Experimenting with sand/graveltrap physics and textures. This is what it's going to look like for now, while I continue to fix the land diffuse colors and move on to the transitions.
Traps are in 2-steps, so too far into the gravel will almost stop the car, though it's still possible to get out. This is not and endurance-track, therefore it's a fun addition that you can get rather stuck in the sand if being too careless.
(car is parked on the first image, therefore no particles...)
Traps are in 2-steps, so too far into the gravel will almost stop the car, though it's still possible to get out. This is not and endurance-track, therefore it's a fun addition that you can get rather stuck in the sand if being too careless.
(car is parked on the first image, therefore no particles...)