Also interested in this, sorry to hi jack.. haha.
Seems when I save with Intel plugin my dds textures don't seem to work properly, so I'm doing something wrong, which is confusing because there isn't that many options.
So I've been using the NVIDIA plugin without issues... Although I can't seem to see how to set a manual mipmap count, automatically is always just making 13 levels, which is too many right?
I converted all my pngs to dds using these settings, except that I didn't generate MipMaps while saving them. They loaded up fine in the editor, but I haven't checked ingame yet. But sometimes I had the feeling something's off with the alpha channel. Then again, my knowledge of the whole topic of texture is still really limited and somehow I just get by...