3DsimED doesn't load chassis swaps, just open a backup that doesn't have a swap or open the one of the team that the chassis original is fromI have changed the Red Bull chassis to the Williams one. But when I open redbull.erp in a 3D program it only shows a tire.
3DsimED cant load the original williams.erp. When I open the file I get the following error: "Plugin Import failed due to exception"3DsimED doesn't load chassis swaps, just open a backup that doesn't have a swap or open the one of the team that the chassis original is from
can't be fixed to my knowledge, I don't know exactly why it happens but it's only with the McLaren and Mercedes teams. Use McLaren or Mercedes chassis to do all liveries for McLaren (and Mercedes). Those chassis don't work for other teams eitherView attachment 235656 Hello everyone,
Does anybody know why is this happening with numbers? I made a livery on a ferrari car, and i wanted to put it on mclaren spot in the game but this happens with the numbers?
If you know please let me know.
Thank you!
That is unfortunate but thank you anyways!can't be fixed to my knowledge, I don't know exactly why it happens but it's only with the McLaren and Mercedes teams. Use McLaren or Mercedes chassis to do all liveries for McLaren (and Mercedes). Those chassis don't work for other teams either
You can use 3dsimed if you want to extract the 3d models.Hi, I would like to know how to extract the 3d's from F1 Codemasters, I work with renderers and it's been a while since I tried to figure out how to extract ERP in 3D (.OBJ etc ...) could somebody give me some tips?
I tried to use it already, when everything matters ok, but when I export, the only format that can be opened by the keyshot is 3ds that is present in 3dsimed, so when I export, there is a "square" modeling in the tips, I think it has to do with 3ds, look ...You can use 3dsimed if you want to extract the 3d models.
You need to edit it first to fix those rough edges with the model. What i usually do is export it from 3dsimed as an FBX file, then modify it with 3dsmax, so i can smoothen them out, etc. then thats the time i export it to 3ds so that i can work with it with photoshop or keyshots.I tried to use it already, when everything matters ok, but when I export, the only format that can be opened by the keyshot is 3ds that is present in 3dsimed, so when I export, there is a "square" modeling in the tips, I think it has to do with 3ds, look ...
It helped me a lot, thank you.You need to edit it first to fix those rough edges with the model. What i usually do is export it from 3dsimed as an FBX file, then modify it with 3dsmax, so i can smoothen them out, etc. then thats the time i export it to 3ds so that i can work with it with photoshop or keyshots.
no problem mateIt helped me a lot, thank you.
Just saying you're in F1 2017 Game thread.Nice to meet you Please let me advise, Nick9320's HASS skin has a different file composition,
If you introduce a "Hass file" like the image it will fix it
View attachment 236184
Nice to meet you, I do not Know McLaren in the above pictureHas anyone got mclaren's orange color code? or something close to it?
AMS? or AssettoCorsa?Is there anywhere on this thread about changing Chassis? I want to use some of the new livery mods, but they are created on different chassis and I need to change them. Cheers