Automobilista 2 Updated to Version 1.3.6.1

Automobilista 2 May Update 01.jpg
An update for Automobilista 2 has been released to Steam and brings significant physics improvements to many of its most popular cars.

AMS2 fans will find a number of improvements waiting for them the next time they load Steam. The sim has moved to version 1.3.6.1, which updates much of the popular content in the title to the improved physics we saw for select vehicles in the previous major update.

Last month the newer Stock Cars and Formula Ultimate vehicles received tire model physics tweaks that most players saw as an impressive step forward in the handling and feel of the cars in game, and these tweaks have now been applied to more vehicles.

Additionally, select vehicles received significant improvements outside of the tire model changes. The Cadillac DPi, Super V8, Formula Ultimate, Puma GTB and Porsche Cup were each given multiple fixes and improvements in this update.

This update follows Reiza's monthly update schedule, and in addition to the vehicle improvements it also brought a large number of fixes to the user interface, AI and tracks. The changelog for the version 1.3.5.2 to version 1.3.6.0 update and subsequent 1.3.6.1 update are listed on the next page.

Let us know your thoughts on this update on Twitter @RaceDepartment or in the comments below!

Changelogs

V1.3.6.0 CHANGELOG

GENERAL

  • Fixed an issue that would lead to incorrect session times being applied to non-race session on championship load
  • Fixed incorrect pit window opening lap in custom championships and ensured minimum session scaling accounts for mandatory pit setting
  • Fixed number step issue when changing race 1 session start time in a custom championship
  • Added 'Static Wheel' option to Cockpit Driver/Wheel setting and prevented wheel ever being displayed when 'Off' selected.
  • FFB profiles slots now reset on every return to pits.
  • Clutch damage is now repaired when engine damage is repaired
  • Fixed some cases where clutch could incorrectly receive damaged when autoclutch is enabled
  • Added mandatory FFB "fade-in" on session start / out of pits now applied always after unpausing the game.
  • Fixed an issue that could leave F-Ultimates in a broken state after viewing instant replay
  • Corrected 2022 Stock Car Pro Series Championship calendar
  • Updated shared memory project header to V12 - Adds clutch state and ERS deployment mode info
UI & HUD
  • Added Filter functionality to multiplayer browser
  • Updated Imola & Galeao track maps to reflect latest changes
  • Onboard TC/ABS adjustment input messages are no longer displayed when those systems are unavailable
  • changed the text of the four options of the 'Display Cockpit Wheel/Driver' setting to less confusing names
PHYSICS
  • Further tire carcass & tread adjutments for GTE / GT3 / GT4 / GT1 / DPi / P1 / F-Ultimate Gen1 / Gen2
  • Revised all slicks tread sensitivity to wet surface
  • Super V8: Revised tire model, suspension, inertia, included real life setup options for springs, ride height, camber, rear wing, tire pressures, engine inertia and added flexible axles; Added 3.27:1 final drive ratio for Bathurst; Slightly raised rear roll center djusted spring rate range to match RL car springs and options
  • Adjusted heating and inertia slightly in 80s and 90s Formula clutch, and Super V8
  • Copa Truck: Revised driveline elasticity
  • Reduced flash heating in basic/road & carbon clutches
  • Cadillac DPi: Removed application of slow-to-fast dampers. Remodeled 3rd element. Adjusted suspension travel to add bumpstop functionality (main and 3rd element). Balanced aero/ride height to remove squatting. Adjusted tire pressures to suit new carcass model. Remodeled damping and springs (ready for beta)
  • Revised drafting & dirty air effect model
  • Fixed atmospheric wind not being applied to some aerodynamic surfaces
  • Added Non-linear clutch wear effect on performance
  • Clutch damage is no longer scaled with the damage scale setting
  • Added clutch damage, revised torque capacity, and revised clutch inertia to all cars (except TSI Cup, ARC Camaro)
  • Added flexible axles and revised overall elasticity for GTE, GT3 and GT4 Stock Car Brasil 2019-2022, Copa Montana, P2, Ultima Race, F-Ultimates, Corvette C3, Corvette C3R, Stock car Omega, Group A, BMW 2002 Turbo
  • Globally revised draft / dirt air properties for all high performance cars
  • Added clutch damage, revised torque capacity, and revised clutch inertia to all cars (except TSI Cup, ARC Camaro)
  • Added flexible axles and revised overall elasticity for GTE, GT3 and GT4 Stock Car Brasil 2019-2022, Copa Montana, P2, Ultima Race, F-Ultimates, Corvette C3, Corvette C3R, Stock car Omega, Group A, BMW 2002 Turbo, Porsche Cup
  • Revised engine inertia for Porsche Cup, Cadillac DPI, Ultima Race, GT1, Stock Car Brasil 2019-2022, Copa Montana
