might spice things up a bit. Given the fact that MSG aquired the lisences two years ago and that they propably have long term plans to build franchizes similar to the F1 series with annual releases it shows that they are quite early in their product cycle. Two years is nothing in the gaming industry and everyone who expected a Nascar game, a BTCC game, an Indycar game and a WEC game within that time frame is a bit delusional. Anyway, I don't care that much for those games as much as I don't care for the F1 games as I am not really in the main target group. Mileage may vary.

All of the people here who are complaining frequently should maybe make a reality check of how often they touch the F1 games. I am happy enough if I get as many assets as possible in rF2 as that content has been very good. Maybe EA/Codies aquires the rights for the Indycar game from MSG and you get F1 24 but with Indycars. Much better prospect for us sim racers, isn't it? :p
Yeah I'll have to agree with everything you said here, specially the last part, cuz weather MSG games will give us the indy, wec or btcc game, which probably woulda been a simcade title we still have the benefit of having those championships represented in a full sim in rF2, something that wouldn't happen under EA

but still i strongly dislike the whole exclusivity license thing but that's more the fault of the license holders than anyone else really

and hey to be fair you don't need the WEC or BTCC license to get a hold on the GTE/GT3, LMP2 and LMP cars, or the TCR cars the only license that locks the cars are the Indy one
 
Yeah I'll have to agree with everything you said here, specially the last part, cuz weather MSG games will give us the indy, wec or btcc game, which probably woulda been a simcade title we still have the benefit of having those championships represented in a full sim in rF2, something that wouldn't happen under EA

but still i strongly dislike the whole exclusivity license thing but that's more the fault of the license holders than anyone else really

and hey to be fair you don't need the WEC or BTCC license to get a hold on the GTE/GT3, LMP2 and LMP cars, or the TCR cars the only license that locks the cars are the Indy one
The exclusivity deals are made due to a pretty simple reason. I think it's no issue for a developer to release an IR18 incase that they offer a decent amount of money. Same goes for the tracks as can be seen by recent releases for AMS2 for example. With the car Dallara might have a word aswell. What get's missed here is that promoters want to have dedicated games for their brand similar to EA and their F1 games. As far as I understood neither Reiza nor iRacing wanted to create a dedicated game - in the case of Reiza pretty understandable because they have their hands full with AMS2 - wich lead to MSG getting the deal for the full packages. I still have issues understanding who is to blame here. It allways needs atleast two to tango and if I was a promoter looking for someone to produce a game for me I would make a deal with a publisher or studio willed to do that and offers a decent amount of money. Obviously. We allways blame EA for holding the rights for Porsche and Ferraris for so long but it was Porsche and Ferrari who earned the most money with that practice. Same goes for the F1 lisence. And in the case of recent Rallye games it's a prime example how developers can create very decent reallye games without the WRC lisence while we allways forget that it is exactly the same situation.
 
Premium
You said none of them tried getting the Indy license which is completely false as Reiza tried that years ago with no response and tried again after Indycar had an issue with their car which granted them the IMS license as Indycar blatantly said they couldn't give them the IR-18 car because of the official indycar game.

And iRacing literally had the indy license which was not renewed because of again the indycar game from MSG, they did overreact by punishing the players as indy did not allowed them (the iRacing organization) to broadcast OFFICIAL indy races but that certainly is not the case for unnoficial ones made by players, since those already happen on AC and neither Indycar or MSG had issues with them.

its a very complicated topic and a lot of misinformation is going on so try to get the facts straight
I think you are mistaken ... iRacing is only losing the official sanction events NOT the content.. My guess Reiza's reason is down to cost and nothing else. (Most of their OW cars are just knock offs, the USFormula was just another Knocoff of the iR18... don't think they shown they dont care for high priced licenses. Same reason other reason developers(including S397) didn't pickup Suzuka as cost was too high and also lost Silverstone for the same reason.
 
the fact that the so called king of sims, iracing, had the BMW before it was even raced shows how silly the argument is that there are no hypercars cause they havent raced yet. not to mention that the Toyota is out there since 2021 and people should have an idea of how it works and performs.

And as far as licensing, Toyota has been more uptight and Ferrari usually expects a nice check or good connections (Kunos), but the others, shouldnt be that much of a problem. Porsche and BMW are everywhere, same with Caddy im sure, Isotta Fraschini, Glickenhaus, Vanwall, probably love to be in a game. everything else are excuses
 
I think you are mistaken ... iRacing is only losing the official sanction events NOT the content.. My guess Reiza's reason is down to cost and nothing else. (Most of their OW cars are just knock offs, the USFormula was just another Knocoff of the iR18... don't think they shown they dont care for high priced licenses. Same reason other reason developers(including S397) didn't pickup Suzuka as cost was too high and also lost Silverstone for the same reason.
Little correction EA never had exclusive contract with Ferrari, it was only with Porsche and Porsche regretted that as that meant their cars appearing in less games and being replaced by RUF’s

The question is if IndyCar will feel the same about exclusivity as the definitely could have a standalone game alongside cameos in other titles such as iRacing and AMS 2

Your IP being showcased in more places is the best for the brand recognition
 
I just love the theory and the way the Peugeot looks...

Aero over the car has ruined a lot of racing including MotoGP and touring car classes...

The design of this car should be the future of sportscar racing...
 
Little correction EA never had exclusive contract with Ferrari, it was only with Porsche and Porsche regretted that as that meant their cars appearing in less games and being replaced by RUF’s

The question is if IndyCar will feel the same about exclusivity as the definitely could have a standalone game alongside cameos in other titles such as iRacing and AMS 2

Your IP being showcased in more places is the best for the brand recognition
Again, neither iRacing nor Reiza showed the commitment to create such a game so I don't know why this is still discussed. You are right about Ferrari being not exclusive, but they only appeared in EA arcade games and Forza afair wich doesn't make it any better. Another little difference between the recent Indycar deal and the Porsche deal is, that developers still have the option to lisence certain cars and tracks. So it isn't as exclusive as some people make it sound like. As boxer pointed out right, the whole exclusivity concept mainly affects official sanctioned events. It's even pointed out in the lisence agreement and from Indycar on official web spaces. So either people keep on banging the dead horse and completely ignore what has been communicated from official side or they the read the given information carefully. Because in most cases the reality and what people present as facts are two different things.

At the end Indycar wanted to to run official events with their official game, wich none of the other publishers or developers seemed to be interested in, so they went elsewhere.
 
I just love the theory and the way the Peugeot looks...

Aero over the car has ruined a lot of racing including MotoGP and touring car classes...

The design of this car should be the future of sportscar racing...
I like the whole concept of the current sportscar regulations. It reminds me alot of the Group C and so far there hasn't been a single car that didn't look interesting.
 

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