well, since we're talking a tracks for a bit ( and that's still something that AC is lacking quite a bit )
I'm gonna share mine .... I wanted to keep in secret, until it's more polished, but I guess time to share it, ...perhaps I could get someone to help me out, since it's really long process
especially my biggest help would be someone who can take some more reference photos for me
it's Czech racetrack ( obivously) called
Automotodrom Most, it has really nice flow to it, kinda like Magione but bit faster and I personally like it more
still waaaaayy long to go on this one
initially this was meant to be a upgrade conversion of the RF2 version of the track ( for which I got the permission from the original author) , but then someone told me about a way to get Aerial scan data, which should help with overall accuracy quite a bit ! ... and since it would have been nightmare to shape/deform the original track to match the scan, I decided to do it from scratch
currently I'm using some of the RF2 objects as placeholders, but in the end all will be replaced by me
the main texture is from the good old friend Googlemaps, and it will serve as a guide for where surfaces are, when doing a texturing on this one
it's amazing to have this as starting point though, the scan + aerial photo texture
I really really hope to finish this, but it won't be anytime soon.
I know I already abbandoned the Brno racetrack that I was working on, but unlike most, I didn't have the aeiral scan of it, which makes this so much more likely to be done properly, since I really strive for maximum accuracy
this was the original converted track after some some initial upgrades/cleanups, .. before I go the scan ( after which I decided that I have to re-build, to make myself happy )