Momo Black FTW! The most used wheel amongst champions of PrestoGP (hehe, statistics..)
IFM has an awful numb steering around the center... There are some tweaks in the controller.rcs that can take care of that. In F3000 i feel they are not necessary but if you must, find FFB sensitivity line and increase that. It changes the FFB force curve (it's not the same as steering sensitivity that changes the steering input curve) To have it more responsive in the middle, increase sensitivity (overdriving this will makes the wheel oscillate on straights and can very easily lead to clipping of force that leads loss of details) or decrease it (numb feeling but better feel on high forces) Reaching either limit might cause unexpected behavior like strong sudden jerks or drops in force... I did a lot of testing of those parameters and don't need to adjust for F3000 at all.
In the past i used 80/80 with heavily tweaked* controller.rcs file but now i use steering force (130%) and less overall FFB strength (68%) just to accentuate the actual steering column movement in the center but i may lose some details at the higher torque (for ex fast corners). Artficial FFB part of that equation should give me grip loss still (and it does, all i lose is the info if for ex 120% or 130% more load on either side on high speed corner, that's not a biggie because if i lose grip there, FFB will reduce the steering wheel motor torque and i'll get the message..) There are two different things, steering force is the actual steering column feedback what you get from real car and FFB is everything else like lessening torque when you lose grip. Too bad FFB as a term is used for.. well, i'll explain the difference (when will i learn to write short posts..)
Unfortunately in Race07 the FFB setting controls both the maximum force of artificial FFB effects (rumbles, grip loss, grip gain) and steering column. Play with those values, both ingame and don't forget windows settings (control panel, usb game controller, properties, advanced, easiest to find is use windows search "game controllers") but try to avoid combinations that'll go past 100%. All i can say that defaults are pretty darn good in this game
The order of importance is:
Windows setting is the actual maximum torque you can get from your wheels motor. You can cause clipping here, the usual settings are 101% (for those who enjoy mathematical nonsense**) or anything between 100% and 80%. For dampers and springs most use 0/1%, anything under 10%. Self centering spring activated but most use 0-10% on that too. And then the most important tickbox, let the game adjust FFB..
FFB strength in Race07 is the overall force of all effects, both artificial and simulated. Anything past 100% WILL cause clipping. Overall actual wheel motor torque will be a ratio of win force / game force. So while we took that tick box earlier, it'll still in calculation.. If you go past 100% the game will stop at 100 and discard values above so you can get clipping.
Steering force is simulated, "real" steering column movement. AFAIK, this is the only setting that you can tweak past 100% as it is a
ratio, relative not absolute value. Again, this is just how i understood ot is that 100% steering force = 50% FFB + 50% steering force.. Everything else in this game works like that... R3e has this already "fixed"
EDIT: Clipping = trying to go past the maximum allowed value, whether it's real world as your motor can get any more voltage from the powersupply than it already does (should not happen but wouldn't be surpised if it happens..) or virtual as in "you can't have larger numbers than x.."
* Incr. sens, reverse damp&spring and friction, grip/mass transfer 7/3, front/rear4/6
* 101 is a primer number...