AI TRAFFIC - for Pacific Coast (0.95)

AI TRAFFIC - for Pacific Coast (0.95) 0.85

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Hey Guys, im no realy sure how to setup Ai trafic, i chose the full loop, went on trackday, chose my cars, and then the game crashes with the error ai spine missing or broken. Thanks
dude i cant see the ai trafic nice map but the ai not working please help
Needs pit_lane.ai file to work. Copy/paste the one from "north" layout and it's fine. Awesome traffic.
Map looks good but crashes when i want to add traffic. Im using CM btw
If heard u would need to change the AI speed so they only drive 60mph or something like that
Phoenix77
Phoenix77
Thanks, The best way is...

Create a Custom Championship...
1. Pick the PCH - Traffic Loop North
2. Pick your own car... Ferrari, Lamborghini, Porsche etc.
3. Pick slower cars... Like... Mazda Miata, Abarth 500, Alfa Giulietta, Audi S1... As the AI

4. Go to the handicap section...
Add 200kg ballast and 100% restrictor, to the 1st car.
Move your mouse under the Red number 1... Click on the = sign when it appears... It then adds that handicap to all cars...
Remove the handicap from your own car.

5. Save the Championship when you get it how you want...

Click Compete button...

Drop the AI to 80%, Aggression to 0%
Start Engine... Skip session to the "Race"

Overtake some cars
Great job, men!!!! thanks!!
It seems to work well, though there were a lot of retirements early on. i did have the aggression on 100% though. the cars stay in their lane for the most part, but i did see two cars hit head on when neither were passing anyone. also saw a bunch of cars sitting on the side of the road, in ditches, up on hills, even one way down the cliff by the ocean. not sure if that's intended. overall, great work! some minor tweaks and im sure itll be perfect.
Phoenix77
Phoenix77
Cheers for the feedback mate... Did you do quick race or race weekend? Quick race will give you a better chance of them keeping going. also lowering the AI to 80% might help?
and agression at 100% is possibly not a good idea.

Might be an idea to try a custom championship...
Then you can add some extra weight to the cars to slow them down more in the handicap section.

It's a shame that Kunos couldn't up the max added weight,
up to a much higher weight than 250kg... say 2000kg that could make the AI stick to more realistic road speeds.

That sounds hilarious though... That is not intended...
I let the AI do 4 laps...
Out of 25 starts... 22 were still going after 4 laps.

It probably depends what cars you give the AI to drive.
and how many AI cars you choose to drive against.
Just saw an RX-7 overtake a Mini on a bridge, that'll give you a good fine in my country ahah Good mod, you can tell it is on early stages but it's getting there and it's the only reason I give 4 stars. Other than that, a replay cam would be an amazing addition ;)
Phoenix77
Phoenix77
Nice one, thanks for the feedback...
The AI edges need sorting, after the more important work on Pacific is done.
The main track will always be my main priority...
This is just a case of it had to be done ages ago :)
It might be wise to stick to just official kunos cars until this is more sorted.

Cameras will be coming, again.. it has to be done :)
is there a way to add more AI cars i our way, i only meet A cars in the other side......
Phoenix77
Phoenix77
Thanks for the rating Thierry.

It all depends what start position you choose... as all the start boxes are spread across the road... approx there should be a car every km... I've had to limit the amount of AI for 2 reasons...
1. CPU usage
2. To give the AI space... If they close up on the car in front
they will blindly overtake causing accidents. If the AI get stuck in an accident this seems to increase CPU usage even further.

Assetto wasn't made to do traffic, and as such the AI aren't looking ahead for oncoming traffic, as you don't have oncoming cars on a race track.

When I combine these addon layouts into the main track download.. I will be adding a speed limit of 80 - 90mph to the cars which will help improve things. But there will always be a limit to what can be done.
This is getting better and better, thank you, the addition of the little barrier is a nice touch. A must in AC
Phoenix77
Phoenix77
Glad you're liking it mate :) Pick similar performing cars for best results.
And glad you like the road closed barriers.
Thanks Cote
Each day better. Fantastic!!! Ole!!!
Phoenix77
Phoenix77
Cheers, glad you're liking it mate :) Thanks for the rating!
Excellent, thank you :)
Thank you very much.
Phoenix77
Phoenix77
No worries, I hope the AI behave themselves the best they can :)
Works very well, adds a new dimension to driving on this excellent track. A must mod to add when in the mood to drive a road car.
Phoenix77
Phoenix77
Thanks mate, really glad it works well for you :)
There can be some random... incidents.... but sometimes even they add to the experience... Sometimes they're extremely comical too :D
Thanks for the review and feel free to comment in the support section about what cars work well... and settings that keep the traffic moving.
Hope the AI traffic contunue to behave well.
Amazin road, is there any way of playing this in multiplayer with AI?
Phoenix77
Phoenix77
Thanks... Unfortunately there isn't a way... would be cool if there was though. The only way to have a race through traffic would be to spread the word about any server and get enough people in it, to act as regular traffic. The Freeroam layout that comes with this addon has 50 pit boxes spread all along the road for this reason.
thank you very much.
Much needed and well done! Thank you!
doesnt works used trackday setting and it crashes :/
Phoenix77
Phoenix77
Not sure why that would be... These are only for Pacific Coast 0.95. Make sure you delete any existing pacific_coast folder before installing 0.95... And I'd recommend you only use quick race (as the AI start off nicely spaced out, which will limit their blind overtaking attempts)

On the next Pacific Coast update... I will be combining all the layouts into the main download... and limiting the AI to a maximum of around 85mph.
Cheers, but why did you make it only halfway?
Phoenix77
Phoenix77
Thanks Capitan,

I'm only testing at the moment, refining things... So that I don't drive 46km's on the full loop... only to find out something doesn't work and then have to re-do it all again... Bearing in mind it takes 20 minutes for a full "lap" and then a further 30 - 40 minutes for the AI line to save. It will be slightly shorter on the South Loop, but still... Loads of time.

At least it's not like the North and South "race" AI lines where I have to record a flat out, clean, consistent line for 23km's :D

Eventually there will be 3 layouts, North, South and Full
But I haven't got the time spare to do them all at the moment mate. A project the size of Pacific Coast is going to take time.
These AI lines are not my top priority atm... The actual track is :)

This is just an early version so people can test it out.

I've also tried to use Esotics AI tool for the edges and for some reason it doesn't define the edges properly atm.
Not sure how I missed this up to now. awesome place for traffic, before I knew it been on it for 3 hr. amazing work man !
Phoenix77
Phoenix77
Thanks, really glad you're enjoying it mate.
Cheers for the rating :)

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