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Donington Park 1.15

Donington Park GP and National Circuits, painstakingly built from scratch

  1. Brun
    Donington Park GP & National Circuits for Assetto Corsa by Brun

    DoningtonPreview_01.jpg

    I've definitely not spent 2 1/2 years on this for the money, but if anyone thinks my efforts are worth a beer they can show their appreciation with using the button below. Many thanks to anyone who's done so already.

    [​IMG]

    version 1.15

    Fixed LOD issues with fences and other objects
    Tweaked some shaders to reduce shimmering on some trackside objects
    New background environment outside track, including proper models for airport tower and power station
    Above should hopefully mean no more weird looking backgrounds with certain weather/lighting conditions
    Included much improved AI file for GP layout, many thanks to Stepy over on the Kunos forums
    Recorded new AI file for National circuit which probably isn't as good as the above


    version 1.14

    Completely new textures and shaders for grass and sand
    Improved track, kerb and surrounding textures
    Increased 3D grass density
    Fixed overexposure problem, fingers crossed
    Fixed lenient penalty situation at National Circuit Esses
    Added *no balloons*
    Added other stuff instead

    No physics changes, driving should be as 1.13

    version 1.13

    Toned down bumps based on feedback from 1.12


    version 1.12

    Added bumps to physics track meshes.

    Graphics improvements and optimisations.

    Included start cameras, extra track cameras and sections files thanks to Albert McSaltens and Black Wagtail (via RaceDepartment)


    version 1.11

    Completely retextured track. Hopefully looks better, and should have also lowered VRAM use (as well as download and install size).
    Improved some track-side textures


    version 1.10

    Consolidated GP and National circuits into one track.
    Corrected surfaces for runoff areas so penalties are applied correctly.
    Corrected vertex normal maps for improved shading of mid-ground and horizon.
    reorientated pit boxes to be parallel to pitlane again. AI seems to cope ok despite cars being very close together.
    Did a spot of gardening.


    version 1.09

    Finally(!) fixed the collision bugs that had been plaguing this track. Despite spending hours (like a whole weekend, and then some) remodelling the physics meshes it turned out to be a simple bug with conflicting names in the surfaces.ini.


    version 1.08

    Extensive remodelling of physics meshes, where are now completely independent of graphics models. I'm almost 100% confident that there are no holes, intersecting geometry, overlapping polygons or any other artefacts.
    Made all crowds 'KSLAYER5' which means they won't be rendered if world detail is less than maximum.
    Fixed shimmering windows of the building at Goddards, which was very evident at the start of replays.
    Added reflection to glass surfaces and transparency where necessary.
    Made sure shadows were disabled for all surfaces which didn't require them.


    version 1.07

    Too many graphical improvements to list
    Lots of optimisations. Despite the increase in quality performance should be at least equal to, if not better than previous versions.
    Much more detailed modelling of the runoffs and apexes at Redgate, Old Hairpin, McLeans and Coppice. Extra care needs to be taken to not exceed the kerbs or there is a risk of damage.
    Modified the AI line so they don't use the pit exit to get a better line for Redgate.
    Probably other stuff I've forgotten about.

    Absolutely huge thanks to Zytok from the Race Department forums for providing fantastic reference for the kerbs and other details around the track. Many of the enhancements in this version wouldn't have been possible without the photos very kindly shared.


    version 1.06

    Fixed glitch between track and kerb exiting Goddards
    Checked entire track for similar problems and fixed where necessary


    version 1.05

    Fixed problem near pit exit which caused collisions for cars with very low ground clearance
    Tweaked shaders for less contrast between ambient and direct light
    Added much more track-side detail



    version 1.04

    Changelog

    Increased pit places to 24 which should allow a full grid in multiplayer*
    Textured remaining buildings
    Made cones and corner markers physics objects
    Optimised resolution and bit depth of textures where appropriate
    Improved models for all tyre barriers
    Added trackside objects, vehicles and marshals etc.
    Added LOD settings for performance improvements

