Realistic settings for Neck FX

Realistic settings for Neck FX 1.3

Login or Register an account to download this content
Donate
Buy me a coffee via Paypal

Please support this modder with a small donation.

One click downloads for Content Manager:
Race Cars: acstuff . ru / s / HUhpya
Road Cars: acstuff . ru / s / CxG6ej

Remove the spaces before and after the symbols in the URL's above. Content Manager will open and ask if you want to install the settings.

----------

With version 1.2 and later, only Neck FX settings are now affected. So no need to worry about all the other CSP settings. If you've done a lot of tweaking, always keep a backup before importing other settings.

----------

I trawled the internet for some explanation of these settings, but lacking in success I went ahead and spent way too much time both figuring it out and adjusting them to my liking. But I eventually found it quite realistic and immersive in the end.

The settings for direction alignment and looking towards apex etc. are disabled, so the effects are purely those of the G-forces. The default settings are set to simulate how the driver would actively move with the corners, while now you do that movement with your head yourself if you want to align your view horizontally with the track.

For some cars it's a bit too much, while for others it can be underwhelming. These settings look to find that middle ground where it suits most cars reasonably well. It needs a couple of tweaks for F1 for example, so here's a quick translation of the settings parameters into human language (all the relevant settings are under "G-forces influence"):

First value is x-axis (sideways), second value is y-axis (up-down), and third value is z-axis (forward-backward).

Maximum offset: That's the one that actually says what it is.
Fast response multiplier: Essentially the body of the driver. All values are negative since the effect is meant to counter G-forces. Move towards zero-value to lessen the effects.
Fast response fading lag: How "heavy" the driver feels. How fat you are. The more %, the fatter.
Slow response gain: The amount of head tilt. This was a bit confusing in terms of negative and positive values. Again, adjust the Slow Response gain towards zero-value for less effect.
Slow response speed: The speed of your head tilt. I set the Z-value (acceleration/brake) low here because the gear shifts were crazy with any higher value. For less shaking when driving, lower the x-value (which is at 10 now) in increments of 1. This will also affect the amount of sideways tilt of the head. Counter this with "Slow response gain" increases in increments of 0.1 to regain a good balance.

----------

Installation guide:
Unzip the downloaded folder and drag and drop the file into the Content Manager window.

----------

Just shoot with your questions about the settings, as I feel like I've figured them out fairly well.

Latest updates

  1. Added settings for road cars

    There are now two setting files included: Neck FX for TrackIR (Race Car) This is the original...
  2. Updated to only affect Neck FX. Also, some additional minor tweaks.

    Just unzip, then drag and drop "Neck FX for TrackIR" into the Content Manager window. I've...
  3. Fine adjustments, tested with more cars

    Tested with medium-slow to fast cars, even better middle ground and fits even more cars.

Latest reviews

Doesn't work, i've downloaded it and also applied the settings through the links and they simply do not work. it also changes all ur csp settings.
I've been trying it for a couple of days and it's one of the few that doesn't move too much.
Good job!
The only thing I don't really like is the up/down movement of the head during an up/down climb, what setting should I change? I've already done some tests but without success
Whooahh! For the first few minutes it's strange, like being on a boat, but then.... the brain gets used to it and the spirit takes over! Brutal immersion and a sense of speed. Previously boring or slow cars come to life, you can't stop playing. Game changer. You're a genius dude! Thanks a lot!
Incredible, same sensations as in GTR2 now, total immersion :)))) I also added the look to apex and it's wonderful, it's a different game now, even if it adds a lot of difficulty by taking us out of our comfort zone, it's well worth it! Neck FX setup is a real jungle for many of us and you are opening up a path through it. Well done and thank you very much. Respect for your perseverance.
The settings for race cars and road cars are awesome! I really think they are the best I've tried so far! I'm continuing to experiment with more cars but so far so great! I think you have done a great job! thx
Just incredible immersion, where is my belt ;)
Really immersive but had to turn it off because it gave me motion sickness :(
Perfect!
Amazing job, so immersive
First 2 laps I was... eeeh I cannot see a thing I don't like it. 5 laps later, I was asking myself how I was driving all these hours without the head moving like this ! I love it !!

Thank you very much for this.
loving it!!!!! how do I donate???
D
DiscoJoe
Hey man, thank you so much! I didn't really consider it but I've added a donation button to the mod page now. Glad you're enjoying the G's.
Thanks for this. I really love now the G-Forces look's like. The acceleration, braking, the uneven road changes... all now have a different meaning giving a lot of immersion and realism while driving.

