You can't change the Mercedes model to Renault, because the Mercedes only works with Mercedes or Mclaren chassis.Guys, when i change mercedes model to renault and it looks like this
You can't change the Mercedes model to Renault, because the Mercedes only works with Mercedes or Mclaren chassis.Guys, when i change mercedes model to renault and it looks like this
Ooh..What a shame...Do you know what models work for renault?You can't change the Mercedes model to Renault, because the Mercedes only works with Mercedes or Mclaren chassis.
I don't know. Are there more limitations?Ooh..What a shame...Do you know what models work for renault?
Haas is limited to only a few teams but oyhers mix wellI don't know. Are there more limitations?
have you saved with an absolutely black background and in DXT5/BC3 sRGB (via the Intel plugin)?can someone help me with this? i cannot seem to match the colors of the decals and the livery/paint together. I tried nvidia plugin dds, i tried intel plugin dds, i tried copy/paste installation, manual instalation with ERP, i tried 5,1 and 5,2 and the newest 6,1. I tried using the original alpha channels, i tried making my own alpha channel completely from scratch for the decals, nothing works. I am lost. Here are pictures:
have you saved with an absolutely black background and in DXT5/BC3 sRGB (via the Intel plugin)?
btw I have recorded a modding tutorial which should be up to date with all the file formats and EEA 6.1, which will be out in some days (when I decide whether I will do the long or short version)
swap the damage texture fileI have a little problem, i downloaded the Audi F1 Team mod that changes toro rosso to audi (with force india chassis). i've installed the textures via ERP and made the chassis change to force india. But ingame one side of the car is ok, but front and the other side are completely messed up. Does someone know what could have caused it? Pictures are below
once again thank you. This helped repair the texture, but another problem now arrived. Now the black colored parts are blue, and the red coloured parts are pink/violet. This mod is killing me I guess the problem is that the files and textures in this mod are for force india, but since this replaces toro rosso, not only you have to switch the chassis and the damage texture, but you also have to somehow deal with the varions toro ross exclusive files like decal_s.tga or three paint files (and the mod only has one the main one) etcswap the damage texture file
yeah you need to swap the sfc, the toro rosso paint has a weird sfc oneonce again thank you. This helped repair the texture, but another problem now arrived. Now the black colored parts are blue, and the red coloured parts are pink/violet. This mod is killing me I guess the problem is that the files and textures in this mod are for force india, but since this replaces toro rosso, not only you have to switch the chassis and the damage texture, but you also have to somehow deal with the varions toro ross exclusive files like decal_s.tga or three paint files (and the mod only has one the main one) etc
EDIT: i've managed to repair it. i used the original force india decal_s.tga and i used toro_ross_sfc.tga from completely different toro rosso mod and it worked now to fix the steering wheel
and when swapping chassis is there a way to completely fix the steering wheel looking weird issue? because first thing that i tried was exporting the force india steering wheel textures and importing them into the toro rosso ones (with force india chassis now) and it helped and it looks better now, but there are still some "bugs" and weirdly placed stuff on the steering wheel.yeah you need to swap the sfc, the toro rosso paint has a weird sfc one
that bluish or purple texture is the normal map that creates lighting effects on the models. in photoshop you need the nvidia plugin which you can download if photoshop dont have it. https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop.
there are also other software that can create them but im doing it using photoshop
yeah always use a black background with whatever texture that needs transparencyI cannot seem to make the numbers and shark fins to work correctly. I dont know if they changed somthing in some patch, but few months back i didnt have problem with it and now it just doesnt work for me.
For example mercedes - I change the number and flag to what i want, alpha channel is correct, i save it in correct dxt5_srgb,bc3_srgb (i tried nvidia and intel) format and when i import it, the background around the number on the nose and the background around the number and the flag on the shark fin is not transparent but grey. In ERP archiver it is transparentm but in game it is not. i tried both intel or nvidia plugins and nothing helps. I tried bc3, bc5, everything. And this happens to most cars i try. thanks
EDIT: i may have found a solution so i will not delete the whole post so maybe some other user who have the same problem as me can see it - so i tried saving the texture not transparent, but with black bacground and it helped. the alpha channel will make the background transparent so it doesnt need to be transparent on its own. so i guess always black background on the main texture. (but i dont understand why it mess things up if you leave it transparent. isnt it the same? )
yeah always use a black background with whatever texture that needs transparency