Recent Reviews

  1. SaschaD
    SaschaD
    5/5,
    Version: 1.15
    Thank you for this wonderful Track. The 1.15 Version works now fine for me, a older version (1.09???) did not. Many Thanks!
  2. Szymik
    Szymik
    5/5,
    Version: 1.15
    Nice update!
  3. arthur666
    arthur666
    5/5,
    Version: 1.15
    Outstanding work. Excellent detail. 100% worthy of official content status.
  4. Gerard.DB
    Gerard.DB
    5/5,
    Version: 1.15
    What a great mod you have made, 10/10 !
  5. Bozz.gee
    Bozz.gee
    5/5,
    Version: 1.15
    Excellent work, top quality track and...is there a moving plane in the sky?
  6. Giovaneveterano
    Giovaneveterano
    5/5,
    Version: 1.15
    Top level mod, has nothing less than a Kunos track
  7. Opel-King
    Opel-King
    5/5,
    Version: 1.15
    Great job!
  8. Helmut Skrdla
    Helmut Skrdla
    5/5,
    Version: 1.15
    First class, absolutly on the level of Kunos stock content
  9. Dajonaga
    Dajonaga
    5/5,
    Version: 1.15
    AI Improvements!!! I'm ready for this! Thank you!
  10. Warren Newman
    Warren Newman
    5/5,
    Version: 1.15
    Really love this track you just have to have it. A lot of people just bring out generic tracks with no detail but this is just the right balance between detail and performance as well.

    Just for fun I took an F1 car out on the GP circuit in 1m16s which is here if anyone is interested:
    https://youtu.be/vmt5z3aP2rg
  11. Krunky555
    Krunky555
    5/5,
    Version: 1.15
    Did a race against AI yesterday. In the 10th lap I barley can't believe my eyes... two fighter jets passed over the track!!! Immediately went off the track and crashed :D Awesome! THX!
  12. jimke2
    jimke2
    5/5,
    Version: 1.15
    thanks again!
  13. Michael Roth
    Michael Roth
    5/5,
    Version: 1.15
    great Track, please make other UK Tracks :-)
  14. normal
    normal
    5/5,
    Version: 1.15
    Many thanks @Brun
  15. Stefan1507
    Stefan1507
    5/5,
    Version: 1.15
    A really very good mod

    A question could you possibly also the Moscow Raceway race course Modden ?? Which is also driven in the DTM ??

    Lg Stefan
  16. Colnem
    Colnem
    5/5,
    Version: 1.15
    Excellent job. One of the best track mod for AC. A must...
    Thanks to share
  17. dragob
    dragob
    5/5,
    Version: 1.15
    Very good. And I swear there is an aircraft taking off in the distance when you go down Craner curves.
  18. BernL
    BernL
    5/5,
    Version: 1.15
    the best of the best
  19. Enpassant
    Enpassant
    5/5,
    Version: 1.15
    Great job. I was totally surprised by the planes passes over the circuit. Of courese nearby lies the Midlands Airport... Great effort once more! Thank you!
  20. marco13b
    marco13b
    5/5,
    Version: 1.15
    perfect ! thank you
  21. C.O.D.
    C.O.D.
    5/5,
    Version: 1.15
    Simply superbe in every aspect! What are the departure times of the planes? :-)
    PS: Oulton in this quality level would be a dream...
  22. Fanapryde
    Fanapryde
    5/5,
    Version: 1.15
    Top job. It is even fun to cruise along this track and watch all the eye candy, even stop and look around. So nice. And the racing is also fine ! Many thanks.
  23. ayax
    ayax
    5/5,
    Version: 1.15
    1.15 update is great. Amazing track.. Hoping to see future tracks from you! This is as good or better as the tracks that come with the game.
  24. Emerson Meyer
    Emerson Meyer
    5/5,
    Version: 1.15
    Thank you very much for your hard work! Amazing track!
  25. Carsak
    Carsak
    5/5,
    Version: 1.15
    dat Amazing track!!
  26. Sebastian Huba
    Sebastian Huba
    5/5,
    Version: 1.15
    Thank You for Your hard work.
  27. jerry090460
    jerry090460
    5/5,
    Version: 1.15
    Wow great job ,cheers and thanks
    for sharing ! :)
  28. Neil J Armstrong
    Neil J Armstrong
    5/5,
    Version: 1.15
    just love this Track and your outstanding work on it...must be my go to test track ...Thanks Again
  29. GTAce
    GTAce
    5/5,
    Version: 1.15
    Best track mod I have ever seen in any game. Thanks for improving it even more. This baby should be made official content.
  30. Xela1
    Xela1
    5/5,
    Version: 1.15
    yes, a so good professional work. Many, many thanks for your efforts we enjoy it much.