Assetto Corsa Competizione | Challenger Pack Complete

Ferrari 488 Challenge Evo.jpg
A lot of people were expecting a Ferrari reveal during the Ferrari Velas Esports launch event, but no Kunos announced the new Ferrari 488 Challenge Evo yesterday on Twitter.

Whilst we were expecting the reveal to take place during the esports launch event, the Ferrari will feature at the event, so make sure to tune in to learn more about this new addition.

That means all cars have now been announced for this highly anticipated DLC pack. The pack is due to land tomorrow (23rd March) and as of yet, there are still no news about how much this DLC pack will cost. The cars are:
  • BMW M2 CS Racing - The M2 CS Racing is a legitimate race car, though it won't fit into the main GT3 and GT4 classes you'll find in Assetto Corsa Competizione. Like the Huracan Super Trofeo and Porsche Cup cars already present in the title, this new BMW is intended to be used in one-make races. BMW's M2 CS Racing car is a stripped down version of the M2 road car. It's powered by an inline twin-turbo 6-cylinder engine, which is mated to a 7-speed dual clutch transmission. All but the most essential parts are stripped from the interior, which keeps the car light and nimble.
  • Audi R8 LMS GT3 Evo II - Similar to Evo versions of other cars in ACC such as the Ferrari 488 and Lamborghini Huracan, the updated Audi doesn't represent a drastic change from the outgoing (Evo) version. The LMS Evo II offers an improved rear wing and front air intake, plus improved suspension. Under the hood, its 5.2 litre V10 engine is pumping out 585 horsepower, but the Evo II's torque curve has been tweaked. Fans of the existing Audi and Lamborghini models should have no trouble adjusting to driving the new car, but can likely expect a slightly improved driving experience in the car.
  • Lamborghini Huracan Trofeo Evo2 - The Super Trofeo Evo2 is the latest version of the this one make series, which has seen radical aerodynamic refinements over its predecessor. Powering this car is a 5.2 litre V10 engine that delivers 620 HP.
  • Porsche 911 GT3 Cup (Type 992) - The Porsche 911 GT3 Cup (992) is described by Porsche as “broad and brutish” being more aggressive than its predecessor and even more of a pure race car than ever before. The new 911 GT3 Cup produces more downforce with a gooseneck rear wing and larger front lip. The extra downforce means higher cornering speeds and more direct turn-in, which result in faster lap times. There’s 50 hp more than the 991 version, but the 992 does weigh approximately 60kg more.
  • Ferrari 488 Challenge Evo
Are you excited about the new DLC? Are there any cars that you want adding to ACC?
About author
Damian Reed
PC geek, gamer, content creator, and passionate sim racer.
I live life a 1/4 mile at a time, it takes me ages to get anywhere!

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Disclaimer: I don't even own ACC. So no fanboyism here. But looking in from the outside, there's so much I don't understand about how people criticize this game sometimes.

This is an Stéphane Ratel Organisation licensed game. That's its reason for being. Want some car or track that's not in a SRO-sanctioned series? You'll never get it in this game. End of conversation. And yet people still ask for things that make no sense – as per the hilarious satire from @Badwheels above.

Want "variety" or "diversity"? Within the (admittedly rather homogeneous) world of modern GT racing, ACC offers a fair amount of diversity IMO – older and newer GT3s, GT4s, Lambo Super Trofeo, Porsche Cup, now these "Challengers" single-make series (which seem like a solid addition). Outside of cars like Trans-Am, that covers the cars in most of the popular current-day GT racing series worldwide. And then for tracks, you can get a full season of European circuits, British circuits, and Kyalami/Suzuka/Bathurst/Laguna. Damn! And seemingly a GTWC America season of tracks on the way too.

And not only do you get this variety (within the scope of the game's license) but you get what are almost certainly the most detailed cars and tracks available in sim racing today. You may and may not like how the game drives... that's personal preference. But that's a separate issue from the fact Kunos has put loads of effort in to carefully simulate modern GT car behaviour in their own preferred way and bring very detailed car and track 3D models into the game.

Don't like modern GT racing? Don't like the tracks SRO GT championships race on? Fair enough, don't get the game – ACC won't be for you. To some extent, I fall in this camp, so I can understand this perspective.

But otherwise... there's a ton to like with ACC, isn't there?
 
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Disclaimer: I don't even own ACC. So no fanboyism here. But looking in from the outside, there's so much I don't understand about how people criticize this game sometimes.

