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Donington Park 1.13

Donington Park GP and National Circuits, painstakingly built from scratch

  1. Brun
    Donington Park GP & National Circuits for Assetto Corsa by Brun

    version 1.13

    Toned down bumps based on feedback from 1.12


    version 1.12

    Added bumps to physics track meshes.

    Graphics improvements and optimisations.

    Included start cameras, extra track cameras and sections files thanks to Albert McSaltens and Black Wagtail (via RaceDepartment)


    version 1.11

    Completely retextured track. Hopefully looks better, and should have also lowered VRAM use (as well as download and install size).
    Improved some track-side textures


    version 1.10

    Consolidated GP and National circuits into one track.
    Corrected surfaces for runoff areas so penalties are applied correctly.
    Corrected vertex normal maps for improved shading of mid-ground and horizon.
    reorientated pit boxes to be parallel to pitlane again. AI seems to cope ok despite cars being very close together.
    Did a spot of gardening.


    version 1.09

    Finally(!) fixed the collision bugs that had been plaguing this track. Despite spending hours (like a whole weekend, and then some) remodelling the physics meshes it turned out to be a simple bug with conflicting names in the surfaces.ini.


    version 1.08

    Extensive remodelling of physics meshes, where are now completely independent of graphics models. I'm almost 100% confident that there are no holes, intersecting geometry, overlapping polygons or any other artefacts.
    Made all crowds 'KSLAYER5' which means they won't be rendered if world detail is less than maximum.
    Fixed shimmering windows of the building at Goddards, which was very evident at the start of replays.
    Added reflection to glass surfaces and transparency where necessary.
    Made sure shadows were disabled for all surfaces which didn't require them.


    version 1.07

    Too many graphical improvements to list
    Lots of optimisations. Despite the increase in quality performance should be at least equal to, if not better than previous versions.
    Much more detailed modelling of the runoffs and apexes at Redgate, Old Hairpin, McLeans and Coppice. Extra care needs to be taken to not exceed the kerbs or there is a risk of damage.
    Modified the AI line so they don't use the pit exit to get a better line for Redgate.
    Probably other stuff I've forgotten about.

    Absolutely huge thanks to Zytok from the Race Department forums for providing fantastic reference for the kerbs and other details around the track. Many of the enhancements in this version wouldn't have been possible without the photos very kindly shared.


    version 1.06

    Fixed glitch between track and kerb exiting Goddards
    Checked entire track for similar problems and fixed where necessary


    version 1.05

    Fixed problem near pit exit which caused collisions for cars with very low ground clearance
    Tweaked shaders for less contrast between ambient and direct light
    Added much more track-side detail



    version 1.04

    Changelog

    Increased pit places to 24 which should allow a full grid in multiplayer*
    Textured remaining buildings
    Made cones and corner markers physics objects
    Optimised resolution and bit depth of textures where appropriate
    Improved models for all tyre barriers
    Added trackside objects, vehicles and marshals etc.
    Added LOD settings for performance improvements

