Stock Car Extreme v1.50 RELEASED!

Renato Simioni

Reiza Studios
Stock Car Extreme V1.50 is now available on Steam & via GSC Sync!

But remember folks, every time someone doesn't read the release notes before updating, a baby seal gets clubbed:
article-0-08DE24A0000005DC-986_634x394.jpg


Spare it and yourself the pain and read on ;)

INSTALLATION (Non-Steam users):

Update to v1.50 by running GSC Sync.

If you are having any trouble updating via GSC Sync, you may download all the update packages from the links below:

v1.25
v1.252
v1.27
v1.30
v1.31
v1.33
v1.35
v1.38
v1.50

NOTE: If you are manually updating from a v1.21 base install, you will need to install all the above packages in succession.

This is a significant milestone build for us as it will be the first with executables compiled in-house - there are some substantial changes, so to ensure you do not encounter problems after updating It´s fundamental you take note of the information below.


IMPORTANT!!
  • Current users MUST create a fresh player profile (delete the old one from \USERDATA) otherwise the game won´t launch;
  • New users MUST note that GSC Config may not launch directly from Steam, which will result in a Crashdump - run it from game install folder:\SteamApps\common\Stock Car Extreme (will be fixed in a following update).
  • After creating a fresh profile, make sure to double-check your driving aids & controller speed sensitivity to make sure they match what you had before;
  • If you get a crash on startup, make sure you have installed the DX9.0C that comes with the game (by running \Support\DirectX\Install\DXSETUP.exe);
  • If you do the above and still crashes, or if you get a black screen when escaping from a session, delete d3d9.dll from the game root folder;
  • If you get a blank screen after hitting escape from the track, delete d3d9.dll from the game root folder;
  • Make sure coreshaders.mas is the only file in Gamedata\Shared folder;
  • Delete dinput8.dll, FanatecLEDs.dll from root folder & G27LEDs.dll from Plugins folder (if you have them);
  • Since there are several new parameters for both cars and tracks, it is possible that some MODs will not work 100% and will need to be updated to use the new features (please consult this thread to learn you may update your mod);
For the new STEERING ROTATION feature:

All Logitech & Thrustmaster wheels with adjustable rotation should be working with this feature. Fanatec wheels should too, except for the V2 wheelbase which is still in development.
If you have any of the supported wheels, it is recommended you set Enable Custom Steer Rotation to NO from OPTIONS > CONTROLS, and let the game customize the appropriate rotation range for each car:
Wheel_Rotation.jpg


If Enable Custom Steer Rotation is set to NO, the rotation range below it has no effect so you may ignore it.

Some cars will also allow some range for adjusting rotation from the garage menu - ex. F-Extreme is defaulted to 360º, but you can increase that 450º from the garage. Others (like the Lancers) are fixed at 900º.

Logitech users should make sure "Allow game to adjust settings" is ticked in your profiler:
Logitech_Profiler.jpg


In case you do not have a controller with adjustable rotation, OR if your steering wheel is not yet supported by this feature, you should set Enable Custom Steer Rotation to YES, and define how much rotation range you have in your controller in the setting below - the game should then work same as before (with any adjustment per car done manually both here & controller profiler) and STEER ROTATION SETTING in GARAGE1 menu will have no actual effect.

Please note that in either cases, using old controller presets is NOT recommended - we recommend you start one from scratch.

Further known issues with this version (to be addressed in the next release):
  • GSC Dedicated is unstable when running from Steam;
  • DRS activation & tire compound selection are not stored in replays;
  • No compound restriction per track in F-Extreme & F-Reiza;
These issues and the ones aforementioned will be fixed ASAP.

Main changelog for v1.50:

Cars
  • Adds Mitsubishi Lancer Cup Series (Lancer R & RS models, recommended to run with TC & ABS on low as per the real car)

Track:
  • Adds Velo Cittá Circuit (2 layouts);

Features & Fixes:
  • Added support to 6 USB controller devices (increasing the previous limit of 3);
  • Added sensitivity & deadzone sliders for up to 6 controller inputs in CONTROLLER 3 menu;
  • Added feature to automatically adjust Steering Rotation for each vehicle so use no longer needs to exit game and manually adjust controller rotation (see recommendations above);
  • Added option to adjust steering rotation in garage menu & adjusted default steering lock settings to provide a suitable default steering ratio for all cars (Custom Steer Rotation must be set to NO in controller menu);
  • Added option to map commands for adjusting anti-roll bars from in-car (for the cars that have the option: Stock Car V8, Super V8, F-Extreme, F-Reiza, F-3, F-V12, F-Classic )
  • Added option to map commands for adjusting Vertical FOV from in-car;
  • Added support for 24h race length;
  • Added Stock V8 rule which restricts tire stops to one tire change at a time;
  • Tweaked AI to perform less strategical mistakes (such as pitting in the last lap);
  • Rewritten all car classes from the previous standard "ReizaXX" to a nomenclature that better represents their respective series;
  • Introduced native support to 9-speed gearboxes & fixed bug which would lead to F-Extreme occasionally disappearing when hitting 8th gear in a multiplayer section;
  • AI drivers now use 8th gear & DRS;
  • Added "Opponents Filter" option to quick race menu (for multiclass racing)
  • Replaced AI aggression UI slider with a set of presets low-to-max (max being 50% agression in old currency to prevent AI misbehavior in overly agressive settings);
  • Fixed bug with other cars occasionally "inheriting" 8 gears, DRS functionality from F-Extreme
  • Fixed championship scoring bug;
  • Fixed grid position setting when qualifying is disabled;
  • Fixed performance issues with the SuperV8;
  • Revised pit menu rules & pitstop timing for all series;
  • Fixed bug with AI behavior being over agressive with the throttle on corner exit leading to occasionally losing control;
  • Revised AI performance for all cars (balancing for consistency from car to car, track to track, session to session);
  • Updated ambient, curb, road & grass roll noise for all cars;
  • Revised aero & tire physics in all cars;
  • Revised realfeel values to reduce FFB clipping;
  • Tweaked alpha channels in skins from Metalmoro MR18, Opala86, SuperV8, StockV8 series to reduce excessive shiny look;
  • Minor graphical optimization;
  • Fixed bug with Safety Car entering the pits in Curitiba Oval;
  • Fixed behavior of driver labels.
  • Minimap is now toggled with CTRL+M (no longer NumPad0)
Please direct your bug reports (besides those already aknowledged in this post) to the v1.50 bug report thread.
 
