DiRT Rally 2.0 T300RS FFB Settings for Dirt Rally 2.0

After hours of experimenting today, I finally found some settings that suits me and feels pretty good, not too heavy, not too soft, so I thought I might share it with you guys !

I'm using a T300RS with the GTE rim.

First step is to go to your SteamLibrary\steamapps\common\DiRT Rally 2.0\input\devices folder, find the device_defines file, open it with notepad, then search for the T300RS line, and replace the ffb force value, whatever it says, by "5.0", then save.

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Thrustmaster profiler settings (in French but just copy the numbers, lol)
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INGAME settings (Also in French, just copy the numbers)

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Hopefully it'll be good enough for you guys ! Let's go rallying !
 
I put everything back to normal for now and wait for some patch.. the ffb is good but i need some more info on the bumps and stuff.
Same for me as they are aware something needs to be done:

https://forums.codemasters.com/topi...-it-here/?page=15&tab=comments#comment-405532

The edit of the hardware config just increases the ffb force too high so you have to turn the torque slider down in the game settings so for my g27 left it at 0.9 rather than going OTT with some suggestions of using 5.0 or even higher.
 
Hi, i've tryed the xml hack (ffb_force to 5 on my csw v2.5) and this is good to amplify the road feelings, bumps and so on.... It needs to put down, into the game's ffb settings, the self allin.torque to 10-12 to be driveable and have a not too heavy wheel.
BUT
to feel the road textures (that are clearly too down with vanilla xml) you have to put the suspensions value, in game's ffb settings, still on 100 or more, but in this way my wheel have clearly more torque in the left direction :(
So, when i turn left, it's easy and with low auto-align force, when i turn right it's heavyer and high centering force.
This with all cars and default setup.
It's clearly related to the suspensions value (and the xml hack) because if i turn down suspensions and i raise up all other ffb values, i dont feel road textures and i have a very heavy wheel, but in the same way in both left and right directions
 
Hi, i've tryed the xml hack (ffb_force to 5 on my csw v2.5) and this is good to amplify the road feelings, bumps and so on.... It needs to put down, into the game's ffb settings, the self allin.torque to 10-12 to be driveable and have a not too heavy wheel.
BUT
to feel the road textures (that are clearly too down with vanilla xml) you have to put the suspensions value, in game's ffb settings, still on 100 or more, but in this way my wheel have clearly more torque in the left direction :(
So, when i turn left, it's easy and with low auto-align force, when i turn right it's heavyer and high centering force.
This with all cars and default setup.
It's clearly related to the suspensions value (and the xml hack) because if i turn down suspensions and i raise up all other ffb values, i dont feel road textures and i have a very heavy wheel, but in the same way in both left and right directions
Ffb_force to 5 is too much IMO, try 2.0 instead and SAT at 50.
Set your suspension at 150 and reduce your steering center force to 50 or less.
 
Thank's... but i try more values and combinations on xml (lower values) and ingame settings. The results is that i can have enough road feelings without the sad "turn left" effect... And after all it's not too strange, because are both related to the same "suspensions" value.
I think we have to wait a patch.....
 
Thank's... but i try more values and combinations on xml (lower values) and ingame settings. The results is that i can have enough road feelings without the sad "turn left" effect... And after all it's not too strange, because are both related to the same "suspensions" value.
I think we have to wait a patch.....
I've seen more people reporting the "turn left" effect, but i don't experience this problem.
 
Problem is that the "road noise" is way too low inside of the suspension setting.
So you can amplify the crap out of the ffb and keep the clipping low with lowered ingame settings but it still results in a clipping suspension slider.
You can feel the low forces better but when a bigger "suspension force" happens, it clips.
There seems to be a very small window where you have the best mix of clipping ffb (pull left effect etc) and feeling the lower forces.
Overall that's not really satisfying... Especially with a csw 2.5 like I have where a massively boosted suspension slider results in breaking your wrists when you hit a rock (collision to 0 but the suspension compresses a lot and therefore you'll get a big force peak!).

It needs a patch. And I'm not talking about artificial canned effect road noise, I'm talking about the wheel not pulling left/right at all when you shred through deep ruts on full degraded gravel.
It's okay in a modern R5 but I know my real car ('95 c class) would almost rip my hands off going through these ruts.
For me it feels like the track degradation doesn't alter the surface physics layer...
 
I'd say that once you start raising the multiplier in the XML file beyond 1.0, the end results will be completely unpredictable and basically anything can happen. We don't really know what the multiplier is actually doing and what it is affecting and how, and I wouldn't even be surprised if the value wasn't really tested above 1.0, let alone at values like 5.0 or 8.0 people seem to be using. The official setting never goes above 1.0 for any wheel. You are also likely to be clipping horribly, and who knows if the in-game sliders affect the FFB before the amplification or after. Plus there might be issues with multiplying weaker parts of the signal so much in the first place. And so on. There are many issues that can result from raising that multiplier. That's a large part of why I dislike this "fix" so much.
 
BTW, this supposed fix is making its way around the internet in many versions, and the one I specifically saw on Reddit before it was even mentioned here claimed that you should raise the ffb_force value so much because "the default value for this setting is 10", basically reasoning someone made a mistake and set the option too low for the wheels (as in 0.9 where it should've apparently been 9 or something like that).

Well, I'm surprised nobody commented on this before, so maybe something changed in the meantime between the release of the Deluxe version and the release of the peasant version, but, as I finally have access to the game - the default setting for this is not 10. It is 1. It is clearly stated in the very same file where the settings are supposed to be done. So by doing this "fix", you're not setting the FFB where it was supposed to be in the first place, you are amplifying everything by 5 (or more), which means you will be clipping horribly all the time (and it certainly feels like that if you do this) and you'll in fact risk damage on your wheel due to the strain. (Not to mention it will all feel absolutely horrible and it won't really add any road detail back - I've tried it.)

You might possibly be able to use the 5+ setting for this if you tweak your in-game settings considerably (as in lower the relevant sliders A LOT), but I'd still expect there to be intermittent strong clipping and generally weird things happening due to the setting multiplying the base values so much. (Which, after all, is already confirmed with people complaining about their steering pulling to one side after they've done this "fix".) I didn't have time to test this part yet, but honestly, I'm not holding my breath.

But please, I really urge you *not* to do this "fix" while using default FFB in-game settings. Not if you like your wheel.
 

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