Recent Reviews

  1. drewskeen
    drewskeen
    5/5,
    Version: 1.13
    my go to test track, great work
  2. trucidatio
    trucidatio
    5/5,
    Version: 1.13
    Five stars! Great work Brun, thank you very much!
    Don't you have a Donate button?
    1. Brun
      Author's Response
      Thanks. I do have a donate button but it's over at the official forums, I guess I should add it here. Been updating some stuff lately so 1.14 might appear in a week or two.
  3. Phoenix77
    Phoenix77
    5/5,
    Version: 1.13
  4. HeraBrasil
    HeraBrasil
    3/5,
    Version: 1.13
    It Does not work to me.... i think not running with last updates
  5. Alex72
    Alex72
    5/5,
    Version: 1.13
    Excellent!
  6. funkstardeluxe
    funkstardeluxe
    5/5,
    Version: 1.13
    very nice track, I just had a GT4 race and it was very good times ;-)
  7. Zerbo83
    Zerbo83
    5/5,
    Version: 1.13
    Great work !!!
  8. lothario
    lothario
    5/5,
    Version: 1.13
    Thank you for such a cracking track :)
  9. Lead.Foot
    Lead.Foot
    5/5,
    Version: 1.13
    Thank you for a great track. It is a total pleasure to race on !
  10. alcione
    alcione
    5/5,
    Version: 1.13
    Incredible circuit, the best in my opinion for assetto.
    By the way, I like more the version 1.12 with more bump.
    That said, unbeatable.
  11. Walnuts
    Walnuts
    5/5,
    Version: 1.13
    Excellent track! Nice job!
  12. Bobby Deacs
    Bobby Deacs
    5/5,
    Version: 1.13
    Perfect now - you have a talent for this :)
  13. Smokin.wheatley
    Smokin.wheatley
    5/5,
    Version: 1.13
    Brilliant work, although i couldnt really see what was wrong with 1.12!? New cameras very welcome and makes for good replays
  14. Chris Kennedy
    Chris Kennedy
    5/5,
    Version: 1.13
    Perfect, nailed the bumps this time. Think this wins best AC track mod now. Thanks for all the work
    1. Brun
      Author's Response
      You're welcome. Thanks for the beer ;)
  15. kingdomblues
    kingdomblues
    5/5,
    Version: 1.13
    better and better
    thank you very much !!
  16. C.O.D.
    C.O.D.
    5/5,
    Version: 1.13
    Amazing work although the magic from 1.12 is a bit gone for me since 1.13 - bumpwise the middle between 1.12 and 1.13 would be perfect for me...
  17. BernL
    BernL
    5/5,
    Version: 1.13
    Dare I say, best add on track .....Thank you for the best effort . Could not talk you into Sebring, Or maybe Lemans to the same caliber......first class track...a must have for AC fans
  18. antonn
    antonn
    5/5,
    Version: 1.13
    beautiful realization, the troublesome bumps are not a bad memory, thank you.
  19. Bobby Deacs
    Bobby Deacs
    4/5,
    Version: 1.12
    A work of art, but way too bumpy for any F1 cars.
  20. juluka
    juluka
    5/5,
    Version: 1.12
    Thank you Sir!!!
  21. Gobymage
    Gobymage
    5/5,
    Version: 1.12
    Fantastic !!! Thanks a lot !!!


    BUT, BUT... if you add cutted corner penalty, you should at the same level as Kunos for their last tracks. And you will have the best track mod ever.

    I hope you could add it.
    1. Brun
      Author's Response
      Thanks for the feedback. I don't use penalties so I'm not sure what you mean about the cut corner level on KS tracks.
  22. Chris75
    Chris75
    5/5,
    Version: 1.12
    Great Job. One of my favourite tracks in AC.
    Thank you!
  23. Steffen Lauge Sorensen
    Steffen Lauge Sorensen
    5/5,
    Version: 1.12
    Nice one - Good job, thanks! :)
  24. Michael Roth
    Michael Roth
    5/5,
    Version: 1.12
    thank you for this wonderful track update
  25. jerry090460
    jerry090460
    5/5,
    Version: 1.12
    Awesome job , thanks for the update !
  26. rubencer
    rubencer
    5/5,
    Version: 1.12
    Excellent track work, Thanks for sharing!!!
  27. Neil J Armstrong
    Neil J Armstrong
    5/5,
    Version: 1.12
    Got to agree with other comments,fantastic to drive and looks awesome,we would not have the fun without your efforts....Thank you for your time and sharing this with us..:)
  28. LeSunTzu
    LeSunTzu
    5/5,
    Version: 1.12
    Awesome track. Thanks for the dozens of hours of fun and for the update.
  29. Smokin.wheatley
    Smokin.wheatley
    5/5,
    Version: 1.11
    Very good - do Snetterton 300 next please!!
  30. Fat Rich
    Fat Rich
    5/5,
    Version: 1.11
    Very nice track to a very high standard. Thank you for all your hard work!