Automobilista 2 Updated to Version 1.3.6.1

Automobilista 2 May Update 01.jpg
An update for Automobilista 2 has been released to Steam and brings significant physics improvements to many of its most popular cars.

AMS2 fans will find a number of improvements waiting for them the next time they load Steam. The sim has moved to version 1.3.6.1, which updates much of the popular content in the title to the improved physics we saw for select vehicles in the previous major update.

Last month the newer Stock Cars and Formula Ultimate vehicles received tire model physics tweaks that most players saw as an impressive step forward in the handling and feel of the cars in game, and these tweaks have now been applied to more vehicles.

Additionally, select vehicles received significant improvements outside of the tire model changes. The Cadillac DPi, Super V8, Formula Ultimate, Puma GTB and Porsche Cup were each given multiple fixes and improvements in this update.

This update follows Reiza's monthly update schedule, and in addition to the vehicle improvements it also brought a large number of fixes to the user interface, AI and tracks. The changelog for the version 1.3.5.2 to version 1.3.6.0 update and subsequent 1.3.6.1 update are listed on the next page.

Let us know your thoughts on this update on Twitter @RaceDepartment or in the comments below!
Next page: Changelogs
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

Shame? Maybe something in between. Look here: Renato is a top guy, and the fellas working on it like crimson and steel and others are great people this is true; BUT are you not tired of saying intellectually dishonestly things like "ITS GREAT!!!!" 2 years ago, 1.5 years ago, 1 year ago, 6 months ago, 3 months ago, 2 months ago, today, tomorrow?

It came with simcade stuff about it - we were not allowed to say that, note some prominent people. It was flawed and bugged, we were not allowed to say about it. It had deep driveline issue and bug - back when people said it was "great".

Is it due to the links to the madness engine? I remember saying it was the engine, nope, not allowed to say that. But it was.

ALL of it was
and still largely is.

Despite this, it has come a long way, but again you want to hold up the victory flag.

Mate - its not got a pinch of anything on ACC or AC or Rf2.

Go up the mountain at bathurst in the ginetta and come down the hill and give it a turn in to the left on the way down the corkscrew section. Only AC (2014) ACC (2017) Rf2 (2012 ish) turn properly. Only in AC and ACC will it dip, sag, sway, firm up and plant itself in among the change of trajectory with the rear holding well enough. Not sure about rf2 on that one but rf2 is top notch territory too. Undoubtedly it handles fine everywhere. People say AC is too simple - lol - its not simple, it does everything exceptionally to the level it can, AMS2 does not (yet)...this is the distinction no one wants to talk about properly. And you will cut off the nose to spite the face, development is a process. AC, in fact, if you must know can load up those forces so well and the 'sim' comes in when you turn, it turns very sweet, it slips and slides sweetly, you can catch those slips, its modelled well. No, its not 1:1 a porsche or audi lol but its 'modelled' so well. You can't see each individual blade of grass but you can indeed see grass. That grass is green. In some sims the 'grass' is a shade of blue...for example.

Rf2 has direct tire help from a major manufacturer, AC ditto and also ACC and also aero, car physics (close associations with ferrarai, Audi, BMW, etc)

Somehow people think I am calling Renato a fool - I'm not. All he has to do is load up those games, its the engine and other things, the guesswork needed and all the rest. Steelcast can obviously set up a car, and the setups are a high point now.

But all the people can't accept its a work in progress. He's got to eat so they had to release the game.

I am personally very tired of people saying how great it is all along. You do not need to make the judgement call. It has not arrived, a lot of it is still guesswork.

In saying that the cars has improved a lot, DPI, GT1, P1's (though they feel a little light with forward momentum atm) and especially the GTE Corvette, porsche's, so its not all bad, but people should not be saying its arrived, you will get far more interest in people taking it up by not saying the final product doesn't meet the expectation; there's redeeming points.

Look at that top steam game right now -900,000 concurrent users... .you know what it is? Some lame grinder game MMO thing - AMS2 has 300 concurrent users usually and a couple of peaks per day at 600-700. AC 6-8,000 concurrent users and a peak of almost 11,000 a couple times a day.

Just because I think the top game on steam is lousy doesn't make it lousy - why would anyone want to grind in an MMO when its not pre 2010? Why not apparently. But when it comes to AMS2 there's a reason its like it is, its still baking in the oven.