This is an Stéphane Ratel Organisation licensed game. That's its reason for being. Want some car or track that's not in a SRO-sanctioned series? You'll never get it in this game. End of conversation. And yet people still ask for things that make no sense – as per the hilarious satire from @Badwheels above.

Want "variety" or "diversity"? Within the (admittedly rather homogeneous) world of modern GT racing, ACC offers a fair amount of diversity IMO – older and newer GT3s, GT4s, Lambo Super Trofeo, Porsche Cup, now these "Challengers" single-make series (which seem like a solid addition). Outside of cars like Trans-Am, that covers the cars in most of the popular current-day GT racing series worldwide. And then for tracks, you can get a full season of European circuits, British circuits, and Kyalami/Suzuka/Bathurst/Laguna. Damn! And seemingly a GTWC America season of tracks on the way too.

And not only do you get this variety (within the scope of the game's license) but you get what are almost certainly the most detailed cars and tracks available in sim racing today. You may and may not like how the game drives... that's personal preference. But that's a separate issue from the fact Kunos has put loads of effort in to carefully simulate modern GT car behaviour in their own preferred way and bring very detailed car and track 3D models into the game.

Don't like modern GT racing? Don't like the tracks SRO GT championships race on? Fair enough, don't get the game – ACC won't be for you. To some extent, I fall in this camp, so I can understand this perspective.

But otherwise... there's a ton to like with ACC, isn't there?
Since you don't own ACC, you maybe don't know that by far the largest amount of online servers host only Monza/Spa with GT3 cars. This is really not much variety.

When you look at a other sim like AMS2, then you have a huge variety of races/combinations. "ACC offers a fair amount of diversity IMO" is IMO not true.

What it offers is good GT3 online racing in mainly Spa/Monza for 2D users (VR not), but that's all that there is. It's nothing compared to the original AC or AMS2 or even RF2/RR. In those titles you can enjoy VR with a much larger variety.

That ACC is an Stéphane Ratel Organisation licensed game knows everyone already of course, that is repeated many times. But that doesn't limit Kunos to expand their SRO title with other content like historical content, see: https://www.sro-motorsports.com/history (MANY content can be generated from this) or for example GT1: https://www.sro-motorsports.com/gt1-sports-club or GT2 or they can also add an DLC that doesn't cover SRO license at all. I don't see why it's mandatory to stay at only SRO content, Kunos is free to make an ACC spinoff that doesn't limit them to SRO. I don't understand what you can have against it? Why limit yourself and not think further/out of the box?
 
Since you don't own ACC, you maybe don't know that by far the largest amount of online servers host only Monza/Spa with GT3 cars. This is really not much variety.

When you look at a other sim like AMS2, then you have a huge variety of races/combinations. "ACC offers a fair amount of diversity IMO" is IMO not true.

What it offers is good GT3 online racing in mainly Spa/Monza for 2D users (VR not), but that's all that there is. It's nothing compared to the original AC or AMS2 or even RF2/RR. In those titles you can enjoy VR with a much larger variety.

That ACC is an Stéphane Ratel Organisation licensed game knows everyone already of course, that is repeated many times. But that doesn't limit Kunos to expand their SRO title with other content like historical content, see: https://www.sro-motorsports.com/history (MANY content can be generated from this) or for example GT1: https://www.sro-motorsports.com/gt1-sports-club or GT2 or they can also add an DLC that doesn't cover SRO license at all. I don't see why it's mandatory to stay at only SRO content, Kunos is free to make an ACC spinoff that doesn't limit them to SRO. I don't understand what you can have against it? Why limit yourself and not think further/out of the box?
AMS2 bot
 
Since you don't own ACC, you maybe don't know that by far the largest amount of online servers host only Monza/Spa with GT3 cars. This is really not much variety.
I've read others say as much (including in this thread) and that's definitely a good point!
When you look at a other sim like AMS2, then you have a huge variety of races/combinations. "ACC offers a fair amount of diversity IMO" is IMO not true.
That's a reasonable view. :) Although my view was (as I mentioned) only "a fair amount of diversity" within the realm of current-day GT racing... which in and of itself isn't very varied admittedly, but that's not really ACC's problem. Also, including more single-make series like the Challengers pack gives more options to players.
What it offers is good GT3 online racing in mainly Spa/Monza for 2D users (VR not), but that's all that there is. It's nothing compared to the original AC or AMS2 or even RF2/RR. In those titles you can enjoy VR with a much larger variety.
Are you sure ACC is much different? To use your yard stick for ACC for other sims: don't the large majority of online servers (excluding leagues) for AMS2 and rF2 also stick to GT3, often at tracks like Spa and Monza? And ACC leagues (from what I've seen on YouTube and so on) can also sometimes feature more diverse content, like those in other sims like rF2?

