Good evening, Is there anyone using Oculus Rift that can suggest or post graphic settings so that VR can run smoothly. Thank you.
Not sure about anyone else, but my existing graphics settings are using less overall GPU usage with the new patch. Not sure if it was a set of conditions that affected the results but I definitely have been playing with hz settings to try and achieve better than the motion smoothed 40 hz I have been using on the Index for ACC. I am easily able to use 45hz and still have more headroom than what I had at 40hz previously.
Would be good to get some feedback if others have felt that the game is more optimised now. I know it's never going to be great because UE4 just sucks so many resources to make VR look good. I still maintain that ACC is the BEST looking game in VR (outside of iRacing, but that seems to be black magic at this point, using such little resources for such a good looking image, I cannot understand how) when you have the supersample value at a high level. With new GPU's it will be fantastic having it look the way it does now but running at a full native frame rate in the Index.
where do does files go in what folder???@fabhdz
stealing some fps, after yet another test for cleaning needs some command lines. i7 4970k, 16gb, 1080ti, HP Reverb
where do does files go in what folder???
what fps is this running at?
This looks like it's for me i have a 8700k 2080ti hp reverb
how do I enable this reprojection mode?C:User/AppData/Local/AC2/Saved/Config/WindowsNoEditor
Copy in file Engine
Game 45 fps with steam reprojection
how do I enable this reprojection mode?
After some tests, i conserve my engine.ini file (but the stock seems good too) with this settings in game : the game or the oculus driver seem to be optimize
With the new engine, i win 10fps.
Yes i do my tests on Rift S
I can't run ACC anymore on my Oculus CV1.
ACC updated, Nvidia latest drivers installed, Oculus software updated.
I used to run ACC via Steam starting it in Oculus Mode: now it says that ACC does not support my VR device...
what's going on here?
Same here.Is there definite proof that the engine.ini tweaks have an effect on headroom/visuals?
Right now I'm running it at 60 FPS with 200% pixel density and 70% resolution and I'm ok with the visuals on a O+.
I am running the default engine.ini with only shadows completely disabled. My GPU is working at like 95% at race start but then goes back to around 82%, and framerate is consistent. I have tried different engine.ini files from here but I struggle to see any differences.
Hi guys, i tweak the videosetting and engine.ini this morning, test it and tell me how it's works for you !
New engine.ini !
With the new engine, i win 10fps.
With this fps, i can enable "advancedSharpenFilter" (image is more sharpen), up the bloom quality (test night with rain it's wonderfull) and the mirror quality
Test for Rift S / 1080Ti / i7 8700k