Agreed. Clutch / rear brake combination on a single input is peculiar..lol. Not come across that one before. Wouldn't be too good on a classic 500cc or 250cc let alone(!) a 125cc two stroke..
That would turn into a rather disjointed corner exit I feel. They need to have separate inputs for rear brake and clutch. No question on that one at all..
The physics need to be tweaked a bit. Rear wheel "feel" and behaviour on the throttle perhaps being the no.1 priority. With the front end's behaviour on the brakes as priority no. 2 I would personally say.. just get the thing to "tuck" Kylotonn on trail braking rather than long lurid front end slides and again it would be a major step in the right direction for me. BUT you need some proper "feel" and feedback from your controller to match this..Kylotonn imo need to map some decent vibration feedback to the rear and front tyres when they begin to lose adhesion and break traction with the road. Front and rear. We have this effect nicely set-up by Dyego in his "Real Challenge Physics mod" and although it's on a knife-edge on both the front and rear tyre you can feel it beautifully when the tyres start to lose adhesion..it becomes intuitive through the rumble motors to gauge when you are beginning to push the tyres to their limits and edge and with practice you can modulate the throttle and braking inputs to avoid locking a wheel on the brakes or losing traction with the rear on accelerating on corner exits etc. That's what we need here to compliment any physics upgrade or tweaking in my personal opinion.. Also vibrational feedback should be enhanced over camber changes and bumps so we can "feel" the track through the controller.
Achieve all of that and I would be extremely happy I think with this game. Even atm I'm addicted I think with the few concerns we have with the physics. Otherwise this for me is an amazing game. Just needs tweaking and improving..
"Midge"