Automobilista 2 Updated to Version 1.3.6.1

Automobilista 2 May Update 01.jpg
An update for Automobilista 2 has been released to Steam and brings significant physics improvements to many of its most popular cars.

AMS2 fans will find a number of improvements waiting for them the next time they load Steam. The sim has moved to version 1.3.6.1, which updates much of the popular content in the title to the improved physics we saw for select vehicles in the previous major update.

Last month the newer Stock Cars and Formula Ultimate vehicles received tire model physics tweaks that most players saw as an impressive step forward in the handling and feel of the cars in game, and these tweaks have now been applied to more vehicles.

Additionally, select vehicles received significant improvements outside of the tire model changes. The Cadillac DPi, Super V8, Formula Ultimate, Puma GTB and Porsche Cup were each given multiple fixes and improvements in this update.

This update follows Reiza's monthly update schedule, and in addition to the vehicle improvements it also brought a large number of fixes to the user interface, AI and tracks. The changelog for the version 1.3.5.2 to version 1.3.6.0 update and subsequent 1.3.6.1 update are listed on the next page.

Let us know your thoughts on this update on Twitter @RaceDepartment or in the comments below!
Next page: Changelogs
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

Is there a bug when online qualifying allows the adjustment of TC and ABS as normal, then in race no adjustment of either is allowed nor are they even working...? I was in two different lobbies and cars yesterday and this happened in both sessions...
Yes it's a bug. Try cycling through TC and ABS with the 'j' and 'k' keys to turn them back on.
 
Not gonna lie, I started having serious doubts about this game. Back when the diff got sorted AMS2 fans were cheering and I was thinking "If this is how Reiza think a car should behave then I shouldn't be driving this game" and I still hated it.
The recent updates on cars like the GT3 have really impressed though. I rank these cars in the same regards as ACC, RF2 or any other top sim. They are fantastic and still improving. The behaviour is now right smack in the realm of plausible.
 
AMS2 felt brilliant before and yet Reiza with every single update raises the bar higher and higher. Superb stuff.

There's still plenty of things to polish or work on, but for me neither is critical or spoils the fun. Given their update schedule and trajectory it'll get there eventually. Shame so many people are not giving it a chance it deserves.
 
AMS2 felt brilliant before and yet Reiza with every single update raises the bar higher and higher. Superb stuff.

There's still plenty of things to polish or work on, but for me neither is critical or spoils the fun. Given their update schedule and trajectory it'll get there eventually. Shame so many people are not giving it a chance it deserves.
I'm gonna disagree strongly here. All sims have issues and none are perfect, but AMS2 was the one that stood out the most (by far) in terms of things happening while you were driving that made you shake yor head and say " no that didn't feel realistic at all".
Now though, I think if people were to retry the updated cars I think they would be impressed. There are still many issues (multiplayer) but the driving experience is superb now.
 
I just tried the latest update this evening & I still feel like the rear of the GT3 cars is way to loose. I tried the BMW M6 GT3 and the Mercedes AMG GT3 with resetted default setups and I did not really enjoyed it. Any suggestions what I might be missing or making wrong? Thanks!
 
I just tried the latest update this evening & I still feel like the rear of the GT3 cars is way to loose. I tried the BMW M6 GT3 and the Mercedes AMG GT3 with resetted default setups and I did not really enjoyed it. Any suggestions what I might be missing or making wrong? Thanks!
I had similar issues in some cars. What might help is altering your slow rebound and bump parameters so that the weight of the car stays more in the rear when you need it.
 
Of the updated cars, the ones I think are now finished and polished are the GT4s and GT1s.
GT3s are not there yet, the tyres overheat too quickly, rear traction is too poor and snappy even with full TC and some like the 911 and BMW have over direct steering.
The Aussie supercar has the wandering issue and the stocks have the low speed traction issue.

Some things that would really help would be to have lower min steering lock on all cars and for this to be customisable even in fixed setup rooms, like brake pressure and balance as these are control parameters rather than actual car setup ones
 
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Not gonna lie, I started having serious doubts about this game. Back when the diff got sorted AMS2 fans were cheering and I was thinking "If this is how Reiza think a car should behave then I shouldn't be driving this game" and I still hated it.
The recent updates on cars like the GT3 have really impressed though. I rank these cars in the same regards as ACC, RF2 or any other top sim. They are fantastic and still improving. The behaviour is now right smack in the realm of plausible.
Same thing for me, mainly the part where I was also starting to have doubts and lose hope, but the cars with the recent tire carcass updates feel like a big jump in quality from what they used to be, the GT3 cars in particular, since I'm a pleb who drives GT3's a lot and didn't liked them before at all. The FFB also feels more detailed, particularly on the curbs.

