VWSR S1: Virtual World Series by Renault

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Guys just looking at the tracks, it's a shame the full layout of Mills is not being used? Would it not better to use more of the bundled tracks, I have not raced on Watkins yet but from the shots, it looks shocking graphically from the screens
 
It might be indeed not the most outstanding track graphicly seen, but we choose NOT to do the defaults to much.

Mills is a terrible FPS killer. A lot have issues on that track, so we decided NOT to put that one in. Portugal was OK in the tests we did, but might be replaced if a nice track is released before the league starts.

The reason we choose NOT to use default to much, is because though they are graphical good tracks, most have driven them a lot already. The tracks we choose are perhaps not the best in graphics, but to us the feel like more fun driving wise. And we figured thats what matters most...
 
First post updated. I need a screenshot for EACH skin which is send in. It HAS to be in from the showroom (due to the background, and that I want them all to look the same). Please make sure the car is positioned that we can see the front of the car, and a the side.

I shall post an example of what we need later on.

Further, I added the download link for the logo pack. This link will be available via the downloads thread as well.
 
- Installing the content on the regular rFactor2 game.

I am pretty sure everyone knows this part by now, but to be sure, I will address the installation once more. Besides that, there is also the removal of content which is a bit more difficult than just click uninstall in the MOD Manager.

- Installing.
To Install content, you have to place it into a package folder. For this instruction, we will use the default location. When you download content (MOD or Component files), place them in the package folder which can be found in the DATA section. (When installing rFactor2, you have to choose 2 locations, CORE and DATA. In this instruction, the DATA folder is in my documents).

Once the content is placed in the package folder, open your MOD manager. You can do this via the rFactor Launcher, and click MANAGE MODS in the right bottom.

To install a Complete MOD, you just have to right click on the mod name in the list, and select install. To install Component files, you first have to click OPTIONS in top menu, and UNTick the box for Show MODS only.

scrn1j.jpg

Then you right click the component, and select install.

Problem MOD's.
Virtual MOD's rely on the components used in that mod. When a component is not installed, the mod will be displayed as Problem mod.
scrn2a.jpg



To see what content is missing, right click on it, and select properties. There will be a few buttons displayed. Click on Advanced Info to see which components you need to install. Be aware. At the moment I am making this document, there is an issue with the detection of installed MODs. When A component is missing, ALL components are listed as Not Installed. You have to manually check if the components are there. Also not that it is version related! So if you have f.i. Searspoint V1.2 installed, and the mod requires version 1.3, it will be displayed as V 1.0 - not installed!


scrn3.jpg

When all components are installed, the MOD will be displayed in the regular list again.

- Uninstalling.
This part is a bit more tricky. You have to work the other way around here.

MOD Uninstall.
To Uninstall a complete MOD, right click on the mod in the MOD manager, and select uninstall. You have now De-activated the mod, but it is physically still present. To completely remove the mod, follow the instructions below for File Removal.

Component Uninstall
Components can only be uninstalled if there are no more mod's active which use this content. So first, uninstall all mod's which use the content you wish to remove. In the MOD manager, you can see how many mod's make use of certain content.
Once the mod's are removed, you can uninstall the components. Right click on them, and select uninstall. Same as with the complete mod uninstall, the content is just deactivated, but still present on the hard disk. Again, to remove the files look below for File Removal.

-File removal
When you have uninstalled the mod's via the MOD Manager, you can remove the files from the hard disk. To do so, you have to open the Windows Explorer, and go to the data folder of rFactor2.

In the data folder, are a 3 folders in which you have to remove files.
- ../rfactor2/packages - Here is the original package located (.rfmod or .rfcmp)
- ../rFactor2/Installed/rFm - Here is a file present, called [modname].mas
- ../rFactor2/Manifest - Here is a file present called [modname].mft

If all mod's are deactivated (Uninstalled via MOD Manager), you can manually remove these files to save some hard disk space, and keep performance of the game optimized. It also helps to keep the log file clean of errors.

