If you're using CM, open the car in the showroom and click on the tyre. It will show you what textures are used. Export, alter, and saveworking on new skin for tcr golf but I would like to know how to change tyre decals/texture
Did you start it from scratch or is it a continuation of the existing one? Looks great!This car really appreciates these CSP metallics...
This car really appreciates these CSP metallics...
This is avaible on rd?ThanksDid you start it from scratch or is it a continuation of the existing one? Looks great!
Looking forward to this.
Looking forward to this.
BUT - Anyone else confused about the new GT2 category though?
GT2 sits between GT3 & GT4... Should be called GT4+ or GT3 S or something...
R8 GT2 has way more power [140bhp more] than the R8 GT3, yet is slower over a lap due to aero / weight?!
Going to make BoP fun I guess!
This car really appreciates these CSP metallics...
This thing looks fantastic. Is it just me or is there some weirdness with the spinning wheel disc transparency overriding geometry in front?This car really appreciates these CSP metallics...
this is @mantasisg 's model I think, if it's not here on RD (again) it should be available over on the ACM forumsWhat a shot! Are the rivets modeled? Punching through the sheet metal or actually integrated? Or is this a super bump map?
What a throwback to aircraft skinning! Great model, great attention to detail and great use of the CSP features.
Are you looking forward to the new rain effects with drops flying off the edge of the windows/windowframe? Should be epic .
The outer rim needs to have a different material with the BlendMode set as Opaque, so only the center has transparency, to avoid this issue.this is @mantasisg 's model I think, if it's not here on RD (again) it should be available over on the ACM forums
and yes that looks like some render priority issue, always quite a headache with alpha_blend and non flat meshes.
With csp it's possible to change blend mode (or other mat params) for a particular mesh without affecting the others using the same material. I'd like to share a solution for Jason via config, but the problem I'm getting is that for the outer center cap blur to show properly, the rimblur musn't have is_transparent=1. But that way, if it's kept with alpha_blend, the brake disk will disappear behind (due to the is_transparent=0 for the rim blur over it). OTH, if it's set as opaque, well, it'll be solid and no brake disk will show behind, which looks bad. I'm yet to figure why it works for only a pair of wheels.The outer rim needs to have a different material with the BlendMode set as Opaque, so only the center has transparency, to avoid this issue.
This happens when you use the same material for the entire blur rim, so the entire geometry is set to AlphaBlend.