I just tried the latest update this evening & I still feel like the rear of the GT3 cars is way to loose. I tried the BMW M6 GT3 and the Mercedes AMG GT3 with resetted default setups and I did not really enjoyed it. Any suggestions what I might be missing or making wrong? Thanks!
Are you loosing the rear on throttle or on the brakes? I think on throttle they're fine, but AMS2 brakes do seem to be a bit on the sensitive side (I'm just comparing with other sims... have no idea how brakes should feel on a real GT3 car). If your problem is on the brakes you can try reducing the brake pressure or adjusting the brake bias.
 
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I'm gonna disagree strongly here. All sims have issues and none are perfect, but AMS2 was the one that stood out the most (by far) in terms of things happening while you were driving that made you shake yor head and say " no that didn't feel realistic at all".
Now though, I think if people were to retry the updated cars I think they would be impressed. There are still many issues (multiplayer) but the driving experience is superb now.
I think we'll have to disagree on this one, not strongly though. Since version 1.2 (I think, whatever version was with GTE/DPi pack) the general feedback from the community was that the driving model is great and it was constantly improving update after update. There were some quirks here and there of course, but once the sticky diff issue was fixed it was quite good. Think AC before tires weren't in v10 yet.

I agree that the recently updated cars are now absolute blast to drive and totally matching my expectations. As mentioned in my original message, some issues (like mentioned multiplayer) are not affecting me since I play with AI. And while there are complains about AI too, it's more than acceptable with club cars (Caterhams, Ginetta G40 etc). It's not finished, but I'm not treating it as such. For me we're at 0.9RC version right now :)
 
I think we'll have to disagree on this one, not strongly though. Since version 1.2 (I think, whatever version was with GTE/DPi pack) the general feedback from the community was that the driving model is great and it was constantly improving update after update. There were some quirks here and there of course, but once the sticky diff issue was fixed it was quite good. Think AC before tires weren't in v10 yet.

I agree that the recently updated cars are now absolute blast to drive and totally matching my expectations. As mentioned in my original message, some issues (like mentioned multiplayer) are not affecting me since I play with AI. And while there are complains about AI too, it's more than acceptable with club cars (Caterhams, Ginetta G40 etc). It's not finished, but I'm not treating it as such. For me we're at 0.9RC version right now :)
I'm ok with the ai as well. I have had some decent offline championships and I expect it to improve.
 
Same thing for me, mainly the part where I was also starting to have doubts and lose hope, but the cars with the recent tire carcass updates feel like a big jump in quality from what they used to be, the GT3 cars in particular, since I'm a pleb who drives GT3's a lot and didn't liked them before at all. The FFB also feels more detailed, particularly on the curbs.


Are you loosing the rear on throttle or on the brakes? I think on throttle they're fine, but AMS2 brakes do seem to be a bit on the sensitive side (I'm just comparing with other sims... have no idea how brakes should feel on a real GT3 car). If your problem is on the brakes you can try reducing the brake pressure or adjusting the brake bias.
Also give a look at the engine braking setting (raise the value to have less engine braking and a more stable rear) and make sure you are not downshifting too quickly as other GT3 sims like ACC will let you get away with unrealistically aggressive downshifting.
 
I just tried the latest update this evening & I still feel like the rear of the GT3 cars is way to loose. I tried the BMW M6 GT3 and the Mercedes AMG GT3 with resetted default setups and I did not really enjoyed it. Any suggestions what I might be missing or making wrong? Thanks!
Both cars feel planted to me on default, so the main problem is likely your driving-approach. I guess you go too hot into the corner and rotate the car off-throttle mid-corner leading to lift-off-oversteer. The best way to learn is to watch real onboards and it's basically a 'slow in>fast out' approach. AMS2 feels very stable if nailing the apexes and sketchy if not, while other sims feel more planted with 'alternative' driving-lines and just slow you down, but the general approach is very similar: Straightline braking, trailbraking to the inner curbs/apex and gently throttle out from this point (and not later). Trailbraking is not that powerful in AMS2 unlike ACC and iRacing and coasting works as well with front-engine cars, which IMO makes more sense. With the weight shifting even more to the front on entry, the rear gets light and is prone to lift-off oversteer.

From the setup you can try soften the rear/stiffen the front ARB, more rear wing, lower brake-pressure and maybe less camber at the rear, which certainly give the McLaren more stability over a stint. In general I would suggest to learn slower cars first like all real GT3-racers did as well.
 
AMS2 felt brilliant before and yet Reiza with every single update raises the bar higher and higher. Superb stuff.

