• “Just being a mediocre driver has never been my ambition. That's not my style” ― Michael Schumacher
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Donington Park 1.15

Donington Park GP and National Circuits, painstakingly built from scratch

  1. Brun
    Donington Park GP & National Circuits for Assetto Corsa by Brun

    DoningtonPreview_01.jpg

    I've definitely not spent 2 1/2 years on this for the money, but if anyone thinks my efforts are worth a beer they can show their appreciation with using the button below. Many thanks to anyone who's done so already.

    [​IMG]

    version 1.15

    Fixed LOD issues with fences and other objects
    Tweaked some shaders to reduce shimmering on some trackside objects
    New background environment outside track, including proper models for airport tower and power station
    Above should hopefully mean no more weird looking backgrounds with certain weather/lighting conditions
    Included much improved AI file for GP layout, many thanks to Stepy over on the Kunos forums
    Recorded new AI file for National circuit which probably isn't as good as the above


    version 1.14

    Completely new textures and shaders for grass and sand
    Improved track, kerb and surrounding textures
    Increased 3D grass density
    Fixed overexposure problem, fingers crossed
    Fixed lenient penalty situation at National Circuit Esses
    Added *no balloons*
    Added other stuff instead

    No physics changes, driving should be as 1.13

    version 1.13

    Toned down bumps based on feedback from 1.12


    version 1.12

    Added bumps to physics track meshes.

    Graphics improvements and optimisations.

    Included start cameras, extra track cameras and sections files thanks to Albert McSaltens and Black Wagtail (via RaceDepartment)


    version 1.11

    Completely retextured track. Hopefully looks better, and should have also lowered VRAM use (as well as download and install size).
    Improved some track-side textures


    version 1.10

    Consolidated GP and National circuits into one track.
    Corrected surfaces for runoff areas so penalties are applied correctly.
    Corrected vertex normal maps for improved shading of mid-ground and horizon.
    reorientated pit boxes to be parallel to pitlane again. AI seems to cope ok despite cars being very close together.
    Did a spot of gardening.


    version 1.09

    Finally(!) fixed the collision bugs that had been plaguing this track. Despite spending hours (like a whole weekend, and then some) remodelling the physics meshes it turned out to be a simple bug with conflicting names in the surfaces.ini.


    version 1.08

    Extensive remodelling of physics meshes, where are now completely independent of graphics models. I'm almost 100% confident that there are no holes, intersecting geometry, overlapping polygons or any other artefacts.
    Made all crowds 'KSLAYER5' which means they won't be rendered if world detail is less than maximum.
    Fixed shimmering windows of the building at Goddards, which was very evident at the start of replays.
    Added reflection to glass surfaces and transparency where necessary.
    Made sure shadows were disabled for all surfaces which didn't require them.


    version 1.07

    Too many graphical improvements to list
    Lots of optimisations. Despite the increase in quality performance should be at least equal to, if not better than previous versions.
    Much more detailed modelling of the runoffs and apexes at Redgate, Old Hairpin, McLeans and Coppice. Extra care needs to be taken to not exceed the kerbs or there is a risk of damage.
    Modified the AI line so they don't use the pit exit to get a better line for Redgate.
    Probably other stuff I've forgotten about.

    Absolutely huge thanks to Zytok from the Race Department forums for providing fantastic reference for the kerbs and other details around the track. Many of the enhancements in this version wouldn't have been possible without the photos very kindly shared.


    version 1.06

    Fixed glitch between track and kerb exiting Goddards
    Checked entire track for similar problems and fixed where necessary


    version 1.05

    Fixed problem near pit exit which caused collisions for cars with very low ground clearance
    Tweaked shaders for less contrast between ambient and direct light
    Added much more track-side detail



    version 1.04

    Changelog

    Increased pit places to 24 which should allow a full grid in multiplayer*
    Textured remaining buildings
    Made cones and corner markers physics objects
    Optimised resolution and bit depth of textures where appropriate
    Improved models for all tyre barriers
    Added trackside objects, vehicles and marshals etc.
    Added LOD settings for performance improvements

Recent Reviews

  1. themarine
    themarine
    5/5,
    Version: 1.15
    Thank you!
  2. NASCRAP
    NASCRAP
    4/5,
    Version: 1.15
    Great work. Just needs a bit of optimization.
  3. Crayfish
    Crayfish
    5/5,
    Version: 1.15
    Should be stock content. AAA quality, better than most of the stock tracks.
  4. FedericoF
    FedericoF
    5/5,
    Version: 1.15
    Fantastic work! Thanks a lot
  5. Uno Mas
    Uno Mas
    4/5,
    Version: 1.15
    Good mod, but, are there any way to remove the people around the track (all the 3D people). Thanks.
  6. Orezza
    Orezza
    5/5,
    Version: 1.15
    Nice Work! A classic!
  7. Mickdrs
    Mickdrs
    5/5,
    Version: 1.15
    Really looks the the biz..nice to compare it with the recently uploaded 1938 version
  8. ibizabuzz
    ibizabuzz
    5/5,
    Version: 1.15
    Great effort and great track.
  9. Amokura Carrington
    Amokura Carrington
    5/5,
    Version: 1.15
    brilliant, excellent work
  10. hugopor
    hugopor
    4/5,
    Version: 1.15
    The tarmac feels a little flat, other than it's perfect.
  11. degeens
    degeens
    5/5,
    Version: 1.15
    Amazing track, looks stunning.
  12. waog1997
    waog1997
    5/5,
    Version: 1.15
    amazing good work
  13. Hoksu
    Hoksu
    5/5,
    Version: 1.15
    The level of detail is fantastic, on par with official Kunos tracks. Outstanding job
  14. homecalendar
    homecalendar
    5/5,
    Version: 1.15
    Amazing track!
  15. James Cook
    James Cook
    5/5,
    Version: 1.15
    Stunning in every regard.
  16. PrimeCoder
    PrimeCoder
    5/5,
    Version: 1.15
    Love the airplanes!
  17. Michu
    Michu
    5/5,
    Version: 1.15
    IMO feels just as good as Project Cars version of the same track. Care for details is amazing. Thank You!
  18. Dunkley
    Dunkley
    5/5,
    Version: 1.15
    Super work ..many thanks
  19. JusTiCe-8
    JusTiCe-8
    5/5,
    Version: 1.15
    One of the best track available for AC, even better than some Kunos track, so realistic with all those skidmarks and rubble on track and background scenery, there is even a plane taking off :), impressive job.

    Thanks Brun for making this track.
  20. mms
    mms
    5/5,
    Version: 1.15
    Great job, on par / better than some KS tracks!