And no I do not think its not ok to say that. But what is wrong to say is that its up there with rf2 and AC/ACC, when its not. have you driven the f1 ferrari's in AC or rss cars? The small things are not being done in AMS2 yet, so if you dig a little deeper you will find out the smaller parts they have not got to yet; this is what steelcast is saying essentially in the video (to my comprehension) that at least if they use more accurate parts specifications they can dial more of that in. Its hard when they do not have an 'in' to the industry like s397 or AC founder/co-founder, mate those guys so hooked-up the industry, like f1 teams use AC to practice. AMS2 does get some info I am sure about ginetta and prototypes, p1's and the like, and those ones I know feel very nice, and when I play AMS2 I usually go P1-p4's. Its a good game to race in, so its not bereft of utility as a software product.

AMS2 is I agree a cut above when it comes to the feel of sitting in the car, (but some think transiently with that AC mean 'simming parts = good plus Pure/SOL and CSP therefore feel of sitting in car=good despite the trees being worse 2d than ams2's 2d... then others think AMS: 'it looks good and sim not quite good but = good/same thing: distinction)and the scale is so nice of car:road and scenery, but overall its not there yet. Won't keep writing as I am sure I am being clear, so do not think I think AMS2 is lame, or that its great I just do not like seeing so much pandering, it used to be in years past people learnt but now people do not want to learn who are young and dumb, a product is not finished thats all. Life will go on. No need to claim its the AC-beater, its not. AC2 is the 'ac-beater'. That is why its refreshing to see the new agenda is about track-day continuity and 1 car-1 use ideology, thats something it can bring to the table. But like maybe other software things (i.e Linux desktop trying to bring continuity when lol windows 8 just did it with a snap of its fingers), maybe someone will beat them, so I am not saying it precludes things. All you can do is hope and wait.
Long story short: at the beginning most of people dismissed Madness Engine as fundamentally flawed. Some of us saw potential in the many advanced features included some of the most advanced physics models, some others seemed to think that the best way forward was bash the sim as hopeless and anyone who saw any potential as fanboys. No one in his proper mind said it was perfect. But between perfect and the hopeless turd some guys depicted there is a lot in between.
Bottom line: those who bashed the engine as hopeless are now being proved wrong.

You most definitely have the right to decide feels credible to you, however when it comes to facts, Madness Engine has a level of simulation of tires, suspensions, driveline etc. that none of the others (AC/ACC and RF2) have. It's a fact and it's enough to read the most recent RF2 change logs to understand what was NOT in the "best sim". We can discuss how good or bad some of those models' tuning was when the engine was inherited from SMS, but not the fact that those advanced models are there and not in the other sims.
All of them are flawed one way or another: ACC with its 27.5 psi science, its black box suspensions and the unreal downshifting (just some examples, but we should talk about the unrealistic braking techniques and the advantageous positive rake on GT cars on fast road courses), RF2 with its no ARB used physics, GT3 slipstream not implemented (currently apparently they are using a workaround), no ERS, shaky turbo implementation and all the other flaws we all know.

Supporting and liking the job a certain developer does with a sim, does not equal to think that everything is perfect. Not sure why AMS2 haters seem to always make this assumption: in their minds unless you take a dump on a sim for its flaws you are a fanboy conspiring against the sim community's good.
Also I would highlight that it was anyone who liked AMS2 that used to be bullied in every forum, streamer's chat and social, not the other way around. Almost everyone was saying AMS2 was a hopeless turd (to use the other gentleman wording) and as soon as someone said differently they took personal offense from that. Now they even think the improvements came because of that as if Reiza had not already in mind their own development plan and only improved the sim because of those silly catastrophic opinions.
Points of view I would say.
 
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Long story short: at the beginning most of people dismissed Madness Engine as fundamentally flawed. Some of us saw potential in the many advanced features included some of the most advanced physics models, some others seemed to think that the best way forward was bash the sim as hopeless and anyone who saw any potential as fanboys. No one in his proper mind said it was perfect. But between perfect and the hopeless turd some guys depicted there is a lot in between.
Bottom line: those who bashed the engine as hopeless are now being proved wrong.

You most definitely have the right to decide feels credible to you, however when it comes to facts, Madness Engine has a level of simulation of tires, suspensions, driveline etc. that none of the others (AC/ACC and RF2) have. It's a fact and it's enough to read the most recent RF2 change logs to understand what was NOT in the "best sim". We can discuss how good or bad some of those models' tuning was when the engine was inherited from SMS, but not the fact that those advanced models are there and not in the other sims.
All of them are flawed one way or another: ACC with its 27.5 psi science, its black box suspensions and the unreal downshifting (just some examples, but we should talk about the unrealistic braking techniques and the advantageous positive rake on GT cars on fast road courses), RF2 with its no ARB used physics, GT3 slipstream not implemented (currently apparently they are using a workaround), no ERS, shaky turbo implementation and all the other flaws we all know.

