Tpa

Tpa 1.0

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TPA team training circuit
Located in the Sierra de Aizkorri-Aratz, Gipuzkoa, Euskadi

UPDATE 1.0
Extended start line so that the lap counts when you go through the pits.
Extended distance from some stones and trees.
Replaced in Spain pool Spain .ui file.
Added TPA companions, dirt roads, Simufy and Nacho&Factor advertising, drs_zones file in the data folder, drs detection, activation and end lines, drs signals in the activation line, curve numbers and curve names.

UPDATE 0.99
Added the stones and painted their bases
It remains to put the signs that number the curves, and little else

UPDATE V0.98
Added cam2 and helicam
Renamed all edges of the track from Road to Grass, taking a bit of grip and adding a bit of braking force.
Added some more objects, balloons, advertising, sector signs, lights for the night at the height of the sectors, and something else

Missing to do
Add curve numbers
Add some more object
add more cameras
Generate new AI lines
And I do not know what else


UPDATE V0.89
Added pit lane line
Renamed the piece of pit asphalt as pit
Changed ad textures
Added nicer grass on the edge of the circuit
Retouched height of grass FX
Retouched distances of some objects
Delayed hotlap start box

Missing to do
Add typical circuit objects
Add more cameras
And more


UPDATE V0.87
Eliminated the 18,500 trees that had
Unified in a texture the four types of trees
Planted 1,300 trees, 300 shaded and 1,000 unshaded
Added remaining trees via string object
Converted most textures to DDS
KN5 reduced from 290mb to 145mb
Retouched the distances at which they stop being seen of all objects. But it still needs to be tweaked.
Before it ranged from 146 to 95fps and now it goes from 146 to 132.

Box team 200m
Vehicles 200m
200m wheels
200m posters
200m box curbs
200m stick cameras
Tower cameras 200m
Various objects 300m
300m pits
Houses 300-500m
Pine trees about 300m
cows 300m
people 300m
Bleachers 300m
Pirelli 300m wheels
Lampposts 500m
Shade trees 300m
Shadeless trees 300-700m

Missing to do
AI pit lane
Change advertising textures
Rename the piece of pit road
Add typical circuit objects
Add more cameras
And more


UPDATE V0.86
v0.86
Reduced large texture pixels by half
Reduced the MB textures of asphalt and tree textures and some objects by half.
Reduced distances of most objects to 300m
Reduced distances from shady trees to 300 m
Reduced the distances of the remaining 16000 trees to 500m (insufficient)
Added traffic lights, streetlights and their respective lighting
Added light signals in the pit boxes
GrassFX grass height reduced
Added RainFX

missing to do
AI pit lane
Change advertising textures
Rename the piece of pit road
Add typical circuit objects
Reduce excessive consumption of trees
Add more cameras
And more

Latest updates

  1. Tpa v1.0

    UPDATE 1.0 Extended start line so that the lap counts when you go through the pits. Extended...
  2. Tpa v0.99

    UPDATE 0.99 Added the stones and painted their bases It remains to put the signs that number...
  3. Tpa v0.98

    UPDATE V0.98 Added cam2 and helicam Renamed all edges of the track from Road to Grass, taking a...

Latest reviews

Premium
Excellent.
Thank you
espectacular trabajo una vez mas de Genis y TPA gracias mil
Wow what a fantastic track!
Many thanks
Premium
What a blast! Excellent circuit.
Premium
¡Seguimos para bingo!

The only thing that somewhat tarnishes the great visual quality of the track are the textures of some of the nearby hills; the far ones look really spectacular, seems real images, but the ones closer to the track are too sketchy.

(Sí, lo sé... soy un pejigueras... lo siento. ¡Y gracias una vez más por vuestro trabajo!)
Genis
Genis
No thanks to you, those comments are what encourages us to try to improve it.
I would have liked to put stones, in fact I put them, but there are so many that they consumed a lot
Let's see what can be done
Top quality mods from Genis as usual. Keep it up Mr. Valls.
Merci pour la révision de la pitlane : les voitures démarrent enfin des stands. Il reste un problème à gérer pour les AI : elles ont tendance à frotter les rails en permanence, et elles confondent la fastlane et la pitlane à l'endroit de rentrée aux stands d'ou un carambolage systématique lors de leur passage à cet endroit.
Genis
Genis
It is already the first time that I do the ai lines for a circuit, and apparently I have adjusted a lot to the walls and that is why they collide a lot
I will try to create some new lines for the next version, with a more different layout for boxes
Thanks for the feedback
Premium
5 stars for the effort to optimize the track... but for now, for only 5 or 6 fps less (on my pc), I'll stick with the previous version, which is more realistic... and so much gorgeous!
I'll train there all day long. Good stuff.
Premium
In english: Wow!
En español: ¡Acojonante!
Genis
Genis
jiji gracias
loving it!!!! thanks
Awesome high speed drive
Amazing scenery, really nice place to drive. Track layout is fun, I enjoyed it. But in VR with 3080ti I did get only 45fps at certain areas and 80fps seemed to be the max. Could use some optimizing in that area.
Very nice! Thanks. I'll happily give a 5-star rating if you can optimize the track a bit in future versions to bring the FPS up.
Excellente piste et tracé original et intéressant. Une amélioration pour la pitlane(les AI ne sortent pas) et la fastlane seraient les bienvenus
Gracias!

Latest News

Author
Genis
Downloads
1,983
File size
127.7 MB
Views
20,770
First release
Last update
User rating
4.75 star(s) 12 ratings

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