rFactor 2 | RCCO eX Zero 2021 DLC Released

Paul Jeffrey

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Studio 397 have today released the imaginative RCCO eX Zero 2021 electric car DLC for rFactor 2 - an rFactor 2 exclusive machine developed in conjunction with DTM Champion Mike Rockenfeller.
  • New DLC available now for £4.55.
  • Developed alongside 2013 DTM Champion Mike Rockenfeller.
  • Created entirely within rFactor 2.

A DLC with a difference - rFactor 2 have today released a new car to the simulation that doesn't actually exist in real life... the RCCO eX ZERO 2021 has been released and it has been designed by the Studio 397 development team to a specification presented by former DTM Champion Mike Rockenfeller - bringing a brand new and exceptionally powerful electric racing car that should provide incredibly interesting driving coupled with ultra modern battery technology.

rF2 EX ZERO 1.jpg


From the release notes:

As we draw ever closer to the end of 2020, the world around us is changing in ways we would never have imagined just 10 years ago. Humanity is becoming increasingly aware of the need to preserve our planet for future generations, sustainable options for ways of living are being brought into the conscious minds of consumers at a rate never before seen, and road car manufacturers are increasingly looking to alternative propulsion methods as the future of travel moves yet further away from the traditional ICE power units of today.

With Formula E and the new Extreme E concepts having already proven to be successful showcases for electric racing within the confines of current technology, we’ve been working with a partner to bring a rather different type of car to life within rFactor 2… As our readers well know, we at Studio 397 place an incredibly high value on the accuracy of our simulation, and our ability to recreate any number of different vehicle types within the title. This has led us to build a variety of different cars for the sim over the years, from formula to tin tops, powered by traditional internal combustion engines and modern battery power.

rF2 EX ZERO 3.jpg


Ever keen to understand the intricacies of many varied types of racing machine, we took on a very different type of project recently; creating a car that confines to all the real world parameters in terms of physics and performance, but starting from a clean sheet of paper with a specification presented to us by 2013 DTM Champion Mike Rockenfeller. Welcome to the world the spectacular RCCO eX ZERO 2021.

Powered by a 100kWH battery and kicking out no-less than 1000hp, the eX ZERO 2021 is a custom-built car – existing only within rFactor 2 – that completely aligns with real world physics and behaviours that would exist should the vehicle find itself out on the real circuits. Enjoying the benefit of 4WD with a 73% rear torque split, the car is capable of 20 minutes of hard racing on a full charge. Lightweight at only 1000 kg without the driver, this car certainly offers exceptional performance and a very lively driving experience!

rF2 EX ZERO 4.jpg


The eX ZERO 2021 has similar downforce levels to that of a modern LMP3 car, but considerably more torque through the slick tyres, meaning extraordinarily rapid acceleration that will leave the driver plenty of scope to modulate the throttle on corner exit – a critical skill in order to achieve good lap times.

To give you a taste of the kind of performance you can expect from new addition to the rFactor 2 vehicle roster, we enlisted the help of Porsche Carrera Cup Germany driver and rFactor 2 ambassador Rudy van Buren to put the new machine through its paces at the Belgian Spa-Francorchamps Circuit, a track well known to many sim racers, and a perfect venue for comparing the performance of this car to more traditional track based vehicles.


We’ve found the process of developing this car greatly intriguing, to have the scope to realize a vision such as this within rFactor 2 has been a refreshing journey for our development team – and the result is a car that will keep drivers on their tiptoes at every single part of a lap – it’s a wild ride!

We are very proud of the end result with the RCCO eX ZERO 2021 as it really offers something rather unique within the simulation – hopefully you enjoy getting out on the circuit with it too.

RCCO eX ZERO 2021 | Available now in rFactor 2: HERE



Original Source: Studio 397

rFactor 2 is available now exclusively on PC.

Got questions? Our community have answers! Check out the rFactor 2 sub forum here at RaceDepartment for a great way to engage with your fellow fans of the simulation.

rF2 EX ZERO footer.jpg
 
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I wasn't eagerly anticipating it but if people seem to like it a lot, then I might just get it.