Supporting and liking the job a certain developer does with a sim, does not equal to think that everything is perfect. Not sure why AMS2 haters seem to always make this assumption: in their minds unless you take a dump on a sim for its flaws you are a fanboy conspiring against the sim community's good.
Also I would highlight that it was anyone who liked AMS2 that used to be bullied in every forum, streamer's chat and social, not the other way around. Almost everyone was saying AMS2 was a hopeless turd (to use the other gentleman wording) and as soon as someone said differently they took personal offense from that. Now they even think the improvements came because of that as if Reiza had not already in mind their own development plan and only improved the sim because of those silly catastrophic opinions.
Points of view I would say.
As a reminder, and this is not necessarily in link with the comment quoted, this is only a game, an entertainment :)

Whatever the product is at the moment, I invite you to take a test ride on a real circuit and you will come back in real life.

If you want to get too close to reality, you forget the most important thing: having fun... and we'll all be dead of old age by then.

If not for the ultimate simulation, I repeat, it will require the cloud for the AI, the cloud for the data builder, the fiber optics of higher level etc. So for the general public we can always dream and do not expect to pay your simulation 10 € in sale on Steam.
 
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Long story short: at the beginning most of people dismissed Madness Engine as fundamentally flawed. Some of us saw potential in the many advanced features included some of the most advanced physics models, some others seemed to think that the best way forward was bash the sim as hopeless and anyone who saw any potential as fanboys. No one in his proper mind said it was perfect. But between perfect and the hopeless turd some guys depicted there is a lot in between.
Bottom line: those who bashed the engine as hopeless are now being proved wrong.

You most definitely have the right to decide feels credible to you, however when it comes to facts, Madness Engine has a level of simulation of tires, suspensions, driveline etc. that none of the others (AC/ACC and RF2) have. It's a fact and it's enough to read the most recent RF2 change logs to understand what was NOT in the "best sim". We can discuss how good or bad some of those models' tuning was when the engine was inherited from SMS, but not the fact that those advanced models are there and not in the other sims.
All of them are flawed one way or another: ACC with its 27.5 psi science, its black box suspensions and the unreal downshifting (just some examples, but we should talk about the unrealistic braking techniques and the advantageous positive rake on GT cars on fast road courses), RF2 with its no ARB used physics, GT3 slipstream not implemented (currently apparently they are using a workaround), no ERS, shaky turbo implementation and all the other flaws we all know.

Supporting and liking the job a certain developer does with a sim, does not equal to think that everything is perfect. Not sure why AMS2 haters seem to always make this assumption: in their minds unless you take a dump on a sim for its flaws you are a fanboy conspiring against the sim community's good.
Also I would highlight that it was anyone who liked AMS2 that used to be bullied in every forum, streamer's chat and social, not the other way around. Almost everyone was saying AMS2 was a hopeless turd (to use the other gentleman wording) and as soon as someone said differently they took personal offense from that. Now they even think the improvements came because of that as if Reiza had not already in mind their own development plan and only improved the sim because of those silly catastrophic opinions.
Points of view I would say.
Not only that, you have people saying "sim A" is more realistic than "sim B", purely on the basis they prefer the handling in "sim A". A subjective opinion usually based not on facts (i.e. someone who has driven a GT3 car in reality). And even then most people who have driven a race car for fun or in anger have said all sims feel NOTHING like reality. But you know...it's the internet so subjective opinion is always spouted as if it's objective fact!
 
I tried the GT3 cars again this evening & I tried all your suggestions and the drivability was a lot better. What was a total game changer for me was to change the settings of my break pedal. I set the deadzone to 0% and the sensibility down to 35% and it just drives nice now!

I went on the try the Porsche Cayman GT4 and the 911 RSR and this cars are amazing now! The Cayman GT4 was no fun to me at all before the update, but now it is just amazing feeling. The RSR was fine before but it improved, too. Both these cars I will take around the Nordschleife and Road America a lot!

Now I'm again hoping for the Aston Martin Vantage GTE Car!
 
