Good evening, Is there anyone using Oculus Rift that can suggest or post graphic settings so that VR can run smoothly. Thank you.
If you mean super sampling, then in game it's at 100 and Oculus tray tool same value 1.0 I tried it at 1.4 stutters came back. play around with it.thanks for a detailed response! Is your VR pixel density still at 1.4 or 1.3 with these settings as per Tbergs post
This will seriously fix VR visuals for now:
You can play with the vr.PixelDensity value vs. ingame Resolution Scale, haven't experimented much if it overwrites one another or what.
I prefer AA set to Temporal, High. Don't use Epic, not worth it.
Well as far as i can tell these settings are what Kunos should lead with ! They are absolutely the best i have seen and quite a bit better than anything i was able to find !This will seriously fix VR visuals for now:
You can play with the vr.PixelDensity value vs. ingame Resolution Scale, haven't experimented much if it overwrites one another or what.
I prefer AA set to Temporal, High. Don't use Epic, not worth it.
\Users\you\AppData\Local\AC2\Saved\Config\WindowsNoEditor
Open "engine.ini" and insert this at the bottom of the rest:
[ConsoleVariables]
r.TemporalAACatmullRom=1
r.TemporalAAPauseCorrect=1
r.TemporalAASamples=4
r.Tonemapper.Sharpen=4
vr.PixelDensity=1.4
r.SeparateTranslucency=0
r.HZBOcclusion=0
r.MotionBlurQuality=0
r.PostProcessAAQuality=4
r.BloomQuality=0
r.EyeAdaptationQuality=0
r.AmbientOcclusionLevels=0
r.SSR.Quality=1
r.DepthOfFieldQuality=0
r.SceneColorFormat=3
r.TranslucencyVolumeBlur=0
r.TranslucencyLightingVolumeDim=48
r.LensFlareQuality=0
r.SceneColorFringeQuality=0
r.FastBlurThreshold=0
r.SSR.MaxRoughness=0.1
r.RHICmdBypass=0
r.DetailMode=1
r.RefractionQuality=2
r.MaterialQualityLevel=1
sg.ShadowQuality=2
Well as far as i can tell these settings are what Kunos should lead with ! They are absolutely the best i have seen and quite a bit better than anything i was able to find !
Only thing i can maybe see is that there is no windscreen anymore or maybe it was just the time of day i tried !
Thanks heaps for these settings ! Where or how did you come up with them when Kunos released with such blurry settings ?
I'm gunna share these settings everywhere (and take full credit for them , lol, joking ! of course will give credit here
This will seriously fix VR visuals for now:
You can play with the vr.PixelDensity value vs. ingame Resolution Scale, haven't experimented much if it overwrites one another or what.
I prefer AA set to Temporal, High. Don't use Epic, not worth it.
\Users\you\AppData\Local\AC2\Saved\Config\WindowsNoEditor
Open "engine.ini" and insert this at the bottom of the rest:
[ConsoleVariables]
r.TemporalAACatmullRom=1
r.TemporalAAPauseCorrect=1
r.TemporalAASamples=4
r.Tonemapper.Sharpen=4
vr.PixelDensity=1.4
r.SeparateTranslucency=0
r.HZBOcclusion=0
r.MotionBlurQuality=0
r.PostProcessAAQuality=4
r.BloomQuality=0
r.EyeAdaptationQuality=0
r.AmbientOcclusionLevels=0
r.SSR.Quality=1
r.DepthOfFieldQuality=0
r.SceneColorFormat=3
r.TranslucencyVolumeBlur=0
r.TranslucencyLightingVolumeDim=48
r.LensFlareQuality=0
r.SceneColorFringeQuality=0
r.FastBlurThreshold=0
r.SSR.MaxRoughness=0.1
r.RHICmdBypass=0
r.DetailMode=1
r.RefractionQuality=2
r.MaterialQualityLevel=1
sg.ShadowQuality=2
I don't think thats the game but rather you Graphic card not having enough grunt to pass it , I noticed also but if I Ctrl +numpad 1 and look at my seat it goes to 90 but as soon as it look forward its around 84 so with ASW that will drop to 45any idea why the FPS seems locked at 45?
This will seriously fix VR visuals for now:
You can play with the vr.PixelDensity value vs. ingame Resolution Scale, haven't experimented much if it overwrites one another or what.
I prefer AA set to Temporal, High (delete r.PostProcessAAQuality=4 if you want ingame options to work). Don't use Epic, not worth it.
