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Donington Park 1.15

Donington Park GP and National Circuits, painstakingly built from scratch

  1. Brun
    Donington Park GP & National Circuits for Assetto Corsa by Brun

    DoningtonPreview_01.jpg

    I've definitely not spent 2 1/2 years on this for the money, but if anyone thinks my efforts are worth a beer they can show their appreciation with using the button below. Many thanks to anyone who's done so already.

    [​IMG]

    version 1.15

    Fixed LOD issues with fences and other objects
    Tweaked some shaders to reduce shimmering on some trackside objects
    New background environment outside track, including proper models for airport tower and power station
    Above should hopefully mean no more weird looking backgrounds with certain weather/lighting conditions
    Included much improved AI file for GP layout, many thanks to Stepy over on the Kunos forums
    Recorded new AI file for National circuit which probably isn't as good as the above


    version 1.14

    Completely new textures and shaders for grass and sand
    Improved track, kerb and surrounding textures
    Increased 3D grass density
    Fixed overexposure problem, fingers crossed
    Fixed lenient penalty situation at National Circuit Esses
    Added *no balloons*
    Added other stuff instead

    No physics changes, driving should be as 1.13

    version 1.13

    Toned down bumps based on feedback from 1.12


    version 1.12

    Added bumps to physics track meshes.

    Graphics improvements and optimisations.

    Included start cameras, extra track cameras and sections files thanks to Albert McSaltens and Black Wagtail (via RaceDepartment)


    version 1.11

    Completely retextured track. Hopefully looks better, and should have also lowered VRAM use (as well as download and install size).
    Improved some track-side textures


    version 1.10

    Consolidated GP and National circuits into one track.
    Corrected surfaces for runoff areas so penalties are applied correctly.
    Corrected vertex normal maps for improved shading of mid-ground and horizon.
    reorientated pit boxes to be parallel to pitlane again. AI seems to cope ok despite cars being very close together.
    Did a spot of gardening.


    version 1.09

    Finally(!) fixed the collision bugs that had been plaguing this track. Despite spending hours (like a whole weekend, and then some) remodelling the physics meshes it turned out to be a simple bug with conflicting names in the surfaces.ini.


    version 1.08

    Extensive remodelling of physics meshes, where are now completely independent of graphics models. I'm almost 100% confident that there are no holes, intersecting geometry, overlapping polygons or any other artefacts.
    Made all crowds 'KSLAYER5' which means they won't be rendered if world detail is less than maximum.
    Fixed shimmering windows of the building at Goddards, which was very evident at the start of replays.
    Added reflection to glass surfaces and transparency where necessary.
    Made sure shadows were disabled for all surfaces which didn't require them.


    version 1.07

    Too many graphical improvements to list
    Lots of optimisations. Despite the increase in quality performance should be at least equal to, if not better than previous versions.
    Much more detailed modelling of the runoffs and apexes at Redgate, Old Hairpin, McLeans and Coppice. Extra care needs to be taken to not exceed the kerbs or there is a risk of damage.
    Modified the AI line so they don't use the pit exit to get a better line for Redgate.
    Probably other stuff I've forgotten about.

    Absolutely huge thanks to Zytok from the Race Department forums for providing fantastic reference for the kerbs and other details around the track. Many of the enhancements in this version wouldn't have been possible without the photos very kindly shared.


    version 1.06

    Fixed glitch between track and kerb exiting Goddards
    Checked entire track for similar problems and fixed where necessary


    version 1.05

    Fixed problem near pit exit which caused collisions for cars with very low ground clearance
    Tweaked shaders for less contrast between ambient and direct light
    Added much more track-side detail



    version 1.04

    Changelog

    Increased pit places to 24 which should allow a full grid in multiplayer*
    Textured remaining buildings
    Made cones and corner markers physics objects
    Optimised resolution and bit depth of textures where appropriate
    Improved models for all tyre barriers
    Added trackside objects, vehicles and marshals etc.
    Added LOD settings for performance improvements

Recent Reviews

  1. homecalendar
    homecalendar
    5/5,
    Version: 1.15
    Amazing track!
  2. James Cook
    James Cook
    5/5,
    Version: 1.15
    Stunning in every regard.
  3. PrimeCoder
    PrimeCoder
    5/5,
    Version: 1.15
    Love the airplanes!
  4. Michu
    Michu
    5/5,
    Version: 1.15
    IMO feels just as good as Project Cars version of the same track. Care for details is amazing. Thank You!
  5. Dunkley
    Dunkley
    5/5,
    Version: 1.15
    Super work ..many thanks
  6. JusTiCe-8
    JusTiCe-8
    5/5,
    Version: 1.15
    One of the best track available for AC, even better than some Kunos track, so realistic with all those skidmarks and rubble on track and background scenery, there is even a plane taking off :), impressive job.