There's still plenty of things to polish or work on, but for me neither is critical or spoils the fun. Given their update schedule and trajectory it'll get there eventually. Shame so many people are not giving it a chance it deserves.
Shame? Maybe something in between. Look here: Renato is a top guy, and the fellas working on it like crimson and steel and others are great people this is true; BUT are you not tired of saying intellectually dishonestly things like "ITS GREAT!!!!" 2 years ago, 1.5 years ago, 1 year ago, 6 months ago, 3 months ago, 2 months ago, today, tomorrow?

It came with simcade stuff about it - we were not allowed to say that, note some prominent people. It was flawed and bugged, we were not allowed to say about it. It had deep driveline issue and bug - back when people said it was "great".

Is it due to the links to the madness engine? I remember saying it was the engine, nope, not allowed to say that. But it was.

ALL of it was
and still largely is.

Despite this, it has come a long way, but again you want to hold up the victory flag.

Mate - its not got a pinch of anything on ACC or AC or Rf2.

Go up the mountain at bathurst in the ginetta and come down the hill and give it a turn in to the left on the way down the corkscrew section. Only AC (2014) ACC (2017) Rf2 (2012 ish) turn properly. Only in AC and ACC will it dip, sag, sway, firm up and plant itself in among the change of trajectory with the rear holding well enough. Not sure about rf2 on that one but rf2 is top notch territory too. Undoubtedly it handles fine everywhere. People say AC is too simple - lol - its not simple, it does everything exceptionally to the level it can, AMS2 does not (yet)...this is the distinction no one wants to talk about properly. And you will cut off the nose to spite the face, development is a process. AC, in fact, if you must know can load up those forces so well and the 'sim' comes in when you turn, it turns very sweet, it slips and slides sweetly, you can catch those slips, its modelled well. No, its not 1:1 a porsche or audi lol but its 'modelled' so well. You can't see each individual blade of grass but you can indeed see grass. That grass is green. In some sims the 'grass' is a shade of blue...for example.

Rf2 has direct tire help from a major manufacturer, AC ditto and also ACC and also aero, car physics (close associations with ferrarai, Audi, BMW, etc)

Somehow people think I am calling Renato a fool - I'm not. All he has to do is load up those games, its the engine and other things, the guesswork needed and all the rest. Steelcast can obviously set up a car, and the setups are a high point now.

But all the people can't accept its a work in progress. He's got to eat so they had to release the game.

I am personally very tired of people saying how great it is all along. You do not need to make the judgement call. It has not arrived, a lot of it is still guesswork.

In saying that the cars has improved a lot, DPI, GT1, P1's (though they feel a little light with forward momentum atm) and especially the GTE Corvette, porsche's, so its not all bad, but people should not be saying its arrived, you will get far more interest in people taking it up by not saying the final product doesn't meet the expectation; there's redeeming points.

Look at that top steam game right now -900,000 concurrent users... .you know what it is? Some lame grinder game MMO thing - AMS2 has 300 concurrent users usually and a couple of peaks per day at 600-700. AC 6-8,000 concurrent users and a peak of almost 11,000 a couple times a day.

Just because I think the top game on steam is lousy doesn't make it lousy - why would anyone want to grind in an MMO when its not pre 2010? Why not apparently. But when it comes to AMS2 there's a reason its like it is, its still baking in the oven.

And no I do not think its not ok to say that. But what is wrong to say is that its up there with rf2 and AC/ACC, when its not. have you driven the f1 ferrari's in AC or rss cars? The small things are not being done in AMS2 yet, so if you dig a little deeper you will find out the smaller parts they have not got to yet; this is what steelcast is saying essentially in the video (to my comprehension) that at least if they use more accurate parts specifications they can dial more of that in. Its hard when they do not have an 'in' to the industry like s397 or AC founder/co-founder, mate those guys so hooked-up the industry, like f1 teams use AC to practice. AMS2 does get some info I am sure about ginetta and prototypes, p1's and the like, and those ones I know feel very nice, and when I play AMS2 I usually go P1-p4's. Its a good game to race in, so its not bereft of utility as a software product.

AMS2 is I agree a cut above when it comes to the feel of sitting in the car, (but some think transiently with that AC mean 'simming parts = good plus Pure/SOL and CSP therefore feel of sitting in car=good despite the trees being worse 2d than ams2's 2d... then others think AMS: 'it looks good and sim not quite good but = good/same thing: distinction)and the scale is so nice of car:road and scenery, but overall its not there yet. Won't keep writing as I am sure I am being clear, so do not think I think AMS2 is lame, or that its great I just do not like seeing so much pandering, it used to be in years past people learnt but now people do not want to learn who are young and dumb, a product is not finished thats all. Life will go on. No need to claim its the AC-beater, its not. AC2 is the 'ac-beater'. That is why its refreshing to see the new agenda is about track-day continuity and 1 car-1 use ideology, thats something it can bring to the table. But like maybe other software things (i.e Linux desktop trying to bring continuity when lol windows 8 just did it with a snap of its fingers), maybe someone will beat them, so I am not saying it precludes things. All you can do is hope and wait.
Also give a look at the engine braking setting (raise the value to have less engine braking and a more stable rear) and make sure you are not downshifting too quickly as other GT3 sims like ACC will let you get away with unrealistically aggressive downshifting.

