Read the last update if something looks wrong in SOL WeatherFX
Working on right now 28/03/2019
Special Thanks to Kelnor and x4fab (discord) to help me to figured out how to soft headlights + track lights and people from shader group to help me to improve my work,
Want to thanks x4fab again now because of SSAO implementation to the engine, you need to know that to use the SSAO function you'll need the Latest Custom Shader Lights mod Obligatory.
This still a W.i.P function and it may have glitchs-bugs-artifacts-fps drops- etc... any thing you found, sent it to me and i'll try to work on it. Thanks.
SSAO ON#OFF Comparison
Tutorial - How to take screenshots in AC
Sol v1.4.8 InmersiveI accept critics, so if you can rate-download and tell me what i need to improve, i'll be glad to help and update the Filter!
Sol v1.4.2 Inmersive
Sol v1.4.1 Inmersive
View attachment 287150
SOL Preset + SOL weatherFX + SSAO
View attachment 287096 View attachment 287097
VividHC + Night v1.2.0
View attachment 283637 View attachment 283639 View attachment 283636
This is a Work In Progress, so it will have Updates
My Monitor Brightness: 100%
My Monitor Contrast: 32%
My In-Game Settings: (High-Med Optimized)
Saturation: 85-93% (85% in screens) (100% on 9.5v)
(Users ask for my settings to avoid the flickering with [FEEDBACK[ so why not to share with everyone?, here it is my Settings in Content Manager, same as Screenshots)
GTX750Ti Msi OC + Phenom II x4 955 B.E 3.2Ghz + 8GB DDR3 1333Mhz Kingstone
If you have a weak PC than mine, i recomend to you to disable:
Motion Blur / Depth Of Field / Heat Shimmering / MSAA / Reflections: Rendering Frecuency -> STATIC.
You'll have a great FPS boost for the GPU without to many changes in-game graphics overall
How to Install
Instructions inside the .rar -Instruction.txt-
No - Sol Weather ppfilter versionFix: "Inmersive_ACC_Final_FlickeringFix.ini" is the base filter without [FEEDBACK] enable (or if you're using the dark version, just open the .ini and disable [FEEDBACK]
Common issues: SHADOW - CLOUD FLICKER
Game to bright? Ok: I recently added a new ".ini" file, called "Inmersive_ACC_Final_Dark.ini", with lower brightness-gamma-contrast settings to make the clouds and whites less bright.
Tip: Changing in-game brightness with "AV Pag - Re Pag" buttons can help, when Exposure go below 50% you'll notice a little change, maybe this can fix your brightness problem, if not.. just leave it at 100% and i'll try to fix it by the .ini file.
Game to Dark? Ok then:
If you want to make brighter the darker areas and shadows, open the .ini preset you want to modify and change the line under [TONEMAPPING] - "GAMMA=0.30" (vivid preset value) to something higher, this will change every single shadow (the darkest it can get), remember that GAMMA will affect lightning too, so if you want to make this equilibrate, while you add Gamma, down the same amount (or a bit less) of "BRIGHTNESS=0.43" under line [COLOR] (at the bottom of the .ini).
If you want to disable the VIGNETTE effect, open the .ini file and search for [VIGNETTING] and edit the line: STRENGTH="0.2" to "0"
Inside car Leds bloom (Also affect sunlight)
Thanks to @mathdels for tweak the filter to achieve a better experience if you have problems with the bloom inside the car (Steering Wheel leds, and other luminance stuff inside the car). Adjust this lines under [GLARE]:
SHAPE_BLOOM_LUMINANCE=7 (affect sunlight and lights overall + reflections)
Sunlight Fix only (if it is to bright for you)
To fix this go to the .ini file and search the category [GLARE], now you have different options, the line LUMINANCE=0.08 will modify every single light strengh (from kunoz engine) below that you have SHAPE_BLOOM_LUMINANCE=7 (this one will modify the intensity of this light, the sun and reflections of this) and then SHAPE_BLOOM_DISPERSION=0.0001 (higher the value, less dispersion and more sharper to the image/object this will be, so higher number is less BLOOM)
How ACC filter works? some people ask me why i upload to many presets, the real thing is... to give you the opportunity to pick the one you like and you'll use.
ACC filter Final = 3 filters
Final -> Main filter
Final -> Dark (for VR)
Final FlickerFix -> people with flicker problems
Acc final VIVID = 2 filters
Vivid.ini -> Main vivid filter (blue-tint)
VividTweak.ini -> Remove blue tint + fix problems for VR
Night = 2 filters
v1 -> main filter (first one, some people love it)
v3 -> 60% different one, keep the v1 for people that enjoy more the old one
If you're getting blind only by Sunlight i recommend to change GLARE settings to a lower value in AssettoCorsa settings, Maximum have an incredible amount of Glare, specially on Sunlight. Medium is almost OFF (you'll not get blind), maybe the sweetspot for you will be High.
Copyright © 10-07-2018 by / @el_mattpro
All rights reserved. No part of this publication Name or Content may be modify (only for personal usage) or distributed, or transmitted in any form or by any means, including recording, external apps, or other electronic or mechanical methods, without the prior written permission of the publisher, except in the case of brief quotations embodied in critical reviews and certain other noncommercial uses permitted by copyright law.
I do not allowe the use of the name "Inmersive ACC Style" to be used in other filters in RaceDepartment for the game Assetto Corsa made by Kunos Simulazione.
For permission requests, write to the publisher: @el_mattpro, at the address below.
Inmersive Filter - AC.Competizione + SOL + SSAO v2.0
This is a filter i made by myself trying to make AC looks like ACC