Stock Car Extreme v1.50 RELEASED!

Renato Simioni

Reiza Studios
Stock Car Extreme V1.50 is now available on Steam & via GSC Sync!

But remember folks, every time someone doesn't read the release notes before updating, a baby seal gets clubbed:
article-0-08DE24A0000005DC-986_634x394.jpg


Spare it and yourself the pain and read on ;)

INSTALLATION (Non-Steam users):

Update to v1.50 by running GSC Sync.

If you are having any trouble updating via GSC Sync, you may download all the update packages from the links below:

v1.25
v1.252
v1.27
v1.30
v1.31
v1.33
v1.35
v1.38
v1.50

NOTE: If you are manually updating from a v1.21 base install, you will need to install all the above packages in succession.

This is a significant milestone build for us as it will be the first with executables compiled in-house - there are some substantial changes, so to ensure you do not encounter problems after updating It´s fundamental you take note of the information below.


IMPORTANT!!
  • Current users MUST create a fresh player profile (delete the old one from \USERDATA) otherwise the game won´t launch;
  • New users MUST note that GSC Config may not launch directly from Steam, which will result in a Crashdump - run it from game install folder:\SteamApps\common\Stock Car Extreme (will be fixed in a following update).
  • After creating a fresh profile, make sure to double-check your driving aids & controller speed sensitivity to make sure they match what you had before;
  • If you get a crash on startup, make sure you have installed the DX9.0C that comes with the game (by running \Support\DirectX\Install\DXSETUP.exe);
  • If you do the above and still crashes, or if you get a black screen when escaping from a session, delete d3d9.dll from the game root folder;
  • If you get a blank screen after hitting escape from the track, delete d3d9.dll from the game root folder;
  • Make sure coreshaders.mas is the only file in Gamedata\Shared folder;
  • Delete dinput8.dll, FanatecLEDs.dll from root folder & G27LEDs.dll from Plugins folder (if you have them);
  • Since there are several new parameters for both cars and tracks, it is possible that some MODs will not work 100% and will need to be updated to use the new features (please consult this thread to learn you may update your mod);
For the new STEERING ROTATION feature:

All Logitech & Thrustmaster wheels with adjustable rotation should be working with this feature. Fanatec wheels should too, except for the V2 wheelbase which is still in development.
If you have any of the supported wheels, it is recommended you set Enable Custom Steer Rotation to NO from OPTIONS > CONTROLS, and let the game customize the appropriate rotation range for each car:
Wheel_Rotation.jpg


If Enable Custom Steer Rotation is set to NO, the rotation range below it has no effect so you may ignore it.

Some cars will also allow some range for adjusting rotation from the garage menu - ex. F-Extreme is defaulted to 360º, but you can increase that 450º from the garage. Others (like the Lancers) are fixed at 900º.

Logitech users should make sure "Allow game to adjust settings" is ticked in your profiler:
Logitech_Profiler.jpg


In case you do not have a controller with adjustable rotation, OR if your steering wheel is not yet supported by this feature, you should set Enable Custom Steer Rotation to YES, and define how much rotation range you have in your controller in the setting below - the game should then work same as before (with any adjustment per car done manually both here & controller profiler) and STEER ROTATION SETTING in GARAGE1 menu will have no actual effect.

Please note that in either cases, using old controller presets is NOT recommended - we recommend you start one from scratch.

Further known issues with this version (to be addressed in the next release):
  • GSC Dedicated is unstable when running from Steam;
  • DRS activation & tire compound selection are not stored in replays;
  • No compound restriction per track in F-Extreme & F-Reiza;
These issues and the ones aforementioned will be fixed ASAP.

Main changelog for v1.50:

Cars
  • Adds Mitsubishi Lancer Cup Series (Lancer R & RS models, recommended to run with TC & ABS on low as per the real car)

Track:
  • Adds Velo Cittá Circuit (2 layouts);

Features & Fixes:
  • Added support to 6 USB controller devices (increasing the previous limit of 3);
  • Added sensitivity & deadzone sliders for up to 6 controller inputs in CONTROLLER 3 menu;
  • Added feature to automatically adjust Steering Rotation for each vehicle so use no longer needs to exit game and manually adjust controller rotation (see recommendations above);
  • Added option to adjust steering rotation in garage menu & adjusted default steering lock settings to provide a suitable default steering ratio for all cars (Custom Steer Rotation must be set to NO in controller menu);
  • Added option to map commands for adjusting anti-roll bars from in-car (for the cars that have the option: Stock Car V8, Super V8, F-Extreme, F-Reiza, F-3, F-V12, F-Classic )
  • Added option to map commands for adjusting Vertical FOV from in-car;
  • Added support for 24h race length;
  • Added Stock V8 rule which restricts tire stops to one tire change at a time;
  • Tweaked AI to perform less strategical mistakes (such as pitting in the last lap);
  • Rewritten all car classes from the previous standard "ReizaXX" to a nomenclature that better represents their respective series;
  • Introduced native support to 9-speed gearboxes & fixed bug which would lead to F-Extreme occasionally disappearing when hitting 8th gear in a multiplayer section;
  • AI drivers now use 8th gear & DRS;
  • Added "Opponents Filter" option to quick race menu (for multiclass racing)
  • Replaced AI aggression UI slider with a set of presets low-to-max (max being 50% agression in old currency to prevent AI misbehavior in overly agressive settings);
  • Fixed bug with other cars occasionally "inheriting" 8 gears, DRS functionality from F-Extreme
  • Fixed championship scoring bug;
  • Fixed grid position setting when qualifying is disabled;
  • Fixed performance issues with the SuperV8;
  • Revised pit menu rules & pitstop timing for all series;
  • Fixed bug with AI behavior being over agressive with the throttle on corner exit leading to occasionally losing control;
  • Revised AI performance for all cars (balancing for consistency from car to car, track to track, session to session);
  • Updated ambient, curb, road & grass roll noise for all cars;
  • Revised aero & tire physics in all cars;
  • Revised realfeel values to reduce FFB clipping;
  • Tweaked alpha channels in skins from Metalmoro MR18, Opala86, SuperV8, StockV8 series to reduce excessive shiny look;
  • Minor graphical optimization;
  • Fixed bug with Safety Car entering the pits in Curitiba Oval;
  • Fixed behavior of driver labels.
  • Minimap is now toggled with CTRL+M (no longer NumPad0)
Please direct your bug reports (besides those already aknowledged in this post) to the v1.50 bug report thread.
 