Use the debouncing setting in content manager in the CSPatch section. Another thing always annoyed me and hope they do not repeat it, is the damage box, which I also turn off. But when debouncing is set to 50ms you can avoid that. Note I do not use many AC mods (only one vrc its a andycar from 1999) and RSS, and one (patched-up) sean clarke ginetta gt4 (which actually drives very close to the ACC version).

So, you too should not use any dodgy mods - those mods were never updated and if you note the Kunos cars are all legit good feeling. People used to crap on them, however they are firmly legit except probably Lotus's I deleted most of those...point being do not be afraid to get rid of the stuff that cannot be set up properly to race on Zolder (a tricky course for a setup), for example, and if something is changing down too fast, try to make an adjustment or if you don't don't change down fast...but a lot of those settings are actually for when the revs are too high - most gt3 cars have good changing ability.


I just want to finish by saying, I mean no offence but also, if its about realism and feeling like you're in a car, then look at the downshift in the vid and the sound - only RF2 and some of AC and ACC gives a sense of the sound of being in the car going fast.

Ever been on a motorbike at high speed??? I guarantee you when you hop off you won't be able to hear. Between wind and the engine, but usually wind - a lot of tv camera's take the sound and package it. IF a game is doing such things I am sure they have an artistic vision going on, its not the end of the world, but how can people claim even that AMS2 is 'like sitting in a car'. With a car, they do not even pay attention to 'noise vibration harshness' because in my car for example I think there's at least 100kgs of sound-dampening material LOL! in front of my legs hidden and under the floor (it also helps stop fire from the engine bay) and my car is quiet in the cabin - it even uses a thicker aluminium gauge for the roof - hail just bounces off the car lol! Most modern cars would be more if you pay a little more for those, not so at the track - the first thing you will want to do is rip out any creature comfort like the back seat. Just dump it on the tarmac and keep going. You won't need it.

But in terms of the way cars now surge (acceleration intermittent, thin then full, depending, wrapped around the physics) coupled with the way the grip is now in those cars, then that is good. But its not simulation territory so much, but you will enjoy it I would say if you do not go looking for the little things. But thats not the bar I think they are holding themsevles too, such is why its a work in progress. You will need to maybe wait for AC2 in order to feel that 'big car' power/feel aspect people are speaking about - it is there, but the sim is not fully simmed in yet. I am only saying do not conflate the two. AC also has this kind of non-linear acceleration, so do not think this is somehow the territory of AMS2, not rf2 etc; because AMS2 used to be way too linear to the point of being dulled; but they are slowly sorting it out, seems. Thats a far cry from "sim has totally arrived!"

Just go easy on the claims - thats the audience, its NOT Renato making those claims. Don't wreck it for them
 
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Racing w/AI is a blast. I do have a bit of unhuman-like behavior happening in a multi-class race where the protos follow a slower car bumper to bumper and make no attempt to go around for quite aways.

Go AMS2!!
 
They have really taken a turd of an engine and polished it into a diamond...

This is what the sim racing investors in pCARS wanted...
 
They have really taken a turd of an engine and polished it into a diamond...
It was never "a turd of an engine", SMS just crammed way too many cars into the game to have proper QA on all of them and didn't manage to fix some physics issues because the engine is so complex. Also their FFB implementation was just off, which exacerbated the physics issues and masked the good parts.
 
Yeah, I think it´s hard to judge the value of the engine as it has only been used in a couple of games by a couple of developers.

It seems to be able to simulate plenty of parameters without overloading system resources so I think the issue is really how well the devs make use of its potential.
 
I just tried the latest update this evening & I still feel like the rear of the GT3 cars is way to loose. I tried the BMW M6 GT3 and the Mercedes AMG GT3 with resetted default setups and I did not really enjoyed it. Any suggestions what I might be missing or making wrong? Thanks!
Try out one of the custom FFB files. They do feel different to me and can tame certain cars imo. I was swapping between the default and a custom one for the super V8s and the backend seemed to kick a lot more with the default. I have no idea about the black magic going on in the files but they do drive differently or maybe allow you to drive differently.
 
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What's needed for simracing in 2024?

  • More games, period

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