List of Automobilista 2 Cars with Updated Tire Model

Automobilista 2 Tire Update List.jpg
Reiza Studios has been updating previously released cars to the newest tire model to improve the handling and feel of the vehicle; here is a current list of the cars with these updated tires.

The past two major updates for Automobilista 2 have included tire physics updates for select cars. The new tires feature a stiffer carcass, resulting in an improved driving experience thanks to a more connected feeling through a steering wheel and more responsive car handling across the various in-game surfaces.

Reiza's intent appears to be set on updating the vast catalog of cars to this new and improved tire model starting with the most popular classes. Here is a list of the classes that have been updated as of the time of this writing:
  • Formula Ultimate Gen 1 (based on the 2019 Formula One car)
  • Formula Ultimate Gen 2 (based on the 2022 Formula One car)
  • GT3 and GT4
  • GTE
  • Porsche Cup 3.8L and 4.0L models
  • Daytona Prototype
  • Stock Car Pro (2019 to 2022 models)
  • SuperV8 (based on Supercar V8 series)
  • GT1
  • P1 (Metalmoro AJR variants and Ginetta G57)
  • Ultima GTR Race
  • Copa Montana
  • Ginetta G55 GT4 Supercup
  • Sigma P1
Between the two F1-inspired cars and the always popular GT3 and GTE classes, Reiza has likely updated cars that most players currently enjoy.

If you've tried any of the affected cars, be sure to let us know your thoughts on Twitter @RaceDepartment or in the comments below!
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

Dude when we read the comment in this topic, almost everyone is against you even some of your loyal AMS2 fans. Have the maturity to back off when you loose an argument. Your post are becoming ridiculous. The way you speak it's clear that you're in the famous AMS2 denial phase.
It's basically all you. Not sure if you realized it. You don't even drive the Ginetta you claim it's undrivable. I showed you videos with facts, you can watch my WR at Spa and see how it drives. Yet you think you have the truth and everyone else who will not agree is a secret agent of Reiza conspiring against the simracing community. Think what you want.
 
Damn, the other cars feel absolutely amazing. It's only the GT cars with this problem.
I'm driving a V12 F1 and it feels freaking great.
Funny thing is, the Formula V12 for me is completely wrong, way too much grip compared to the real thing, even visually we can see this, so you see how far apart some opinions are, and has nothing to do with "fanboyism".
 
Funny thing is, the Formula V12 for me is completely wrong, way too much grip compared to the real thing, even visually we can see this, so you see how far apart some opinions are, and has nothing to do with "fanboyism".
"Grip" is a nebulous concept at best and you certainly can't see it visually for the most part. At best you can see that the cornering speeds are too high or that the car doesn't move as much under acceleration or braking. But those things could also result from other things, such as running more aero than irl because the game doesn't sufficiently penalise running high wing configurations.
 
Funny thing is, the Formula V12 for me is completely wrong, way too much grip compared to the real thing
Well, sure, but grip is different from the overall feel :) You have a car that feels bad (suspensions, diff, arbs) but has the correct amount of grip.
So even though this car has more grip than the real one, it still feels great IMO.
 
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It's basically all you. Not sure if you realized it. You don't even drive the Ginetta you claim it's undrivable. I showed you videos with facts, you can watch my WR at Spa and see how it drives. Yet you think you have the truth and everyone else who will not agree is a secret agent of Reiza conspiring against the simracing community. Think what you want.
Sorry but I've never talked about Ginetta. The proof that you don't really read what people say but just need to defend blindly.
 
But it's only with their GT cars, right? GT3 + GTE (haven't tested GT1 much yet).
All the other cars seem to handle very well..... oh, with the exception of the Super V8.
Just while playing for an hour last night It happened with the CARTs and the McLaren F1 GT1
 
"Grip" is a nebulous concept at best and you certainly can't see it visually for the most part. At best you can see that the cornering speeds are too high or that the car doesn't move as much under acceleration or braking. But those things could also result from other things, such as running more aero than irl because the game doesn't sufficiently penalise running high wing configurations.
You can surely see if i am braking way too late into a corner and still making it, if i am accelerating too early compared with real life and have no consequences, and if my laptimes are faster than reality. All these 3 things apply to this car.
 
Well, sure, but grip is different from the overall feel :) You have a car that feels bad (suspensions, diff, arbs) but has the correct amount of grip.
So even though this car has more grip than the real one, it still feels great IMO.
"Feel" is absolutely subjective.

I thought the point here was at least to be close to reality?... because if not, i dont see the point of even bringing videos of real cars into the conversation.
 
You can surely see if i am braking way too late into a corner and still making it, if i am accelerating too early compared with real life and have no consequences, and if my laptimes are faster than reality. All these 3 things apply to this car.
But does it feel good to you despite being faster?
 
If I use GT3 as a benchmark due to their presence in all major sims, I think every sim is in the relative area of believable. Wouldn't have said that about AMS2 prior to this update.
 
I feel the same way. There are many cases where I feel like the rear is gone and I'm 100% gonna spin it... then the car says NOPE and the rear gets grip again, without even needing to correct it. No other sim does this.
I've noticed this with the formula Ultimate Gen 2 yesterday even after the latest update.
 
If you can't make the FV12 oversteer, you need to trail brake harder into corners and maybe recalibrate your throttle pedal. ;)
The question is not if i can get the car to get the tail out or even spin. The question is what the car wants to do , and what is the fastest way. And with that car, its just plowing the front everywhere. In fact with all those historic F1s in the game its like this.
 
The question is not if i can get the car to get the tail out or even spin. The question is what the car wants to do , and what is the fastest way. And with that car, its just plowing the front everywhere. In fact with all those historic F1s in the game its like this.
It "plows" as little or as much as you want depending on how you set the wings. Just like every post-70s formula car in every other sim.
 
It "plows" as little or as much as you want depending on how you set the wings. Just like every post-70s formula car in every other sim.
Again, there is a diference between a setup option, and the optimal way of driving a car around the track. I am beginning to think you maybe don't understand this.
 

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