Donington Park GP & National Circuits for Assetto Corsa by Brun
Completely new textures and shaders for grass and sand
Improved track, kerb and surrounding textures
Increased 3D grass density
Fixed overexposure problem, fingers crossed
Fixed lenient penalty situation at National Circuit Esses
Added *no balloons*
Added other stuff instead
No physics changes, driving should be as 1.13
Toned down bumps based on feedback from 1.12
Added bumps to physics track meshes.
Graphics improvements and optimisations.
Included start cameras, extra track cameras and sections files thanks to Albert McSaltens and Black Wagtail (via RaceDepartment)
Completely retextured track. Hopefully looks better, and should have also lowered VRAM use (as well as download and install size).
Improved some track-side textures
Consolidated GP and National circuits into one track.
Corrected surfaces for runoff areas so penalties are applied correctly.
Corrected vertex normal maps for improved shading of mid-ground and horizon.
reorientated pit boxes to be parallel to pitlane again. AI seems to cope ok despite cars being very close together.
Did a spot of gardening.
Finally(!) fixed the collision bugs that had been plaguing this track. Despite spending hours (like a whole weekend, and then some) remodelling the physics meshes it turned out to be a simple bug with conflicting names in the surfaces.ini.
Extensive remodelling of physics meshes, where are now completely independent of graphics models. I'm almost 100% confident that there are no holes, intersecting geometry, overlapping polygons or any other artefacts.
Made all crowds 'KSLAYER5' which means they won't be rendered if world detail is less than maximum.
Fixed shimmering windows of the building at Goddards, which was very evident at the start of replays.
Added reflection to glass surfaces and transparency where necessary.
Made sure shadows were disabled for all surfaces which didn't require them.
Too many graphical improvements to list
Lots of optimisations. Despite the increase in quality performance should be at least equal to, if not better than previous versions.
Much more detailed modelling of the runoffs and apexes at Redgate, Old Hairpin, McLeans and Coppice. Extra care needs to be taken to not exceed the kerbs or there is a risk of damage.
Modified the AI line so they don't use the pit exit to get a better line for Redgate.
Probably other stuff I've forgotten about.
Absolutely huge thanks to Zytok from the Race Department forums for providing fantastic reference for the kerbs and other details around the track. Many of the enhancements in this version wouldn't have been possible without the photos very kindly shared.
Fixed glitch between track and kerb exiting Goddards
Checked entire track for similar problems and fixed where necessary
Fixed problem near pit exit which caused collisions for cars with very low ground clearance
Tweaked shaders for less contrast between ambient and direct light
Added much more track-side detail
Increased pit places to 24 which should allow a full grid in multiplayer*
Textured remaining buildings
Made cones and corner markers physics objects
Optimised resolution and bit depth of textures where appropriate
Improved models for all tyre barriers
Added trackside objects, vehicles and marshals etc.
Added LOD settings for performance improvements
Donington Park 1.14
Donington Park GP and National Circuits, painstakingly built from scratch
Really love this track. At first I didn't download it because I had it on pCars but now I only play Assetto Corsa so I thought I would download it...I have to say it's a really well made track.
Anyway I took UnitedRacingDesign's EGT Aston Martin around the National Circuit if anyone is interested:
Apart from the small issues listed by others, it's a really good track - lovely to drive.
AI are a bit slow (very) at the "old hairpin" - dunno if that's fixable ?? Also bit slow through foggy esses - everywhere else though pretty damn good !
Keep up the great work though man ;)
Absolutely top notch ! One of my most used tracks received an unexpected update. As it seems the FFB on the kerbs does exactly what it is supposed to do.
No balloons but an airplane taking off ! ;-)
I know we are here for racing, but I am a sucker for details and lively tracks. I do notice all that when racing (triple screen setup).
Thanks A LOT !
Excellent track mate, thanks a lot Brun :)
Had to give it some HeliCams...