  • F-Ultimate (both gens) Adjusted body drag coefficients for more accurate top speeds & overall performance; Revised throttle map, fuel consumption and engine inertia; corrected fuel tank size, increased downshift blip to help drivability; Revised ERS mapping; increased contrast between attack and qual mode; Monza and Spa energy saving to stay within per lap discharge allowed; ERS torque is now applied to beginning of driveline instead of wheels
  • Revised default setups & minor physics adjustments for Metalmoro AJR, Ginetta G58, Porsche Cup, Stock Car 2019, BMW M4, BMW M8, Corvette C8R, Cadillac DPi, Porsche Cayman GT4 Cayman to better suit latest carcass revisions (setup reset required)
AI
  • Fixed an issue where Custom AI Driver track specific overrides would only apply to a single model within a class
  • Increased likelihood of AI mistakes in qualifying hotlaps
  • Added dedicated driver names for F-3, F-V10 Gen1, F-Retro Gen1
  • Stock Car 2019: Corrected Diego Nunes driver name
  • Imola: Updated AI lines & corridors
  • Toned down AI performance with slicks in the wet to match latest physics revisions for player slicks on a wet surface
  • Reduced AI rolling resistance in F-Ultimate (both gens), GT3
AUDIO
  • Porsche Cup: Updated onboard sounds
  • F-Retro G3 TE: Assigned proper interior AI sound; increased volume of turbo whine
TRACKS
  • Galeao: Fixed lap not counted when pitting; Added dynamic brake markers, cones, pit signs; Corrected Max AI participants to 31
  • Laguna Seca: Improved rolling starts
  • Campo Grande: LOD fixes
  • Oulton Park: Minor LOD fixes
  • Jacarepagua: Adjusted garage positions for larger vehicles clipping pitwall on Oval and SCB layouts
  • Donington: Added variable crowd attendance per session; LOD fixes in GP layout
  • Imola: Reduced track cut limits on concrete runoffs; Minor graphical tweaks; fixed innacurate latitude and longitude of Imola (was pointing to the Imola city and not to the Imola racetrack) Updated DRS and S2 trigger points
  • Santa Cruz: LOD fixes
  • Spa-Francorchamps: Fixed a hole in an interior garage wall; Minor LOD fixes
  • Updated trackside cameras for all Hockenheim Historic tracks
VEHICLES
  • TC Classic / Hot Cars: Added sponsors to all Passat, Puma GTE, Puma GTB & Fusca liveries
  • Puma GTB: Added dirt map; Adjusted lights materials and textures; Adjusted lights uv maps; Added the cockpit gauge lights; Adjusted the shift gaiter rigging; Adjusted cockpit vibrating mirrors parameters; Adjusted collision (detachable/wobbling hood)
  • Copa Truck: Added dirt map to Mercedes, VW & MAN models
  • Puma GTE: Added dirt map
  • Puma P052: Added dirt map
  • F-Classic G1M2: Added dirt map; adjusted carbon material uv maps ch3 (dirt) on LOD A and cockpit; Redone the suspension animations adding visual camber; Fixed the RR axle mesh skin
V1.3.6.1 CHANGELOG

GENERAL

  • Corrected Stock Car Pro 2022 championship schedule as per latest adjustments
UI & HUD
  • Updated Steering Lock help text
  • Cleaned up empty rows from vehicle assignments list
  • Fixed FFB graph anchor on telemetry HUD
PHYSICS
  • Adjusted GT1 soft, F-Ultimate Gen2 medium and hard tread coefficients to atone performance gains from carcass revisions
  • Minor adjustments to Cadillac DPi, GT1, P1 driveline elasticity
  • Revised front wing / splitter draft effects for generally higher downforce loss behind another car
  • Further revisions to tread sensitivity to wet surface in high performance slick tires
  • Minor adjustments to Super V8 & Ginetta G58 FFB parameters
  • Revised engine heating, cooling & wear rates for Stock Car Opalas, Omega, Corvette C3 & C3-R, Camaro SS, F-V10 Gen1 & Gen2, F-V12, F-Classic Gen3, F-Trainer, Puma P052, Sigma P1 & Ginetta G58
  • F-Ultimate (both gens): Slightly increased rear wing drag from incremental settings
  • Super V8: Further revisions to engine inertia, fuel consumption and fuel mix settings
  • F-V12: Fixed fuel tank size
  • F-Classic Gen1: Revised fuel consumption
  • F-Trainer: Updated clutch type
  • Mclaren 720s: Adjusted default coast ramp diff & preload values
AUDIO
  • Fixed relative sound effects volume going out of balance for low master volume settings
  • Porsche Cup: Further adjusted interior sound, added low-RPM gearshift clunk in contrast to more agressive "at speed sound; Fixed loss of engine sound below ~1500 RPM on throttle, djusted upshift volume on higher revs, updated RPM Limiter sound, fixed missing AI sounds
  • F-Reiza: Adjusted gearshift sound for all views
  • Revised road noise volume for several cars
AI
  • Added F-Retro Gen2 & Gen 3 custom AI driver entries
  • Donington: Updated AI lines for both GP & National layouts
TRACKS
  • Donington: Re-exported curb bollards to fix excessive damage caused to cars by hitting them
VEHICLES
  • Porsche Cup: Updated Liveries
  • F-3: Added dirt map to F301 & F309
  • F-V10 Gen 1: Added dirt map
  • Copa Montana: Fixed livery override for windscreen
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