I tried the GT3 cars again this evening & I tried all your suggestions and the drivability was a lot better. What was a total game changer for me was to change the settings of my break pedal. I set the deadzone to 0% and the sensibility down to 35% and it just drives nice now!

I went on the try the Porsche Cayman GT4 and the 911 RSR and this cars are amazing now! The Cayman GT4 was no fun to me at all before the update, but now it is just amazing feeling. The RSR was fine before but it improved, too. Both these cars I will take around the Nordschleife and Road America a lot!

Now I'm again hoping for the Aston Martin Vantage GTE Car!
The problem is you can´t adjust stuff like engine braking in fixed setup lobbies. Perhaps the default setups need to be less aggressive for the GT3s. The tyre temp issue has to be a bug though, how can the Gt4s always be in the right window yet cars like GT3s and group As are in the red after a couple of laps?
 
Long story short: at the beginning most of people dismissed Madness Engine as fundamentally flawed. Some of us saw potential in the many advanced features included some of the most advanced physics models, some others seemed to think that the best way forward was bash the sim as hopeless and anyone who saw any potential as fanboys. No one in his proper mind said it was perfect. But between perfect and the hopeless turd some guys depicted there is a lot in between.
Bottom line: those who bashed the engine as hopeless are now being proved wrong.

You most definitely have the right to decide feels credible to you, however when it comes to facts, Madness Engine has a level of simulation of tires, suspensions, driveline etc. that none of the others (AC/ACC and RF2) have. It's a fact and it's enough to read the most recent RF2 change logs to understand what was NOT in the "best sim". We can discuss how good or bad some of those models' tuning was when the engine was inherited from SMS, but not the fact that those advanced models are there and not in the other sims.
All of them are flawed one way or another: ACC with its 27.5 psi science, its black box suspensions and the unreal downshifting (just some examples, but we should talk about the unrealistic braking techniques and the advantageous positive rake on GT cars on fast road courses), RF2 with its no ARB used physics, GT3 slipstream not implemented (currently apparently they are using a workaround), no ERS, shaky turbo implementation and all the other flaws we all know.

Supporting and liking the job a certain developer does with a sim, does not equal to think that everything is perfect. Not sure why AMS2 haters seem to always make this assumption: in their minds unless you take a dump on a sim for its flaws you are a fanboy conspiring against the sim community's good.
Also I would highlight that it was anyone who liked AMS2 that used to be bullied in every forum, streamer's chat and social, not the other way around. Almost everyone was saying AMS2 was a hopeless turd (to use the other gentleman wording) and as soon as someone said differently they took personal offense from that. Now they even think the improvements came because of that as if Reiza had not already in mind their own development plan and only improved the sim because of those silly catastrophic opinions.
Points of view I would say.
Comment of the day! Especially first part, so many bashing in the start. I believed from the beginning that Renato and his Reiza team will get it right. And they did, they get it fckng right! AMS2 is an amazing game and to me it's currently the best race sim and the amount of development that Reiza put into this game the last year is beyond dedication, it's just awesome.
 
Comment of the day! Especially first part, so many bashing in the start. I believed from the beginning that Renato and his Reiza team will get it right. And they did, they get it fckng right! AMS2 is an amazing game and to me it's currently the best race sim and the amount of development that Reiza put into this game the last year is beyond dedication, it's just awesome.
True. TBH I think their true commitment showed since day 1 and they deserved to be given a proper chance rather than just being dismissed as a bunch of modders that couldn't put their hands on and fix an engine like some people said back then.
 
Well, you failed at the "short" part :D
No but seriously, i just find it a bit weird why you would be so invested with a videogame or caring what someone on the internet said. Its really not your or my job to correct anyone and its not like they will even care about your comment.
LOL.. Because when you listen to narratives that are far from the truth for the 1000th time, you would feel like offering a different more balanced point of view maybe?
 
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Well, you failed at the "short" part :D
No but seriously, i just find it a bit weird why you would be so invested with a videogame or caring what someone on the internet said. Its really not your or my job to correct anyone and its not like they will even care about your comment.
You seem to have cared enough about what someone on the internet said. You even felt obliged to reply to him. :)
 
D
oh that s surprisingly, iRacing drop the AMG GT4 before my lovely AMS2 will do it
 
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oh that s surprisingly, iRacing drop the AMG GT4 before my lovely AMS2 will do it
In all seriousness... When are we getting the Aston, Merc GT4, and all the Nissans they gave us screenshots in game of 7 months ago?
It doesn't take THAT long for approvals.
 
