Another great track to drive. Thanks!!!
Changelog:
Increased pit places to 24 which should allow a full grid in multiplayer*
Textured remaining buildings
Made cones and corner markers physics objects
Optimised resolution and bit depth of textures where appropriate
Improved models for all tyre barriers
Added trackside objects, vehicles and marshals etc.
Added LOD settings for performance improvements
*this meant rotating the starting position to accommodate the extra spaces. The AI cope with this ok but it hasn't been tested in MP...
I'm actually in love with this track. It's so nice to drive!Brun updated Donington Park GP Circuit with a new update entry:
Donington Park 1.04
Read the rest of this update entry...
version 1.05
Fixed problem near pit exit which caused collisions for cars with very low ground clearance
Tweaked shaders for less contrast between ambient and direct light
Added much more track-side detail
Small update to correct the glitch with the kerb at Goddards brought to my attention yesterday.
Fixed that and checked the rest of the track to try and make sure there are no similar occurrences.
Zytok, I've had so many messages about this that I've struggled to keep track of which I've replied to. However I was sure I'd replied to yours because the reference would've been very helpful. Turns out that instead of replying to your post, I'd managed to put it in a status update, where it's been making no sense to anyone for over three months. You can still see it now if you click my avatar, although I should probably change it sometime soon, it is a bit strange. Apologies for you thinking I was ignoring your offer, wasn't my intention at all.Very nice work, not perfect yet but coming along very nicely. Bit disappointing that you cba to reply to my offer about reference pics. Even if you don't want them, you could have said thanks but I've got all the pics I need. Anything you can do about the blue glow around some of the trees?
version 1.07
Too many graphical improvements to list
Lots of optimisations. Despite the increase in quality performance should be at least equal to, if not better than previous versions.
Much more detailed modelling of the runoffs and apexes at Redgate, Old Hairpin, McLeans and Coppice. Extra care needs to be taken to not exceed the kerbs or there is a risk of damage.
Modified the AI line so they don't use the pit exit to get a better line for Redgate.
Probably other stuff I've forgotten...