While I admire the ambition of combining these two pieces of technology, I'd be pretty concerned about damaging the Next Level V3. Mounting the V3 on the SFX means there's a lot of extra kinetic energy that's being transferred to the V3 seat mover, and it certainly wasn't designed with this sort of application in mind. I understand there's the upcoming traction+ module for the V3, but the motion on that seems pretty tame compared to something like the SFX-100. At the very least, I'd be willing to bet that this sort of combination would void the warranty on the V3 - although I suppose you could always lie about how it was damaged.
There's a good chance that everything would be perfectly fine, but still, I personally wouldn't want to risk the very real chance of damage to a $3000 piece of equipment. I have a Prosimu T1000, and I plan to eventually combine it with Simxperience's upcoming GS-5 seat. To me, this seems like a much more sensible (and safe) way to achieve simulated surge/sway on a full platform mover. However, to each their own, and I'd certainly be interested in seeing some video of these two motion systems in concert.
You make a valid point for sure and I certainly had my 'eyes wide open' when I made the decision to leave the seat mover in-situ with the chassis motion so that I could properly test the SFX-100 / NLRV3 combo. The GS-5 may well be the Holy Grail and the best solution but I've no experience whatsoever of what that offers and it costs a significant chunk of change as well. I'm also not looking for perfection in terms of realism, just as much immersion and enjoyment as I can get out of the toys I have.
FWIW though and in an effort to mitigate the forces that might break the V3, firstly, the seat mover has been fitted as low as possible inside my P1, rather than on top and that has the affect, I suppose, of reducing the potential throw due to it's lower COG with me in the seat. Secondly the V3 motion cues I'm most interested in now, (primarily for braking) mirror the pitch of the SFX-100 and there is also no lag between platforms so, in terms of motion delivery, they move in tandem. It also has to be said that I'm pretty sympathetic anyway where both motion platforms are concerned. Indeed I've really dialed down the Next Level settings so that the cues I receive are still noticeable, (I'd miss them otherwise) but do not drown out the detail being generated by the actuators. That's an easy mistake to make. I'm also not necessarily interested in cranking up the intensity to high levels within Simfeedback. I'm in the early days of experimenting and very 'green' but the software seems so adjustable that, from what I can tell, changing one thing doesn't change the characteristics of the other motion effects. As a result I can build in a degree of mechanical sympathy without compromising my enjoyment or immersion plus the V3 still offers an additional and complimentary level of feedback on top.
For example yesterday I downloaded an SFX RaceRoom profile specific to DTM, which
@HoiHman created. It felt so right that I could have lost myself at Spa for hours.
However the feedback from the bumpy parts of the track was a bit too much for me. A couple of adjustments later and voila, I could still feel the track detail and any losses were offset, to some extent, by the feedback being generated by the V3. I didn't feel I was missing anything.
So hopefully, the Next Level product will stand up to the abuse I am throwing at it but only time will tell.
So far though, so epic and I'll enjoy the ride whilst it lasts.