\Users\you\AppData\Local\AC2\Saved\Config\WindowsNoEditor
Open "engine.ini" and insert this at the bottom of the rest:
[ConsoleVariables]
r.TemporalAACatmullRom=1
r.TemporalAAPauseCorrect=1
r.TemporalAASamples=4
r.Tonemapper.Sharpen=4
vr.PixelDensity=1.4
r.SeparateTranslucency=0
r.HZBOcclusion=0
r.MotionBlurQuality=0
r.PostProcessAAQuality=4
r.BloomQuality=0
r.EyeAdaptationQuality=0
r.AmbientOcclusionLevels=0
r.SSR.Quality=1
r.DepthOfFieldQuality=0
r.SceneColorFormat=3
r.TranslucencyVolumeBlur=0
r.TranslucencyLightingVolumeDim=48
r.LensFlareQuality=0
r.SceneColorFringeQuality=0
r.FastBlurThreshold=0
r.SSR.MaxRoughness=0.1
r.RHICmdBypass=0
r.DetailMode=1
r.RefractionQuality=2
r.MaterialQualityLevel=1
sg.ShadowQuality=2
So these are my settings in engine.ini for a good, crisp view. I added negative r.mipmaplodbias=-0.8 and r.streaming.mipbias=-0.8. Because of more crisp textures dew to mipmaplodbias, i was able to reduce tonemapper.sharpen to 2, but that`s up to you.
To reduce ghosting a added r.TemporalAACurrentFrameWeight=0.2
Here are my full settings:
[ConsoleVariables]
r.TemporalAACatmullRom=1
r.TemporalAACurrentFrameWeight=0.2
r.TemporalAAPauseCorrect=1
r.TemporalAASamples=4
r.Tonemapper.Sharpen=2
r.SeparateTranslucency=0
r.HZBOcclusion=0
r.MotionBlurQuality=0
r.BloomQuality=0
r.EyeAdaptationQuality=0
r.AmbientOcclusionLevels=0
r.SSR.Quality=1
r.DepthOfFieldQuality=0
r.SceneColorFormat=3
r.TranslucencyVolumeBlur=0
r.TranslucencyLightingVolumeDim=48
r.LensFlareQuality=0
r.SceneColorFringeQuality=0
r.FastBlurThreshold=0
r.SSR.MaxRoughness=0.1
r.RHICmdBypass=0
r.DetailMode=1
r.RefractionQuality=2
r.MaterialQualityLevel=1
sg.ShadowQuality=2
r.MipMapLODBias=-0.8
r.Streaming.MipBias=-0.8
In ACC i set PP to epic, shadows to epic anti aliasing to epic, too. Foliage is low.
So, after a couple of hours this morning, reading things about sharpening temporal anti aliasing, upscaling temporal anti aliasing and so on, i edited my settings in engine.ini again.
I deleted tonemapper.sharpen and replaced it with temporalaasharpen. It produces sharp textures without the edge artifacts that Tonemapper.Sharpen does. Here is a good example for tonemapper.sharpen 2.5 vs temporal aa sharpen 2.5: https://imgsli.com/MDc1OA
I also added upsampling. In my opinion it gives me a clearer view.
Sources: https://forums.unrealengine.com/development-discussion/rendering/125798-temporal-aa-sharpening
https://docs.unrealengine.com/en-us/Engine/Rendering/ScreenPercentage#temporalanti-aliasingupsample
Here are my settings. In my opinion i got a sharper view, but the temporal aa also works nice in distance. It`s a natural view, i think. Would like to hear your opinions about it.
[ConsoleVariables]
r.Upscale.Quality=1
r.TemporalAA.Upsampling=1
r.TemporalAASharpen=4
r.TemporalAACurrentFrameWeight=0.2
r.TemporalAACatmullRom=1
r.TemporalAAPauseCorrect=1
r.TemporalAASamples=4
r.SeparateTranslucency=0
r.HZBOcclusion=0
r.MotionBlurQuality=0
r.PostProcessAAQuality=4
r.BloomQuality=0
r.EyeAdaptationQuality=0
r.AmbientOcclusionLevels=0
r.SSR.Quality=1
r.DepthOfFieldQuality=0
r.SceneColorFormat=3
r.TranslucencyVolumeBlur=0
r.TranslucencyLightingVolumeDim=48
r.LensFlareQuality=0
r.SceneColorFringeQuality=0
r.FastBlurThreshold=0
r.SSR.MaxRoughness=0.1
r.RHICmdBypass=0
r.DetailMode=1
r.RefractionQuality=2
r.MaterialQualityLevel=1
sg.ShadowQuality=2
r.MipMapLODBias=-0.5
r.Streaming.MipBias=-0.5
Ingame settings are:
Nope, normal Oculus Home.Hi, great work you are doing! Are you using OTT with these settings?