Let's also mention AI: is ACC on a similar level in terms of general raceability to AMS2 and R3E? From what I've seen, it's looked solid enough in terms of spatial awareness and multiclass behaviour in traffic – places where past games' AI (e.g. rFactor 1) can fall flat.

I don't see why it's mandatory to stay at only SRO content, Kunos is free to make an ACC spinoff that doesn't limit them to SRO. I don't understand what you can have against it? Why limit yourself and not think further/out of the box?
Have nothing "against" Kunos doing that. That'd be ridiculous if I did. Actually, I hope to goodness they do that in Assetto Corsa 2! Or some other yet-to-be-released title.

But everything I've ever read about ACC says that it was designed from day one as a sim dedicated to modern-day SRO GT content. A focus on simulating a particular type of racing can be beneficial: older games like F1C or GTR2 show this off too. Also, personally, I think it's more than fair for a developer to stick to their vision as long as they execute on their ideas well and there's demand for the game – both of which certainly seem to be the case with ACC!
 
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It's funny how I see people commenting how all the online lobbies are just races at Spa and Monza in GT3 - almost every evening in Eastern US time zone, I have a server going at virtually any other track with GT3 and GT4 cars - and hardly anyone joins. But I set it to one of those two tracks, I can get a decent field. Sometimes on the weekends I can get a good field of 20 people at other tracks like Donington, Laguna Seca, Kyalami and others - but sometime not even the weekends see a good turnout.

I'd like to see more tracks - but I'd like to actually race the tracks that are already in the game, too. The lack of variety is basically dictated by what the majority want, and that's unfortunately just two tracks. I doubt the addition of more tracks will change that.
 
All this talk about online lobbies just reinforces the need to have decent AI in sims - a feature that is quite neglected in contemporary sim titles. Although ACC does have pretty reliable AI in general, only a bit tame for my liking.

With AI you can drive when you want, what you want, where you want, with the grid you want. If the experience of actually racing AI would be great in all sims, well, I would play a lot more.
 
Premium
Regarding seeing only Spa and Monza online: that's an issue with every sim out there. Majority only seems to know these two tracks.
 
Car updates??? No buy!! Give it a week at most after that no one will be driving these online. I will patiently wait for the track pack.
 
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Im not particularly excited for this non-track DLC but since there is nothing else going on in simracing and Kunos stuff always high quality so i might as well buy it. Extra incentive to qualify in first with Porsche in order not to have to look at that stripe rear light from the cars in front.
 
I think that Kunos should continue to keep this game alive alongside the existence of AC2, keep adding future GT cars ( and past) and develop the online community and AI over time, similar to how Iracing and Raceroom keep developing. ACC has massive long term potential and it's clear there are people who just like to race and race racecars only.

It would be great if Kunos would offer us short versions of existing tracks (BH indy, Nurnburg Sprint e.g) to go with the M2.
This would be really great and surprised it's not a thing. A petition maybe?
They really should include cars such as the 1971 Chevy Monte Carlo, the 1968 Pontiac GTO, the 1973 Gremlin, the 1968 Buick Electra 225, the 1968 Beebe & Mulligan Dragster, Roland Leong Hawaiian Funny car, the 2004 BMW F1 car,tracks like Pomono Dragstrip, US 30 Drag Strip, Belle Isle and Long Beach, Watkins Glen, Charlotte International Speedway.

Because you know just because they said in the beginning they were licensed for a series that had certain cars and tracks doesn't mean they can't turn the game into what I want it to be. :whistling::whistling:
Would also like Kunos to ad the Ducati panigale, also would like to see spiderman in it. I dont expect all these things in a game titled F1 or WRC because that would be silly but i do expect them from a small developer in a game that is based on one series.
 
All this talk about online lobbies just reinforces the need to have decent AI in sims - a feature that is quite neglected in contemporary sim titles. Although ACC does have pretty reliable AI in general, only a bit tame for my liking.
Glad to hear it has solid (if tame) AI! :) I know they've been working on it (*gasp*) adding features like multiclass traffic management and blue flag behaviour.

Have plenty of sims to enjoy already, so no need for another one in my library right now – especially one where the content isn't my fave. But knowing this about ACC single player? Hmm. Maybe I'll pick the game up one day. Now... if they added driver swaps with AI and saving mid-race like GTR2... man, that'd make it all the more tempting.
 
Challengers Pack is released

 

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