BMW M6 GT3
2_2_M6GT3_v3.jpg.resource.1441961022756.jpg


BMW%20M6%20GT3_Header_V2.jpg.resource.1441972366643.jpg

http://www.bmw-motorsport.com/de/fahrzeuge/bmw-m6-gt3.html
 
Hello guys.
Would someone make the Autódromo Internacional de Curitiba? This track is being sold and probably in June 2016 and this track no longer exist in real life. It is present in Race 07 and the Stock Car Extreme, but it would be really cool this track is present in Assetto Corsa.
If you need information, let me know.
 
Hi, I'd like an app just like "pedals" but with larger bars. Clutch, throttle and brake values, maybe 2-300 px height (so that you can more or less tell what's going on with peripheral vision), with 10px width bars, same colors as in "pedals". I had a look at gMeter.py but wasn't able to get something done and I can't find a simple code to get started... Thanks :)

EDIT: created the app, to install go to \Steam\steamapps\common\assettocorsa\apps\python and create a new folder \vPedals; create a new file named vPedals.py and paste the code below (make sure you add TABs if the app is not found in AC); activate app in AC.

Code:
import sys
import ac
import acsys

pedals_cnt = 2
bar_width = 65
bar_height = 200
appWindow = False

def acMain(ac_version):
    global appWindow, txt_thr
  
    appWindow = ac.newApp('vPedals')
    ac.setSize(appWindow, (bar_width*pedals_cnt)+1, bar_height+46)
    ac.addRenderCallback(appWindow, onFormRender)
    _updateApp()
  
    return 'vPedals'


def acUpdate(deltaT):
    _updateApp()


def onFormRender(deltaT):
    global txt_thr
  
    val_clc = ac.getCarState(0, acsys.CS.Clutch)
    val_brk = ac.getCarState(0, acsys.CS.Brake)
    val_thr = ac.getCarState(0, acsys.CS.Gas)
    #drawClutch(val_clc)
    drawBrake(val_brk)
    drawThrottle(val_thr)


def drawClutch(x):
    global bar_width, bar_height
  
    ac.glColor4f(0, 0, 255, 1)
    ac.glQuad(0*bar_width, 40, bar_width, (bar_height*x)+5)


def drawBrake(x):
    global bar_width, bar_height
  
    ac.glColor4f(255, 0, 0, 1)
    ac.glQuad(0*bar_width, 40, bar_width, (bar_height*x)+5)


def drawThrottle(x):
    global bar_width, bar_height
  
    ac.glColor4f(0, 255, 0, 1)
    ac.glQuad(1*bar_width, 40, bar_width, (bar_height*x)+5)


def _updateApp():
    global appWindow
  
    ac.drawBorder(appWindow, 0)
    ac.setBackgroundOpacity(appWindow, 0.0)
    ac.setTitle(appWindow, '')
 
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I see people on here requesting cars, my question is has anyone ever had someone actually build them one? like others I'm willing to pay to have my car done to be able to use it in AC. if anyone is interested pm me. pretty much would be just a 2006 mustang gt with stripes and rohanna wheels and interior done. thanks

and thanks to Stereo on here for messaging me to give me some details



 
Last edited:
Ahh Good thing I found the request Thread.

Some of you know this track some of you guys don't. I've known Harnois Hobby for quite sometime and I adore their track. They actually made their own track and I bought their dvd. Amazing race. They have 3 ways to race. If anyone is willingly to try to make this track would be totally cool. I would like to request anyone to make this track. It doesn't have to have a Glass texture for the bridge, any bridge design would do. I look forward in racing this track in the future.

Here's their website about their track http://harnoishobby.com/tracks.html

Video:

Thanks Guys
 
I would love to see a Glanza in Assetto corsa with a few different versions of the car.
1, fully stock car
2. about 220 bhp fast road car.
3. Full on track car with 300 bhp on slicks etc.
for the past two weeks ive been trying to make a model of the car in 3ds max but i am not getting anywhere i cant use it.. its too difficult would anyone else want to help? I think this would be a brilliant little car to have in assetto corsa. I know alot about these little cars its just the technology i cant get my head around :p
 

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I hope to see some more F1 mods, especially conversions from for example CTDP 2006, FSOne 2009, WCP Series (1999,2010,2014, 2015). That stuff is really good for rFactor but will be even better in Assetto Corsa I think.

Besides of that I also hope someone is creating the F1 2016 season, but then really realistic. For example this years ACFL mod was awesome but I dislike that every cars cockpit was the same (same steering wheels, not any close to realistic.

I also like to see anyone continue with Turkey, Istanbul Park:
http://www.racedepartment.com/downloads/istanbul-park-beta.3212/

It is an awesome track but the mod seems to be dead...
 
Does anyone know if there's a proper Koenigsegg Regera mod in the making (by proper I mean not some stolen model with physics from a car thats already in the game I mean a mod like the One:1).
Would be very cool to see it in AC one day. I would love to experience that accelleration !!
 
I'm curious to know if any of you great skinning guys out there plan on doing any for the Ford Escort MK1?I simply can't get enough driving that little car , and it sure would be nice to see some variations with some of the cool concepts you guys put out. ( crossing fingers! )
 
Please a good guy to make this car :):)
Asurada AKF-0/G from japanese anime Cyber Formula.
This is the game Cyber Formula SIN DREI Plus
V12 - 4.5L
2298 hp at 23.200 rpm
6 wheel drive
Totally active aerodynamics
2 propulsors
Max speed 707 km/h
t2Qju6X.jpg
 

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  • Asurada AKF-0G Aero Mode Spirale.jpg
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