In all seriousness... When are we getting the Aston, Merc GT4, and all the Nissans they gave us screenshots in game of 7 months ago?
It doesn't take THAT long for approvals.
They told us on the official form that the Nissans are ready and were intended to launch back around Christmas, but then "something" happened that took priority, and now the Nissans will be part of a larger update. Hopefully larger means more cars, Aston, Merc, Nissan and Lambo are HUGE brands for a game like this.
 
They told us on the official form that the Nissans are ready and were intended to launch back around Christmas, but then "something" happened that took priority, and now the Nissans will be part of a larger update. Hopefully larger means more cars, Aston, Merc, Nissan and Lambo are HUGE brands for a game like this.
Thanks for the update man
 
Long story short: at the beginning most of people dismissed Madness Engine as fundamentally flawed. Some of us saw potential in the many advanced features included some of the most advanced physics models, some others seemed to think that the best way forward was bash the sim as hopeless and anyone who saw any potential as fanboys. No one in his proper mind said it was perfect. But between perfect and the hopeless turd some guys depicted there is a lot in between.
Bottom line: those who bashed the engine as hopeless are now being proved wrong.

You most definitely have the right to decide feels credible to you, however when it comes to facts, Madness Engine has a level of simulation of tires, suspensions, driveline etc. that none of the others (AC/ACC and RF2) have. It's a fact and it's enough to read the most recent RF2 change logs to understand what was NOT in the "best sim". We can discuss how good or bad some of those models' tuning was when the engine was inherited from SMS, but not the fact that those advanced models are there and not in the other sims.
All of them are flawed one way or another: ACC with its 27.5 psi science, its black box suspensions and the unreal downshifting (just some examples, but we should talk about the unrealistic braking techniques and the advantageous positive rake on GT cars on fast road courses), RF2 with its no ARB used physics, GT3 slipstream not implemented (currently apparently they are using a workaround), no ERS, shaky turbo implementation and all the other flaws we all know.

Supporting and liking the job a certain developer does with a sim, does not equal to think that everything is perfect. Not sure why AMS2 haters seem to always make this assumption: in their minds unless you take a dump on a sim for its flaws you are a fanboy conspiring against the sim community's good.
Also I would highlight that it was anyone who liked AMS2 that used to be bullied in every forum, streamer's chat and social, not the other way around. Almost everyone was saying AMS2 was a hopeless turd (to use the other gentleman wording) and as soon as someone said differently they took personal offense from that. Now they even think the improvements came because of that as if Reiza had not already in mind their own development plan and only improved the sim because of those silly catastrophic opinions.
Points of view I would say.
Of course you would get a lot of likes for that pandering hogwash. Even the latest update the cars are still slack. If you have the hottest girl in the room but she is a terrible date, do you still have the best girlfriend?

No, you do not. Such is AMS2. It was fundamentally flawed, and its got more bugs in it: do you think the drive line one was the last one? Its only the beginning. Also every single number is literally pulled out of thin air.
 
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Of course you would get a lot of likes for that pandering hogwash. Even the latest update the cars are still slack. If you have the hottest girl in the room but she is a terrible date, do you still have the best girlfriend?

No, you do not. Such is AMS2. It was fundamentally flawed, and its got more bugs in it: do you think the drive line one was the last one? Its only the beginning. Also every single number is literally pulled out of thin air.
You wrote a short post :confused:
 
Of course you would get a lot of likes for that pandering hogwash. Even the latest update the cars are still slack. If you have the hottest girl in the room but she is a terrible date, do you still have the best girlfriend?

No, you do not. Such is AMS2. It was fundamentally flawed, and its got more bugs in it: do you think the drive line one was the last one? Its only the beginning. Also every single number is literally pulled out of thin air.
That wasn't "pandering" it was well reasoned, unlike the whitterings from your end which is basically "AMS2 sucks". So you don't like it, no-one give a rats effing butt crack...jog on.
 
No, you do not. Such is AMS2. It was fundamentally flawed, and its got more bugs in it: do you think the drive line one was the last one? Its only the beginning. Also every single number is literally pulled out of thin air.
LOL.. Unfortunately for you there is plenty people less blindsided by hatred (and vehicle dynamics ignorance) who are increasingly joining communities that play AMS2 and find it on par if not at times better as a driving experience than the most reputed sims.
No matter how much haters like you bash it, the reality of its potential is slowly showing and developers have yet to really put their hands on the MP experience and that will for sure increase popularity big time :D
 
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What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


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