One click downloads for Content Manager:
Race Cars: acstuff . ru / s / HUhpya
Road Cars: acstuff . ru / s / CxG6ej
Remove the spaces before and after the symbols in the URL's above. Content Manager will open and ask if you want to install the settings.
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With version 1.2 and later, only Neck FX settings are now affected. So no need to worry about all the other CSP settings. If you've done a lot of tweaking, always keep a backup before importing other settings.
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I trawled the internet for some explanation of these settings, but lacking in success I went ahead and spent way too much time both figuring it out and adjusting them to my liking. But I eventually found it quite realistic and immersive in the end.
The settings for direction alignment and looking towards apex etc. are disabled, so the effects are purely those of the G-forces. The default settings are set to simulate how the driver would actively move with the corners, while now you do that movement with your head yourself if you want to align your view horizontally with the track.
For some cars it's a bit too much, while for others it can be underwhelming. These settings look to find that middle ground where it suits most cars reasonably well. It needs a couple of tweaks for F1 for example, so here's a quick translation of the settings parameters into human language (all the relevant settings are under "G-forces influence"):
First value is x-axis (sideways), second value is y-axis (up-down), and third value is z-axis (forward-backward).
Maximum offset: That's the one that actually says what it is.
Fast response multiplier: Essentially the body of the driver. All values are negative since the effect is meant to counter G-forces. Move towards zero-value to lessen the effects.
Fast response fading lag: How "heavy" the driver feels. How fat you are. The more %, the fatter.
Slow response gain: The amount of head tilt. This was a bit confusing in terms of negative and positive values. Again, adjust the Slow Response gain towards zero-value for less effect.
Slow response speed: The speed of your head tilt. I set the Z-value (acceleration/brake) low here because the gear shifts were crazy with any higher value. For less shaking when driving, lower the x-value (which is at 10 now) in increments of 1. This will also affect the amount of sideways tilt of the head. Counter this with "Slow response gain" increases in increments of 0.1 to regain a good balance.
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Installation guide:
Unzip the downloaded folder and drag and drop the file into the Content Manager window.
----------
Just shoot with your questions about the settings, as I feel like I've figured them out fairly well.
Race Cars: acstuff . ru / s / HUhpya
Road Cars: acstuff . ru / s / CxG6ej
Remove the spaces before and after the symbols in the URL's above. Content Manager will open and ask if you want to install the settings.
----------
With version 1.2 and later, only Neck FX settings are now affected. So no need to worry about all the other CSP settings. If you've done a lot of tweaking, always keep a backup before importing other settings.
----------
I trawled the internet for some explanation of these settings, but lacking in success I went ahead and spent way too much time both figuring it out and adjusting them to my liking. But I eventually found it quite realistic and immersive in the end.
The settings for direction alignment and looking towards apex etc. are disabled, so the effects are purely those of the G-forces. The default settings are set to simulate how the driver would actively move with the corners, while now you do that movement with your head yourself if you want to align your view horizontally with the track.
For some cars it's a bit too much, while for others it can be underwhelming. These settings look to find that middle ground where it suits most cars reasonably well. It needs a couple of tweaks for F1 for example, so here's a quick translation of the settings parameters into human language (all the relevant settings are under "G-forces influence"):
First value is x-axis (sideways), second value is y-axis (up-down), and third value is z-axis (forward-backward).
Maximum offset: That's the one that actually says what it is.
Fast response multiplier: Essentially the body of the driver. All values are negative since the effect is meant to counter G-forces. Move towards zero-value to lessen the effects.
Fast response fading lag: How "heavy" the driver feels. How fat you are. The more %, the fatter.
Slow response gain: The amount of head tilt. This was a bit confusing in terms of negative and positive values. Again, adjust the Slow Response gain towards zero-value for less effect.
Slow response speed: The speed of your head tilt. I set the Z-value (acceleration/brake) low here because the gear shifts were crazy with any higher value. For less shaking when driving, lower the x-value (which is at 10 now) in increments of 1. This will also affect the amount of sideways tilt of the head. Counter this with "Slow response gain" increases in increments of 0.1 to regain a good balance.
----------
Installation guide:
Unzip the downloaded folder and drag and drop the file into the Content Manager window.
----------
Just shoot with your questions about the settings, as I feel like I've figured them out fairly well.