Adjusted brake values for Moto2. Hybrid of Giovaneveterano and my previous mod. Bike now has some rear brakes but yet is still very much "alive". Incorrect downshifting will result in crashing. This Mod should ONLY be used when riding in the Moto2 class.
Minor but important MotoGP, Moto2 and Moto3 team performances adjustments. Now reflecting all classes, especially Moto3 quite realistically. Ambrogio, Red Bull Husqvarna, Ongetta Rivacold, Saxo-Print, Go&Fun are all capable of winning races now. Just like in real life.
You need all 3 files provided. DB_TEAMS.BML and DB_PILOTS.BML for the CONTENT.MIX file as well as the DATA.MIX for your main MotoGP folder.
1. Backup your data.mix in your main MOTOGP 14 folder and overwrite it with mine.
2. Backup your content.mix in MOTOGP 14/DLC/DLC01/
a) Unpack that same content.mix via mixfile remixer to your desktop.
b) Overwrite db_teams.bml and db_pilots.bml in CONTENT/DATA/DB/
c) Create the new content.mix with mixfile remixer by selecting CREATE NEW MIX FILE tab. Be sure to select SBK-X/V8 as Mixfile Format at the bottom left and then select the content.mix in MOTOGP 14/DLC/DLC01folder and overwrite when asked.
** Adjusted MotoGP, Moto2 and Moto3 Physics such as lean instability, brake settings, looser rear under braking (utilizing some of Giovaneveterano's settings, it is now a combination of mine and his) Below are the final standings of a test season in Moto2, just 3 laps each race, but as usual, highest difficulty and realism. Zarco crashed twice and had one mechanical DNF so he lost a bunch of spots. I'd say that is quite realistic and so are these final standings. quite happy with this.
** Adjusted riders in Moto2 and Moto3 as well as Moto3, Moto2 and MotoGP bike performances. **
** Adjusted Bike Physics for all three classes (Moto3, Moto2, MotoGP)
** Adjusted Individual A.I. Riders Performances for qualifying and race + corrected behavior for all three classes Moto3, Moto2, MotoGP (reflects quite realistically the current authentic 2014 season standings)
Each race has its own characteristics and is different from the next, however.
Obviously incidents occur, so keep that in mind, too.
** Adjusted Bike Power / Reliabilty values for all three classes (Moto3, Moto2, MotoGP)
The CONTENT.MIX file is necessary for this mod to work properly. Certain Moto2 and Moto3 adjustments had to be altered in the DLC department, so for them to take effect in the game make sure you use both files, content.mix and data.mix. Installation instructions below.
<Mod Edit: Links Removed>
*** IMPORTANT NOTE *** IMPORTANT NOTE ***
THIS PATCH DOES NOT FIX THE 4 SECOND BUG THAT EXISTS ON CERTAIN TRACKS. USE GIOVANEVETERANO'S data.mix file with the 4 SECOND FIX then overwrite A.I.Drivers.BML, db teams, db pilots and physics files. Use MixFileRemixer for that option.
The Game Settings are as follows:
- Difficulty: REALISTIC
- Physics: PRO
- Manual shifting
- Auto-Tuck in (only automated function)
- Separate, realistic braking
- No Trajectory line
- ALL flags, penalties, damage and rules set to MAX
- Weather set to RANDOM
- Race Distance 35% minimum...mostly set to 50%
1. Backup original DATA.MIX file
2. Backup original CONTENT.MIX file
3. Overwrite DATA.MIX in your main MotoGP 14 folder:
4. Place the CONTENT.MIX in thisfolder:
Here are only some screenshots where you can see the difference in all 3 classes. Notice how tight Moto3 now is just like in real life and riders such as Masbou, etc. have been altered to reflect accurate performances.
View attachment 65898 View attachment 65899 View attachment 65900 View attachment 65901 View attachment 65902 View attachment 65903 View attachment 65904 View attachment 65906 View attachment 65907 View attachment 65908
2014 Ultimate A.I. Physics + Performance Mod 1.4
***Accurate, real life 2014 season results***