Good evening, Is there anyone using Oculus Rift that can suggest or post graphic settings so that VR can run smoothly. Thank you.
Not on my side. I can probably force myself to notice difference from PostProcessAAQuality , but not from other settings, I think ToneMapper sharpen disabled actually made it a bit blurrier.Have you tried it? It's a completely different game visuals wise. I am so excited for this improvement. Clarity went up BIG time.
And one more, I am not sure that all these TAA settings you added to engine.ine have any effect on TAAU shader that replaces TAA and Spatial Upscale with Temporal Upsampling enabled, the only thing that controls it is r.PostProcessAAQuality.
Not on my side. I can probably force myself to notice difference from PostProcessAAQuality , but not from other settings, I think ToneMapper sharpen disabled actually made it a bit blurrier.
Wow, really? It was a EUREKA moment for me, it looks completely transformed. On the grid the car in front always looked good, but the next line of cars kind of shitty... and the next one just a mess. Now they all have the same level of detail. Also signs, buildings, everything looks much much better.
I'm using Andrew Engine.ini but I noticed another huge image improvement which didn't cost me performance and that is to change AmbientOcclusionLevels=0 to r.AmbientOcclusionLevels=1. Dont use 0 as you loose a lot of image quality. To give you an example take the Ferrari and look down at the driver red pants under your steering wheel. Completely glowing red without any shadow definition and details. You dont see the lines on the pants. Also in the menu looking at the cabinet in front of you will see some shadow lines changing 0 to atleast 1. Together with this I also changed r.SSR.quality=0 to r.SSR.quality=1. I find the cars look much better and more realistic and seem to have more realistic reflections and not looking so cartoonish. I use Andrew's json but did change effects and post processing on mid as well as well as foliage, foliage detail, materiality and textures.
I will try to add your temporalAA updates to Andrews engine file as well which I have used on older engine files as well. This should definitely help, but I'm already quite happy with the sharpness now.
I have really tried to see the improvement but if it's there it's very negligible to none for me.The lines I added effect Temporal AA only, which is a big deal:
r.TemporalAACurrentFrameWeight=0.025
r.TemporalAASamples=32
r.TemporalAAFilterSize=0.10
r.TemporalAASharpness=0
r.Tonemapper.Sharpen=0
(the last two are just in case I feel like touching them at some point haha)
I have really tried to see the improvement but if it's there it's very negligible to none for me.
Try showroom, rotate car, open doors, it should be a more reliable way to test effect of AA.
Another thing I tried is stopping at the same distance and observing building, all the lines, jaggies, shimmering. Doesn't look like postProcessAAqQuality has effect either, pretty sure it's 4 already with TAA at Epic and the only way to control TAAU.
Keep in mind I am not going for sharpness with this engine.ini, as I was already very happy with that. It's about having a cleaner image.
Before, it was extremely annoying to look at the cars ahead on the grid and see so many artifacts and random shimmering and ugly edges. Now, it's much, much better.
I will try your changes but I do believe those have a big performance hit.
Just remove all other TemporalXXX settings from engine.ini to avoid interference and brace yourself.Try this, I think it makes visual difference
r.PostProcessAAQuality=6
Try this, I think it makes visual difference
r.PostProcessAAQuality=6
fpsVR Report:
App: Assetto Corsa Competizione HMD: Samsung Windows Mixed Reality 800ZBA0 (90.002 Hz, IPD 68.1)
GPU: NVIDIA GeForce GTX 1080 Ti (27.21.14.5148) CPU: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz
Delivered fps: 80.98 Duration: 4.5min.
GPU Frametimes:
Median: 11.4 ms
99th percentile: 12.9 ms
99.9th percentile: 15 ms
frametime <11.1ms(vsync): 34.9%
CPU frametime:
Median: 3.1 ms
99th percentile: 4.4 ms
99.9th percentile: 6.3 ms
frametime <11.1ms(vsync): 100%
Max. SteamVR SS: 100%
Render resolution per eye: 1440x1800(by SteamVR settings, Max.) (HMD driver recommended: 1440x1800)
fpsVR Report:
App: Assetto Corsa Competizione HMD: Samsung Windows Mixed Reality 800ZBA0 (90.002 Hz, IPD 68.1)
GPU: NVIDIA GeForce GTX 1080 Ti (27.21.14.5148) CPU: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz
Delivered fps: 77.3 Duration: 4.5min.
GPU Frametimes:
Median: 12 ms
99th percentile: 13.4 ms
99.9th percentile: 14.7 ms
frametime <11.1ms(vsync): 6.3%
CPU frametime:
Median: 3.1 ms
99th percentile: 4.3 ms
99.9th percentile: 6.5 ms
frametime <11.1ms(vsync): 100%
Max. SteamVR SS: 100%
Render resolution per eye: 1440x1800(by SteamVR settings, Max.) (HMD driver recommended: 1440x1800)