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Donington Park 1.14

Donington Park GP and National Circuits, painstakingly built from scratch

  1. Brun
    Donington Park GP & National Circuits for Assetto Corsa by Brun


    version 1.14

    Completely new textures and shaders for grass and sand
    Improved track, kerb and surrounding textures
    Increased 3D grass density
    Fixed overexposure problem, fingers crossed
    Fixed lenient penalty situation at National Circuit Esses
    Added *no balloons*
    Added other stuff instead

    No physics changes, driving should be as 1.13

    version 1.13

    Toned down bumps based on feedback from 1.12

    version 1.12

    Added bumps to physics track meshes.

    Graphics improvements and optimisations.

    Included start cameras, extra track cameras and sections files thanks to Albert McSaltens and Black Wagtail (via RaceDepartment)

    version 1.11

    Completely retextured track. Hopefully looks better, and should have also lowered VRAM use (as well as download and install size).
    Improved some track-side textures

    version 1.10

    Consolidated GP and National circuits into one track.
    Corrected surfaces for runoff areas so penalties are applied correctly.
    Corrected vertex normal maps for improved shading of mid-ground and horizon.
    reorientated pit boxes to be parallel to pitlane again. AI seems to cope ok despite cars being very close together.
    Did a spot of gardening.

    version 1.09

    Finally(!) fixed the collision bugs that had been plaguing this track. Despite spending hours (like a whole weekend, and then some) remodelling the physics meshes it turned out to be a simple bug with conflicting names in the surfaces.ini.

    version 1.08

    Extensive remodelling of physics meshes, where are now completely independent of graphics models. I'm almost 100% confident that there are no holes, intersecting geometry, overlapping polygons or any other artefacts.
    Made all crowds 'KSLAYER5' which means they won't be rendered if world detail is less than maximum.
    Fixed shimmering windows of the building at Goddards, which was very evident at the start of replays.
    Added reflection to glass surfaces and transparency where necessary.
    Made sure shadows were disabled for all surfaces which didn't require them.

    version 1.07

    Too many graphical improvements to list
    Lots of optimisations. Despite the increase in quality performance should be at least equal to, if not better than previous versions.
    Much more detailed modelling of the runoffs and apexes at Redgate, Old Hairpin, McLeans and Coppice. Extra care needs to be taken to not exceed the kerbs or there is a risk of damage.
    Modified the AI line so they don't use the pit exit to get a better line for Redgate.
    Probably other stuff I've forgotten about.

    Absolutely huge thanks to Zytok from the Race Department forums for providing fantastic reference for the kerbs and other details around the track. Many of the enhancements in this version wouldn't have been possible without the photos very kindly shared.

    version 1.06

    Fixed glitch between track and kerb exiting Goddards
    Checked entire track for similar problems and fixed where necessary

    version 1.05

    Fixed problem near pit exit which caused collisions for cars with very low ground clearance
    Tweaked shaders for less contrast between ambient and direct light
    Added much more track-side detail

    version 1.04


    Increased pit places to 24 which should allow a full grid in multiplayer*
    Textured remaining buildings
    Made cones and corner markers physics objects
    Optimised resolution and bit depth of textures where appropriate
    Improved models for all tyre barriers
    Added trackside objects, vehicles and marshals etc.
    Added LOD settings for performance improvements

Recent Reviews

  1. Warren Newman
    Warren Newman
    Version: 1.14
    Really love this track. At first I didn't download it because I had it on pCars but now I only play Assetto Corsa so I thought I would download it...I have to say it's a really well made track.

    Anyway I took UnitedRacingDesign's EGT Aston Martin around the National Circuit if anyone is interested:
  2. rubencer
    Version: 1.14
    Keeps getting better and better, Thanks!!!
  3. Neil McMath
    Neil McMath
    Version: 1.14
    Apart from the small issues listed by others, it's a really good track - lovely to drive.

    AI are a bit slow (very) at the "old hairpin" - dunno if that's fixable ?? Also bit slow through foggy esses - everywhere else though pretty damn good !

    Keep up the great work though man ;)
  4. ayax
    Version: 1.14
    Looks and feels great. It does need a big update for LODs the fence keeps popping up constantly way too close to view, a bit distracting. Keeping it from a higher score.
  5. normal
    Version: 1.14
    Many thanks!
  6. Alex72
    Version: 1.14
    Very nice update and awesome track! Popping of fences and audience could maybe be fixed by having longer LOD distance on higest track detail setting in video options.
  7. Mika_Speed
    Version: 1.14
  8. Albertari
    Version: 1.14
    You've level up with this version. Easily in the top 3 best track mod
  9. Bartus Krisztian
    Bartus Krisztian
    Version: 1.14
  10. lsd67
    Version: 1.14
    grazie :)
  11. Bert Austen
    Bert Austen
    Version: 1.14
    top , the best donnington version a @ the moment for ac , thanks a lot
  12. myeongji SEO
    myeongji SEO
    Version: 1.14
    great but I think Lod(?) distance too close so suddenly objects are disappeared or appeard (stand or wire entanglement)
  13. FWallner
    Version: 1.14
    Thanks! The best mod track out there.
  14. NoXiD
    Version: 1.14
    5 Stars +
    The + for the airplanes^^ i spoted two Eurofighter Typhoon and i think a Airbus A380^^
  15. K4rBonStig
    Version: 1.14
    Many thanks!
  16. Fanapryde
    Version: 1.14
    Absolutely top notch ! One of my most used tracks received an unexpected update. As it seems the FFB on the kerbs does exactly what it is supposed to do.
    No balloons but an airplane taking off ! ;-)
    I know we are here for racing, but I am a sucker for details and lively tracks. I do notice all that when racing (triple screen setup).
    Thanks A LOT !
  17. Fabian Biehne
    Fabian Biehne
    Version: 1.14
    Thanks for this fantastic update! One of the best mod tracks out there.
  18. Chazz Ranger
    Chazz Ranger
    Version: 1.14
    Amazing and unexpected update! One again you've taken your mod to another level. Consistently the best mod track ever designed for AC.
  19. mikutzu
    Version: 1.14
    Amazing mod.
  20. alcione
    Version: 1.14
    Incredible Update 1.13 to 1.14. It's all even more beautiful now and was difficult. The circuit is superb, for me is better than the original kunos tracks. Many thanks.
  21. Jmy82
    Version: 1.14
    good job thx :)
  22. Terra21
    Version: 1.14
    Great work. Love this Track!
  23. drewskeen
    Version: 1.13
    my go to test track, great work
  24. trucidatio
    Version: 1.13
    Five stars! Great work Brun, thank you very much!
    Don't you have a Donate button?
    1. Brun
      Author's Response
      Thanks. I do have a donate button but it's over at the official forums, I guess I should add it here. Been updating some stuff lately so 1.14 might appear in a week or two.
  25. Phoenix77
    Version: 1.13
  26. HeraBrasil
    Version: 1.13
    It Does not work to me.... i think not running with last updates
  27. Alex72
    Version: 1.13
  28. funkstardeluxe
    Version: 1.13
    very nice track, I just had a GT4 race and it was very good times ;-)
  29. Zerbo83
    Version: 1.13
    Great work !!!
  30. lothario
    Version: 1.13
    Thank you for such a cracking track :)