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It's not so laggy if the duplicate is removed :) I had two All Tracks/Cars rfm's on my stand-a-lone installation (GSC Sync), not in my Steam version though. - not sure why but I removed one (older one) - I forget what they were both named but the one I removed I think was reiza18.
May not be related to your issue.
I removed the duplicated file but it's still laggy as baby seals
 
The visual steering wheel is quite laggy so I had to change to the fixed setting. Other than that a nice update, the Formula Extreme and Reiza are much easier to drive now because of the tire updates, there seems to be more grip in slower corners. FFB is also better.
Cheers Reiza!
 
Before doing anything, will I be able to save and continue player stats such as laps in certain cars and tracks? If so how do I do that, and how do I transfer the setups to the new names? Thanks
 
I have the Steam version and as soon as I read the release notes, I backed up userdata, plugins, etc and then uninstalled the game and then deleted the folder for it's installation, restarted the pc and started from scratch. Once the 10.9gb was downloaded from Steam and installed, I ran GSC Config.exe from the SCE folder and setup the pertinent video settings and then started the sim and it worked perfectly.

Thanks Reiza, great work.

PS. I got the rfdynhud installed and it now works with the Metalmoro where it never did before.
 
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I risked poor baby seals and left my profile untouched with the Steam version... And it worked out of the box after the update!
Only one thing prevented the game from starting, I had to re-run config, that's all. :D
 
Before doing anything, will I be able to save and continue player stats such as laps in certain cars and tracks? If so how do I do that, and how do I transfer the setups to the new names? Thanks
Ryan, do like David and back up user data and plugins folders before anything. Follow (carefully! ;)) the release instructions to update your game. Then in your backup player folder you will find .cch files: your stats for each serie are stored in there. You can open those files with Notepad. Each .cch files correspond to an .rfm (same name); since the .rfm have the same names as before, I think you can just put back those files in the new player folder. I have not tried yet TBH but I will do it tonight!
For the setups, you need to transfer the Settings folder from your backup player folder to the new one, then edit each .svm file and change the first line to the new vehicle class name. Kobay has done a very handy list just a few posts ago.
 
Tried absolutely everything. Did all the procedures listed above and now my GSC won't even start. GSC.exe won't open anymore, and don't show any error or crash message. It simply won't work, nothing happens when I click on it.

Any clues about this?
 
I actually dont have that file on that folder lol
You have to delete the Userdata folder, the rfm folder (not if you have Reiza mods installed) and delete all the files in the shader map except the Coreshaders file.

Then do the Verify integrity of game cache or run GSC Sync if you don't have the game on a Steam platform.

Let me know if it worked or helped.
 
Just driven several laps single race with the new "Mitsubishi Lancer Cup RS" @ Velo Cittá Circuit, and everything feels very smooth and great. I think this is going to be one of my most favorite cars in SCE.
Thanks for this quality work as always, Reiza Studios! :)
 
 
Just driven several laps single race with the new "Mitsubishi Lancer Cup RS" @ Velo Cittá Circuit, and everything feels very smooth and great. I think this is going to be one of my most favorite cars in SCE.
Thanks for this quality work as always, Reiza Studios! :)
 
i just tried this course and had horrible stuttering...has anyone else had this problem??
 
I notice there is no info on which version of Lancer (R or RS) is run by the server.
It just says Mitsubishi Lancer Cup. Any chance of adding the R and RS tags ? Or are the servers supposed to run both cars simultaneously ? The RS is quite a bit faster than the R (ca. 4s on Velocitta).
 
@Reiza Studios , first thanks for this awesome job and update! :)
second, can you remove the reiza18.rfm and reiza18.tga (from the sync) because they are replaced by reiza22 now. Thanks.

Unfortunately part of the difficulties we have maintaining the NonSteam version is that we cant remove files with the Sync, only add them so we end up having a few redundancies which need to be removed manually.

The rfm we might be able to just blank though - we'll look into it for a hotfix for some of the more common issues over the next week.
 
Reiza guys, did you do anything (changes / updates) to the motion blur on rims and tyres? I'm having strange issues with the Camaros' rims and few 3rd party mods' tyres where motion blur doesn't showing the full speed motion texture.

In other words: there used to be 3 stages of motion blur set to tyres (mostly in F1 mods):
1. Static
2. '1st gear'
3. Full speed.

NOW it shows only first two stages.
I hope you understand what I'm asking about. :)
 

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