AI TRAFFIC - for Pacific Coast (0.95)

AI TRAFFIC - for Pacific Coast (0.95) 0.85

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Note: these are only the extra layout files. You need to install the track 1st - Pacific Coast (0.95)
I'll more than likely include all of these layouts in with the next track update, depending on how large the next update becomes. I've released them early so you can try them out.
Screenshot_acura_nsx_s1_pacific_coast_4-10-117-14-38-59.jpg

Now Includes 6 layouts:
PCH - Traffic Loop North (20km 18AI)
PCH - Traffic Loop South (26km 24AI)
PCH - Traffic Loop Full (46km 43AI)


PCH - Mansion Downhill (3km / 8 Pits)
PCH - Mansion Hillclimb (3km / 8 Pits)

PCH - Freeroam
(50 pits / No AI line or Cams)
(With pit number / location list, for choosing server car placements. Find it in the freeroam folder)

PCH - Traffic Loop North
Here's a great, safe example of driving on the North Loop from Mike at SimRacing604.
It's also great that Mike lives not too far from the PCH. Cheers Mike :)
PCH - Traffic Loop South
Here's an entertaining but dangerous example of driving on the South Loop. Thanks to Toma Avianda for the cool video :D
These layouts are only to be used with Pacific Coast v0.95
For the AI I'd recommend picking similar performance cars, to limit their overtaking and having accidents. The AI are effectively blind to oncoming traffic, they cannot see anything. Assetto Corsa wasn't made to do this, so it will probably never be perfect.
I'd also recommend lowering AI, Aggression & variation to their minimum values.

Drive safely and be careful when and where you overtake ;)

North Loop Point A & B
Screenshot_acura_nsx_s1_pacific_coast_8-10-117-15-13-28.jpg Screenshot_acura_nsx_s1_pacific_coast_8-10-117-15-12-21.jpg

South Loop Point A & B
Screenshot_acura_nsx_s1_pacific_coast_8-10-117-15-7-14.jpg Screenshot_acura_nsx_s1_pacific_coast_8-10-117-15-9-0.jpg

Screenshot_a3dr_ferrari_512tr_pacific_coast_25-9-117-6-39-1.jpg


Install
Extract to a temp directory....
Then copy these files...
files.jpg

Into your pacific_coast folder.
If you have an earlier version just overwrite...

How to remove "Wrong Way" Sign & Remove "Pit Crew"...
wrong_way_sign_1.jpg

If you want to remove the "wrong way" sign from popping up when you're on the opposite side of the highway... Download this small mod from Gamer19
DOWNLOAD NO WRONG WAY SIGN

Remove Pit Crew
Before & After
Screenshot_ks_ford_mustang_2015_pacific_coast_12-10-117-10-8-7.jpg Screenshot_ks_ford_mustang_2015_pacific_coast_12-10-117-10-16-33.jpg
Go to your assettocorsa\content\objects3D folder...
Create a BACKUP folder...
Move pitcrew.kn5 into the BACKUP folder
And the pit crew are gone...

To return the pitcrew to normal... Move pitcrew.kn5 back to the assettocorsa\content\objects3D folder... To avoid potential online mismatches.
Thanks to schrep1964 and Matyeah for this tip :thumbsup:

Special thanks goes to the people who've taken time to leave a review / rating, and therefore appreciate my work, and the time that's gone into this. Enjoy your drive along the coast :)

One final note: If you host any dedicated servers on the North, South or Mansion Free Roam layouts... and have these extra layouts on the server. People trying to connect may get mismatches unless they also have the AI Traffic layouts installed.
Author
Phoenix77
File size
8.4 MB
Downloads
11,676
Views
22,385
First release
Last update
Rating
4.70 star(s) 20 ratings

More resources from Phoenix77

Latest updates

  1. Added - Traffic Loop Full - 2 x Mansion Layouts - New online server layout

    Now includes: PCH - Traffic Loop North (20km, 18AI) PCH - Traffic Loop South (26km, 24AI) PCH -...
  2. Added AI Traffic South Loop layout...

    Tweaked the North Loops starting points... this has meant limiting the AI to 18... (1 AI per km)...
  3. Better AI line so they don't hit the gas station.

    The AI smoothly make their way around the gas station now... I chose 32 Abarth 500's let them...

Latest reviews

Hey Guys, im no realy sure how to setup Ai trafic, i chose the full loop, went on trackday, chose my cars, and then the game crashes with the error ai spine missing or broken. Thanks
Map looks good but crashes when i want to add traffic. Im using CM btw
Needs pit_lane.ai file to work. Copy/paste the one from "north" layout and it's fine. Awesome traffic.
dude i cant see the ai trafic nice map but the ai not working please help
Much needed and well done! Thank you!
doesnt works used trackday setting and it crashes :/
Phoenix77
Phoenix77
Not sure why that would be... These are only for Pacific Coast 0.95. Make sure you delete any existing pacific_coast folder before installing 0.95... And I'd recommend you only use quick race (as the AI start off nicely spaced out, which will limit their blind overtaking attempts)

On the next Pacific Coast update... I will be combining all the layouts into the main download... and limiting the AI to a maximum of around 85mph.
Amazin road, is there any way of playing this in multiplayer with AI?
Phoenix77
Phoenix77
Thanks... Unfortunately there isn't a way... would be cool if there was though. The only way to have a race through traffic would be to spread the word about any server and get enough people in it, to act as regular traffic. The Freeroam layout that comes with this addon has 50 pit boxes spread all along the road for this reason.
tnx, this is meaning of life :D
Phoenix77
Phoenix77
No worries... I was aiming for making it entertaining.
So meaning of life was far more than I was aiming for lol :D
Thanks for the review.
is there a way to add more AI cars i our way, i only meet A cars in the other side......
Phoenix77
Phoenix77
Thanks for the rating Thierry.