Looking good.
hehe just realised that this is a repeat of the upd notes from the former socalled reliese candidate.
But impressive still:thumbsup:
 
Premium
Thanks Reiza for another great update ! Yes the say it before , great listening to the users. Great car feeling:thumbsup: ...looking forward to another great cars and tracks . Was today @ Wec race in spa-Francorchamsps.....;)a lot work Reiza to update this track with new lines a Raddilion an the new grand stand and demolished grandstand and building opposite the old pits:O_o:
 
Thanks for the heads up, Mike. There's a discussion on Steelcast27's channel with Renato @ Reiza talking about their approach and what the new changes bring. Pretty interesting stuff.
 
Like I said before 2020's going to be Reiza's era.
i think the 2020s are in general the era of racing sims because of that corona thingy.
all sims took off. iRacing, acc, rf2, ams2 and we have incoming ac2 while ac is still going strong thanks to CM and all the mods.
i dont think there is just one game in particular which stands above all.
and for the more casual approach i do hope that the new Forza Motorsport will come again closer to FM4 as the entries 5-7 were pretty meh in my book.
 
Last edited:
Amazing update, nothing in sim racing comes close to AMS2 atm, especially when you drive in VR with motion and DD. Thank you once again Reiza! I hope that the next update solves the multiplayer stability issues/bugs and gives more attention to multiplayer in general.
 
Premium
Nothing on the bug that makes the AI pit for fuel more than needed.
A bit underwhelming.
I believe this is due to the AI not having had the chance to calibrate the fuel it needs. While the default behaviour shouldn't be pitting for more fuel than needed, I think it can be circumvented by having a practice and/or quali session beforehand.
 
Thinking of picking this up during the upcoming steam summer sale.... I want to support the developers and add this to my collection.

But have been seeing so many conflicting reviews in regards to fbb/physics/handling. Some reviewers said it's not sorted completely but i think i'll trust our own members here rather than youtube.

at this point in time may 2022, has ams2 left behind the shadow of PC2 and where does ams2 stand in regards to fbb/physics/handling when compared to rf2, ac and acc...?!? I'm only talking about fbb/physics and handling.( Ignore graphics, online, etc)

Do we still need to download some custom files etc like that or is ams2 now awesome and matches the big 3 on its own self...?

Thanks.
 
Last edited:
Premium
Thinking of picking this up during the upcoming steam summer sale.... I want to support the developers and add this to my collection.

But have been seeing so many conflicting reviews in regards to fbb/physics/handling. Some reviewers said it's not sorted completely but i think i'll trust our own members here rather than youtube.

at this point in time may 2022, has ams2 left behind the shadow of PC2 and where does ams2 stand in regards to fbb/physics/handling when compared to rf2, ac and acc...?!? I'm only talking about fbb/physics and handling.( Ignore graphics, online, etc)

Do we still need to download some custom files etc like that or is ams2 now awesome and matches the big 3 on its own self...?

Thanks.
Seriously you're going to have make the investment and answer these questions for yourself.

The discussion on AMS2 here tends to go around in endless circles and if you compare it with something else either positively or negatively someone will want to debate you on why you are wrong.

I think it's a great sim, not perfect but well worth the money.

Base game
https://www.cdkeys.com/automobilista-2-pc-steam £6.79
 
Last edited:

Latest News

Article information

Author
Mike Smith
Article read time
6 min read
Views
20,806
Comments
84
Last update

What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


Results are only viewable after voting.
Back
Top