how does it work reduced mechanic
Please follow the posting instructions on the overview page....why don't people read? Seriously...it's my 2012 mod discussion all over againCan you make Ai 1.5 second faster on race and qualy on Legend difficulty? It's too easy, it gets anoying. I just got pole by 1,2 sec on a mclaren on abu dhabi. Also won by 7.5 sec over vettel! I want to be at least 1 second off pace in a mclaren-ferrari, and 2 sec off in an other team.
I have found this in your states.bin:
"Ver1.6(F2013 P1) by Winner".
You are using my mod yet you never ask my permission and did not make any reference (Btw, I also gave you help on the conversion of xml to bin).
My good impression of you is totally destroyed.
Liar ! Use other people's mod so didn't even know what is inside.Sorry I forgot, yes I did enable the debugging menu. I've added details on the overview page
Thanks for the details, and you seemed exacerbated so I figured this was an ongoing issue across multiple tracks for you.
Now that I have the info I need, the issue is clear:
ABS and Traction Control drastically reduce tyre wear. As well, Monaco and Montreal are low tyre wear tracks. CM coded them that way, and so did I with my new tyre wear model. Lastly, a 25% distance race at those tracks means your scheduled pitstop strategy brings you in before those tyres would have been worn if you were doing a 50% or 100% distance race. For instance with Monaco on a 50% distance race, you're told to stop on lap 11. With a 25% race, the race is only 20 laps long. So could you stay out on the Super Softs until lap 11/20? Sure, but then your hard compound tyres aren't being used effectively. The engineers realize this, so they bring you in on lap 8 or so in a 25% race at Monaco. So that, coupled with ABS and TCS, and no wonder you don't see any tyre wear. I'd expect to see the same thing with the vanilla game.
I myself have been testing some issues with Shanghai. The tyre wear there with no assists is so high I've started to have to use medium traction control just to keep the AI in sight during 50% races. So trust me, I've coded for tyre wear and it's using the same tyre longevity values CM used, with slightly modified team wear rates. I've just created more levels of track wear. There's only 3 by default, I've enabled 9, which gives me more flexibility to me more specific with tyre wear for each track. Good examples of this are Hungary and China. With the default game, tyre wear is incredibly high at these tracks to the point where you can't keep up with the AI after a few laps.
I'm rambling...the point is that tyre wear is enabled, but you're setting yourself up to not see much of it
hi could some one help is please im trying to do a fresh install of the game on steam to get rid of the mods but wen i do a fresh install the mods are still there and is any one else haveing daft quali times like in q1 the was a 12 sec gap from 1st to last and in q3 a 6 sec gap from 1st to 10 th and how do u get the game to play on full screen cause it used to then now it just stays on window mode
cheersYou mean when you start your game it stays on window mode ? I have exactly the same problem, don't know how to fix it permanently but just use Alt+Enter it will switch to full screen
Plus some files won't be erased when you uninstall with Steam, especially mods because they are not recognized as original files. Just uninstall with steam, then go to the game directory and delete manually the files corresponding to the mods. Then reinstall your game - just be careful not to delete some config/or save files.
I have found this in your states.bin:
"Ver1.6(F2013 P1) by Winner".
You are using my mod yet you never ask my permission and did not make any reference (Btw, I also gave you help on the conversion of xml to bin).
My good impression of you is totally destroyed.