Wijchen by PaleoPixels

Wijchen by PaleoPixels 1.25

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I like it .. :)

Tried all versions. For my purposes ( VR on a minimum PC : i5 GTX 1060 GB ) the mid quality one is the best choice between framerate and graphical quality). The high one was playable, but significant framerate loss was noticable.

IMHO The framework needs better scaling. The roads, especially the tarmac coated ones ones, seemed very small. More narrow than IRL, i find.

The assets vary in quality. Example houses. Some look fine. Some seem 'broken'.

Keep 'em coming.
Bjorn Klaassen
Bjorn Klaassen
Hi, thanks for the feedback. The roads are more or less 8 metres wide which is a bit wider then reality actually (7 meters and a bit). If it's not wide enough you can also take the sidewalks....I made them almost at the same level as the streets for this purpose. The broken houses are a glitch actually : They confirm to the underlying landscape height-wise which they probably shouldn't :)
Great track and thanks for the different levels of graphics intensity. Wish you could please fix one tight turn/corner and make it a little smoother transisition on this track which has a very huge step up causing the AI when I try to do races to bounce heavily in the air. Rest of the track has bumps etc, but not as bad as this one turn. AI cars with little suspension all retire at this corner. Other than that, it is a fun track to do racing on. I can run the track on the top high graphics level with no problems and using VR and a 4k monitor. take care
Bjorn Klaassen
Bjorn Klaassen
Hi, thank you for your nice words. Maybe when there's time I'll create a new version of this track
Soooo cool! Great job
Bjorn Klaassen
Bjorn Klaassen
Thank you!
Thank you so much!
Bjorn Klaassen
Bjorn Klaassen
Cheers :)
Premium
love how it looks. cars that crashes can be transprted by Nooteboom factory :):)
Bjorn Klaassen
Bjorn Klaassen
Ha ha yeah definitely !
Superb ... and a game changer in track development ... Congratulations
Bjorn Klaassen
Bjorn Klaassen
Thanks, appreciate it!
Very Good job. Very beautiful track. Thanks to share.
4 stars because:
1-AI not very good
2-For me, bad optimisation (flickering)

No doubt I post 5 stars very soon...
Bjorn Klaassen
Bjorn Klaassen
Hi, I'm not sure if I encountered the flickering myself. If you could provide an example it would be helpful. Thank you.

Edit : I've uploaded a version 1.1 that may address some issues
Great street track. I even recognize some streets. Wychen city jongûh.

The Part around the mill has the best trackgrip feeling with the cobblestones. Some parts also with cobblestones do not give any road surface vibration. Did just a AI race with Mazda MX5's. The AI crosses through the grass, lightpoles etc.

Also the environment looks very live like. This took you some hours to create. Thumbs up!

Greetings from sunny Tilburg
Bjorn Klaassen
Bjorn Klaassen
Hi, it's true that there is no vibration setup. Some goes for the AI going through the grass/poles etc. ... that is by design since the track would be a bit too small otherwise. But I might reconsider though.
A really welldone track. but the need for so much video memory makes it hard too use this track proberly with VR.
If you could reduce this this it would be very nice.

Ps i dont now if this would help. but it is necessery to have thw whole town rendered. because there are somtimes places you can only see in freecam maybee that could save memory usage.
Bjorn Klaassen
Bjorn Klaassen
Hi, the whole memory gets consumed while loading. I don't think Assetto supports dynamic loading of parts. Since there are no profiling tools my best guesstimate (thanks to GPU-Z) is that the vegetation takes up more then a GB. I could always scale that down of course, probably in a new version

Edit : @Malefor I've uploaded a version 1.1 that may address some issues
Really beautiful track but undriveable for me (can't get past 22 fps solo).
Bjorn Klaassen
Bjorn Klaassen
Could you check version 1.1 and see how that goes?
Nice track but...
Frame rate too low. unplayable. sorry but can only give you 3 stars.
lowest fps i ever had in AC.
Bjorn Klaassen
Bjorn Klaassen
Hope version 1.1 is better and makes it work for you
Imagine loving the game, finding this mod that actually can make me drive through my own street in game..

The internet is too great xD
Bjorn Klaassen
Bjorn Klaassen
Which city is that? I'm working on a world exporter
Very nice track - FPS between 32 - 44, so ok! :)
Bjorn Klaassen
Bjorn Klaassen
Thanks man, I hope I can get a new version out tomorrow with DDS textures to fix the VRAM/fps issues
I give you this rating only because you are honest. You warned for videomemory, and you were right. It didnt run on lower PC. Thx, awesome mod, but maybe in 2022 :D
Bjorn Klaassen
Bjorn Klaassen
Hi man, I've uploaded a v1.1 which should hopefully give better performance
Looks cool but is badly optimized. On a GTX 1050TI with high settings I can only get 30fps on the low setting.
Bjorn Klaassen
Bjorn Klaassen
Is that with the low or high version of Wijchen?
never expected to get a racetrack in the city i live in and you seriously nailed some buildings haha, i can run it with 20-30 fps so happy with that.. now time to get it irl :P
Bjorn Klaassen
Bjorn Klaassen
Eeeuujjj Wijchen :) !
What on earth caused you to pick Wijchen of all places?!?! I grew up in this town so this is amazing to see. I love it!
Bjorn Klaassen
Bjorn Klaassen
Well, I grew up there as well and I wanted something different then the usual Amsterdam/Rotterdam/Zandvoort in the Netherlands,...so there you go :)
This map is really good!

In the first version I had FPS issues like in the 1.1, hope its fixed soon! (15fps~)
Bjorn Klaassen
Bjorn Klaassen
I'll try tomorrow with an updated version
niceee
Bjorn Klaassen
Bjorn Klaassen
Thank you!
TOP AC-Track and a lot of Pics in description. Thank you for building this track
Bjorn Klaassen
Bjorn Klaassen
Thanks, much appreciated

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