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Steering rotation (how much the steering wheel rotates) is a different thing to steering lock (how much the wheels turn). This explains the relationship between them quite well:

attachment.php


The most relevant factor is steering ratio, which is steering wheel range / 2*steering lock. You can increase or decrease that ratio (for faster or slower steering) both by changing the wheel range, as well as changing the steering lock. Steering lock has further consequences to the car handling though - too low lock will make it harder to get around tighter corners, while too high may do odd things to your front suspension and wear off your tires.
 
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Great update.

Everything works fine with the non-steam installation.

1 important tip:

Before you delete your player profile backup the folder "settings"
UserData\player profile\Settings

Here are all your setups of the cars.
If you delete them you lost all.
 
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All works fine for me on non-steam version, if you follow the instructions.:thumbsup:
Very fast gsync download about 5 mins.:)
Now waiting for steering feature for the CSW V2.:D
It toke some time to get rfdynhud working again.:whistling:
Reiza start using this overlay now, not completed yet.:thumbsup:
Copied across some files in the new root. Hopefully we'll have an editor soon.;)
 
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i know this, my question is about other thing
if i use automatic wheel settings, steering lock is automatic too?
in portuguese
vou explicar melhor em portugues, sei sobre o bloq de direção
to falando tipo, se eu uso o metodo automatico de volante, o bloq de direção continua funcionando no menu ou fica só de enfeite? (igual a rotaçao fica se não usar o metodo automatico)
to falando isso pq, se eu mudar a rotaçao por ex do extreme de 360 pra 450, o lock não muda junto, então, ele fica irrelevante e muda automatico? ou se eu aumentar a rotação na garagem, tenho que ajustar o lock ?
 
I feel the pain of those who are unable to successfully upgrade. I followed all the recommendations and have not had any problems from the various reported.

I know it was the desire of many, but I have a personal satisfaction to receive the new circuit Velo Città, because there was a reported request on a thread of the past. The track is simply sensational and among all coreções and improvements, I can only leave here my Thank You Reiza, and keep up the great work.

Congratulations
 
Hello,
to the guys who have problems to get the auto steering range feature to work with logitech wheels.
What fixed it for me, was to set both the profiler and the game to always start as administrator.

admin.jpg


hope that helps.
 
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It's not so laggy if the duplicate is removed :) I had two All Tracks/Cars rfm's on my stand-a-lone installation (GSC Sync), not in my Steam version though. - not sure why but I removed one (older one) - I forget what they were both named but the one I removed I think was reiza18.

Great tip! In my non-Steam version it also left reiza18.rfm. Deleting it took away the lag. The new version is reiza22.rfm.
 
As mentioned above, if you want to use your old setups, you need to edit each .svm file and change the first line to the new vehicle class name. I compiled a handy lookup chart below.

Code:
Game Stock Car Extreme filter classes
----------------------------------------------------------------
Old Class  New Class          rFm file      Series

StockV8    StockV8            reiza01.rfm   Stock Car V8 2013
reiza1     CamaroSS           reiza04.rfm   Camaro SS
reiza2     F-Reiza            reiza07.rfm   Formula Reiza
reiza3     F-3                reiza05.rfm   F3
reiza4     F-Classic          reiza08.rfm   Formula Classic
reiza5     Mini               reiza03.rfm   Mini Challenge
reiza6     Opala80            reiza02.rfm   Opala Stock Car
reiza7     Kart125ccDirect    reiza12.rfm   Kart 125cc Direct
reiza8     Kart125ccBodywork  reiza12.rfm   Kart 125cc Direct Bodywork
reiza9     F-Retro            reiza09.rfm   Formula Retro
reiza10    KartShifter        reiza12.rfm   Kart 125cc Shifter
reiza11    F-Extreme          reiza06.rfm   Formula Extreme
reiza12    F-V12              reiza10.rfm   Formula V12
reiza13    F-Vee              reiza11.rfm   Formula Vee
reiza14    StockV8-2014       reiza01.rfm   Stock Car V8 2014
reiza15    Superkart          reiza15.rfm   250cc Superkart
reiza16    MetalmoroMR18      reiza13.rfm   MetalMoro MR18
reiza17    KartRental         reiza12.rfm   Kart GX390 Rental
reiza18    KartGX390Race      reiza12.rfm   Kart GX390 Race
reiza19    CopaMarcas         reiza14.rfm   Copa Petrobras de Marcas
reiza20    Opala86            reiza02.rfm   Opala 1986 Stock Car
reiza21    SuperV8            reiza16.rfm   Super V8
-------    LancerR            reiza17.rfm   Lancer Cup
-------    LancerRS           reiza17.rfm   Lancer Cup
 
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