    Thanks Brun for making this track.
  7. mms
    mms
    5/5,
    Version: 1.15
    Great job, on par / better than some KS tracks!
  8. Sento Siete
    Sento Siete
    5/5,
    Version: 1.15
    One of my best. You've done a very good job
  9. DustKart69
    DustKart69
    5/5,
    Version: 1.15
    Outstanding
  10. deni_80ss
    deni_80ss
    5/5,
    Version: 1.15
    Good!
  11. Fidanza99
    Fidanza99
    5/5,
    Version: 1.15
    thanks
  12. Davemester
    Davemester
    5/5,
    Version: 1.15
    this is hands down one of the best mod tracks. Im in love with the National layot with the Ferrari FKK
  13. Ado Pusina
    Ado Pusina
    5/5,
    Version: 1.15
    Awesome track, some of the best tracks for AC ;-)
  14. WagnumPI
    WagnumPI
    5/5,
    Version: 1.15
    If all the tracks looked this good (including the Kunos ones) the game would be classed as one of the best looking games out there. textures are fantastic and detail is superb. Masterpiece!
  15. KRoman47
    KRoman47
    5/5,
    Version: 1.15
    Bet mod track I have tried so far.
  16. Andrea Lojelo
    Andrea Lojelo
    5/5,
    Version: 1.15
    Great job on this track. I read about the big airplane taking off, and, when i saw it, I thought it was a great addition. When later on I saw the 2 superfast jet planes flying over my head, I was shocked! I didn't expect that. In VR it's just impressive. I really jumped from my seat. :)
    Thanks a lot for this great addition to AC.
  17. SaschaD
    SaschaD
    5/5,
    Version: 1.15
    Thank you for this wonderful Track. The 1.15 Version works now fine for me, a older version (1.09???) did not. Many Thanks!
  18. Szymik
    Szymik
    5/5,
    Version: 1.15
    Nice update!
  19. arthur666
    arthur666
    5/5,
    Version: 1.15
    Outstanding work. Excellent detail. 100% worthy of official content status.
  20. Gerard.DB
    Gerard.DB
    5/5,
    Version: 1.15
    What a great mod you have made, 10/10 !
  21. Bozz.gee
    Bozz.gee
    5/5,
    Version: 1.15
    Excellent work, top quality track and...is there a moving plane in the sky?
  22. Giovaneveterano
    Giovaneveterano
    5/5,
    Version: 1.15
    Top level mod, has nothing less than a Kunos track
  23. Opel-King
    Opel-King
    5/5,
    Version: 1.15
    Great job!
  24. Helmut Skrdla
    Helmut Skrdla
    5/5,
    Version: 1.15
    First class, absolutly on the level of Kunos stock content
  25. Dajonaga
    Dajonaga
    5/5,
    Version: 1.15
    AI Improvements!!! I'm ready for this! Thank you!
  26. Warren Newman
    Warren Newman
    5/5,
    Version: 1.15
    Really love this track you just have to have it. A lot of people just bring out generic tracks with no detail but this is just the right balance between detail and performance as well.

    Just for fun I took an F1 car out on the GP circuit in 1m16s which is here if anyone is interested:
    https://youtu.be/vmt5z3aP2rg
  27. Krunky555
    Krunky555
    5/5,
    Version: 1.15
    Did a race against AI yesterday. In the 10th lap I barley can't believe my eyes... two fighter jets passed over the track!!! Immediately went off the track and crashed :D Awesome! THX!
  28. jimke2
    jimke2
    5/5,
    Version: 1.15
    thanks again!
  29. Michael Roth
    Michael Roth
    5/5,
    Version: 1.15
    great Track, please make other UK Tracks :-)
  30. normal
    normal
    5/5,
    Version: 1.15
    Many thanks @Brun