- Downgrading in component or mod version.
After installing an update on a certain mod or component, there might be a need to Uninstall it again later on. When you are developing an update, it can happen that you want to test it, find something you want to change, make the change, and test it again. To do so, you have to uninstall the update first.

I have had several cased in which the downgrading went perfectly, by just right clicking on the mod or component, and select uninstall. However, I also have had that the complete mod disappeared. If this happens, here is a way to reinstall it again.
For this example we use the Meganes2009 COMPONENT! So I am JUST talking about the cars, not the sounds and all other aspects of the Mod.

It happened to me a few times that I uninstalled a made update, and the total entry of the Meganes2009 component disappeared. At that moment, it is NOT possible to reinstall. When you go back to the Show Mods Only option, the MOD ISI Meganes is missing in the list, so you can’t reinstall.
To fix, go to the explorer, and open the DATA folder of your rFactor2 install.
Go into the MANIFESTS folder, and delete the .mft file from the missing mod (MOD, not component!).
Open the MOD manager again, and refresh.
The mod will re-appear in the list again, as Uninstalled, so you can click install again.
 
Please take a look at the updated topics. There is some new information about the skinning. Be sure to read the first post carefully as all instructions are there.

Second, take a look at the Download and instruction topic. We have added a detailed instruction about installation, upgrading, downgrading and uninstallinf mods and components.

Also the logo pack has been posted in both the skinning and the download thread.
 
Yes Keith, we did. Last tests we did, before we made the track list final, was with build 60.

Althoug indeed the FPS is increased a lot, it still is a very high demanding track in comparison to the others. There will be a lot more leagues coming, and we will use Mills there I am sure. For now, it's just an unneeded risk. Especially with a low end PC, it is hard to get it decent without stutters.
 
Claes,

A few questions to see where the problem might be:

- Did you install all the tracks listed in the download topic?
- Did you update Searspoint to version 1.3?
- Did you download the RDWSR League mod?
- Did you have problems installing that mod?
- When joining the server, does the connection failed occur when you have accepted the password?
- Do you use the regular club racing password, of do you use the one mentioned here?

I think the last question is the one where it went wrong to be honest ;) It is not the regular pass, but a different pass.
 
Well I installed all the tracks and updated Searspoint to 1.3.
Downloaded the League mod and installed without any errors, can see the mod ingame.
Yes, the error occurs after i type in the password but there is no difference when i type the mentioned one either.
I didn't get any problems adding any of the content or updating tracks when following the instructions listed in the forum.
Currently installed according to the rFactor 2 mod manager:
Watkins Glen - Version 0.2
Snetterton - Version 0.71
Searspoint - Version 1.3
RDWSR 1.0
 
Strange. There is actually someone on the server now, so that part is alright. It has to be something at your side. I assume you have played online before with rf2? I mean, its not a firewall issue?
 
Well I installed all the tracks and updated Searspoint to 1.3.
Downloaded the League mod and installed without any errors, can see the mod ingame.
Yes, the error occurs after i type in the password but there is no difference when i type the mentioned one either.
I didn't get any problems adding any of the content or updating tracks when following the instructions listed in the forum.
Currently installed according to the rFactor 2 mod manager:
Watkins Glen - Version 0.2
Snetterton - Version 0.71
Searspoint - Version 1.3
RDWSR 1.0

I'm new to Rfactor total. However, I believe that if the RD server listing appears bright yellow when selected then the Mod is OK?
 
Yes, correct. And on the left side, it should say: Mod Installed: YES.

Otherwise it sais something like Mod Installed: Series missing. Not sure what it was exactly.
When it is green and says Mod installed YES, and you still cant join, it must be a password issue. Make sure to use the password from the link, and not the regular club password.
 
When reporting bugs does thios include in-game issues such as my car shadows switching on and off in 'instant replay'.

If so, there is my bug report. :)

Oh, and I can't keep the car on track. Report that, too.

The slightest tap and the damage takes 5minutes to repair!! Driving back to pits can be a task, too. Keep it on track is the order of the day.
 
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