But those settings was a bit too much for me. So, i was playing around with "tilt with X G-force" and "tilt with Z G-force" and came up with subtler settings that preserves the immersion and the realism as long as find out a very subtle settings in direction alignment in velocity, steering and look ahead effect gain, didn't affect much the overall feeling.

Very good job m8!
Hi, I've downloaded your sourche adn I'm setting mi CM manually to not lost other paramethers.
One question, my Cm do not permit to me to change "velocitiy filtering speed" (you have it on 15%, mine is 5%), how about this change? How I can unlock it?
Thanks for all! :)
D
DiscoJoe
Hey, thanks for trying it out. The velocity filtering speed is inactive, changing that does nothing in these settings. Only the settings under "G-forces influence". The only other setting that is active is the "Tilt with G-forces" where you set a percentage for x and z axis a bit further up.
Thanks for taking the time to make this! A while ago I tried to play around with the Neck FX page and gave up because I couldn't get the right settings going.

Once I got used to it over a few laps judging my speed and grip became really intuitive and enjoyable. Outside of VR you can only really rely on force feedback and tire sound, plus experience with the car, and maybe a g-meter app. I spent about six hours hotlapping with various road and GT cars and, driving on the edge, I made way less mistakes than I normally do. I drove with the UI hidden most of the time (unless I wanted to check on tires or laptimes) and the difference in immersion and sense of speed is significant.

The only real issue is with Content Manager. Importing the settings doesn't just overwrite the Neck FX settings, but all CSP settings (which were returned to default). I don't mind going through all of my settings to get them back to where I want to but it's something to keep in mind. Maybe providing a screenshot of the settings in the mod description in addition to the settings file itself would be a good idea.
D
DiscoJoe
Damn, I wasn't aware it did that. I thought it was just for the Neck FX. I'm adding a disclaimer to the text.

I know there's an option to get a link for the settings, but I'm not able to post it in the description. Maybe I can put the link in a .txt file in the zip.

Thanks for the 5 stars! I 100% agree with you in that you make a lot less mistakes. Feels like crashing will be a lot more detrimental in a way. And accelerating is a thrill, feels dangerous. Straights aren't just a pause anymore, I'm kind of looking forward to the acceleration and the little head tilt backwards.

I'm working on a new setting for road cars. I did a couple of laps in the '93 Audi RS2, and it was actually fun to do a whole lap around the schleife in it. But I'll look for ways to only install the Neck FX settings.
I tried this not expecting much but after driving a bit this is definitely one of my favorite mods for assetto corsa!! I never really gave neckfx much of a thought but when I saw this mod I wanted to give it a go. This mod makes driving so much more immersive as it gives another layer to the driving with g forces. Being able to actually see the effect turns have on your vision with the neck turning as you go around the corner and your head fall forward with breaking makes the cars feel so much more alive. Some corners are harder to get right with the camera moving around so it may not be ideal for players who want absolute perfect laps but for players who care more about an immersive experience this may be perfect! Now I think many people may have different perspectives on how the head should move so the default settings are not for everyone but with some tweaking you can make it how you want. I am not quite sure how to reduce vibrations though. Overall this mod has added a lot more life to driving which has increased the amount of fun I have with assetto corsa!
D
DiscoJoe
That's great to hear, it honestly makes me happy to hear that these settings have improved the experience for other AC-ers as well.

You could maybe check the "High speed shaking" in Settings > Assetto Corsa > View & UI. I messed around with those settings a long time ago, and I couldn't understand why everything was shaking no matter what I did with Neck FX. Turned out I had High speed shaking on 200%.

If that's already at 100%, you could try to lower the "Fast response multiplier" second value (y-value for up and down) towards zero, as that's the body bounce setting.

If that's not it either, you could up the "Fast response fading lag" to 85% or higher. The default value there is 98%, it just overall slows down body movements a bit.

Let me know what you figure out!
Really good settings ! Just some little changes, for example the G forces head when i turn left or right is too high for me
D
DiscoJoe
Thanks! I'd suggest decreasing the first value in "Slow response gain" towards zero with 0.1 increments then.

I find it depends on the car often. Ferrari LaFerrari is for example really quite subtle with these settings, while, say, the F40 is much more intense. I've tried some GT3 cars where one seems totally stiff while in the the other the head was just bouncing around. Do you remember what car(s) you tested with?

Latest News

Author
DiscoJoe
Downloads
20,230
File size
800 bytes
Views
101,600
First release
Last update
User rating
4.63 star(s) 16 ratings

What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


Results are only viewable after voting.
Back
Top