It all depends what start position you choose... as all the start boxes are spread across the road... approx there should be a car every km... I've had to limit the amount of AI for 2 reasons...
1. CPU usage
2. To give the AI space... If they close up on the car in front
they will blindly overtake causing accidents. If the AI get stuck in an accident this seems to increase CPU usage even further.

Assetto wasn't made to do traffic, and as such the AI aren't looking ahead for oncoming traffic, as you don't have oncoming cars on a race track.

When I combine these addon layouts into the main track download.. I will be adding a speed limit of 80 - 90mph to the cars which will help improve things. But there will always be a limit to what can be done.
Dunke
Phoenix77
Phoenix77
Thanks RasFafa, I'm not sure what that means... But thanks for the rating :)
Not sure how I missed this up to now. awesome place for traffic, before I knew it been on it for 3 hr. amazing work man !
Phoenix77
Phoenix77
Thanks, really glad you're enjoying it mate.
Cheers for the rating :)
Each day better. Fantastic!!! Ole!!!
Phoenix77
Phoenix77
Cheers, glad you're liking it mate :) Thanks for the rating!
This is getting better and better, thank you, the addition of the little barrier is a nice touch. A must in AC
Phoenix77
Phoenix77
Glad you're liking it mate :) Pick similar performing cars for best results.
And glad you like the road closed barriers.
Thanks Cote
Thank you very much.
Phoenix77
Phoenix77
No worries, I hope the AI behave themselves the best they can :)
Cheers, but why did you make it only halfway?
Phoenix77
Phoenix77
Thanks Capitan,

I'm only testing at the moment, refining things... So that I don't drive 46km's on the full loop... only to find out something doesn't work and then have to re-do it all again... Bearing in mind it takes 20 minutes for a full "lap" and then a further 30 - 40 minutes for the AI line to save. It will be slightly shorter on the South Loop, but still... Loads of time.

At least it's not like the North and South "race" AI lines where I have to record a flat out, clean, consistent line for 23km's :D

Eventually there will be 3 layouts, North, South and Full
But I haven't got the time spare to do them all at the moment mate. A project the size of Pacific Coast is going to take time.
These AI lines are not my top priority atm... The actual track is :)

This is just an early version so people can test it out.

I've also tried to use Esotics AI tool for the edges and for some reason it doesn't define the edges properly atm.
If heard u would need to change the AI speed so they only drive 60mph or something like that
Phoenix77
Phoenix77
Thanks, The best way is...

Create a Custom Championship...
1. Pick the PCH - Traffic Loop North
2. Pick your own car... Ferrari, Lamborghini, Porsche etc.
3. Pick slower cars... Like... Mazda Miata, Abarth 500, Alfa Giulietta, Audi S1... As the AI

4. Go to the handicap section...
Add 200kg ballast and 100% restrictor, to the 1st car.
Move your mouse under the Red number 1... Click on the = sign when it appears... It then adds that handicap to all cars...
Remove the handicap from your own car.

5. Save the Championship when you get it how you want...

Click Compete button...

Drop the AI to 80%, Aggression to 0%
Start Engine... Skip session to the "Race"

Overtake some cars
Works very well, adds a new dimension to driving on this excellent track. A must mod to add when in the mood to drive a road car.
Phoenix77
Phoenix77
Thanks mate, really glad it works well for you :)
There can be some random... incidents.... but sometimes even they add to the experience... Sometimes they're extremely comical too :D
Thanks for the review and feel free to comment in the support section about what cars work well... and settings that keep the traffic moving.
Hope the AI traffic contunue to behave well.
Just saw an RX-7 overtake a Mini on a bridge, that'll give you a good fine in my country ahah Good mod, you can tell it is on early stages but it's getting there and it's the only reason I give 4 stars. Other than that, a replay cam would be an amazing addition ;)
Phoenix77
Phoenix77
Nice one, thanks for the feedback...
The AI edges need sorting, after the more important work on Pacific is done.
The main track will always be my main priority...
This is just a case of it had to be done ages ago :)
It might be wise to stick to just official kunos cars until this is more sorted.

Cameras will be coming, again.. it has to be done :)
It seems to work well, though there were a lot of retirements early on. i did have the aggression on 100% though. the cars stay in their lane for the most part, but i did see two cars hit head on when neither were passing anyone. also saw a bunch of cars sitting on the side of the road, in ditches, up on hills, even one way down the cliff by the ocean. not sure if that's intended. overall, great work! some minor tweaks and im sure itll be perfect.
Phoenix77
Phoenix77
Cheers for the feedback mate... Did you do quick race or race weekend? Quick race will give you a better chance of them keeping going. also lowering the AI to 80% might help?
and agression at 100% is possibly not a good idea.

Might be an idea to try a custom championship...
Then you can add some extra weight to the cars to slow them down more in the handicap section.

It's a shame that Kunos couldn't up the max added weight,
up to a much higher weight than 250kg... say 2000kg that could make the AI stick to more realistic road speeds.

That sounds hilarious though... That is not intended...
I let the AI do 4 laps...
Out of 25 starts... 22 were still going after 4 laps.

It probably depends what cars you give the AI to drive.
and how many AI cars you choose to drive against.