I think a lot of people here need to be reminded that different devs are good at and familiar with different aspects of a simulator. That is to say, S397 can't just magically allocate their content specialists towards backend bug fixes. Yes, there are a lot of bug fixes that are needed, but halting content production isn't the answer everyone thinks it is.
I'm sick of reading crap like this: if they don't have anybody to fix all the bugs, like the flag rules, and the AI, and the replacement UI (you notice I didn't say new UI, remind me how long that has been in development?. And it still doesn't work properly after all that time. You couldn't make it up), and all the other annoying things that're in some DLCs (the BOP in the GT3, Nords has a huge memory leak, etc. etc), then they should expand their team, and engage some programmers that can sort all this stuff out. And the file system, and the clunky workshop system, the almost impossible to use online system etc etc. In some areas rF2 is the sim that sets the bar for other Sims ( driving physics, FF, tyre model, to name the main things), but there are so many stupid things that stop it being the sim that it could (and should) be. I'm getting increasingly frustrated at their inability to get their
sh*t together, and make a proper endurance sim like they promised four, I repeat FOUR years ago.
And then today this 1000bhp vacuum cleaner, as if they didn't have better things to do....
 
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I'm sick of reading crap like this: if they don't have anybody to fix all the bugs, like the flag rules, and the AI, and the replacement UI (you notice I didn't say new UI, remind me how long that has been in development?. And it still doesn't work properly after all that time. You couldn't make it up), and all the other annoying things that're in some DLCs (the BOP in the GT3, Nords has a huge memory leak, etc. etc), then they should expand their team, and engage some programmers that can sort all this stuff out. And the file system, and the clunky workshop system, the almost impossible to use online system etc etc. In some areas rF2 is the sim that sets the bar for other Sims ( driving physics, FF, tyre model, to name the main things), but there are so many stupid things that stop it being the sim that it could (and should) be. I'm getting increasingly frustrated at their inability to get their sh *t together, and make a proper endurance sim like they promised four, I repeat FOUR years ago. And then today this 1000bhp vacuum cleaner, as if they didn't have better things to do....

Screw the bugs i want more content. :D
 
I wasn't eagerly anticipating it but if people seem to like it a lot, then I might just get it.

I think a lot of people here need to be reminded that different devs are good at and familiar with different aspects of a simulator. That is to say, S397 can't just magically allocate their content specialists towards backend bug fixes. Yes, there are a lot of bug fixes that are needed, but halting content production isn't the answer everyone thinks it is.

So, if you went to pick up your car from a service and was told its not ready and wont be ready for another few days, but it is now perfectly clean as they cleaned it already as they have loads of car detailers but only 1 mechanic... you'd be happy right? After all you would not expect the car detailer to actually service your car and you would leave one happy customer. (With a nice photo of your lovely clean car you will get serviced.... eventually)
 
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This car looks like fun... would be interest to hear comments on it.

Regarding being fictional… does it really matter? ISI releases some great Fictional cars F1,F3 Historics, Formula ISI, Howstons … I would pay for an update on the F1,F3 historics..

If electrical is not your thing just skip it. There is new content on the horizon in the form of DPi.
 
...looks like they nailed some aspects of electric car simulation and are forcing it in the game...


...and to be fair I wouldn't install it even for free (or I should say "I will uninstall it" since I am forced to download all first and then unsubscribe...yes looking at you old ISI content and boxmaster)
 
I'm quite sure that a dlc with Ariel Atom, KTM X-BOW, Bac Mono and Catheram 620 or 420R would have been much more appreciated by the RF2 crowd.
I would instantly reinstall rF2 for a S397-made X-Box/Caterham pack :inlove:

ISI releases some great Fictional cars F1,F3 Historics, Formula ISI, Howstons
Those are cars that are built after their real life counterparts without licencing the names, not fictional.
 
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The way I see it in 10 years we will seriously start saying bye bye to internal combustion engines. With that in mind I want a sim that allows me to keep driving IC engines and hearing how a car should sound rather than what is being imposed on us by a world of loons who cut down rain forests (for greed) yet say we are all destroying the planet with IC engines. So why the hell do I want to race an electric car with about as much character as a paving slab? I will not buy crap like this. Put a V8/V10 engine option in the model and I might be tempted.
 
Formula E is an excellent package. Licensed cars, tracks - its nice.
Cupra e-Racer in RRE is an excellent car. So interesting to drive and get new experience.

And this is... it's just sad. Very fast, very ugly.
 
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I wasn't eagerly anticipating it but if people seem to like it a lot, then I might just get it.

I think a lot of people here need to be reminded that different devs are good at and familiar with different aspects of a simulator. That is to say, S397 can't just magically allocate their content specialists towards backend bug fixes. Yes, there are a lot of bug fixes that are needed, but halting content production isn't the answer everyone thinks it is.
Will be skipping this DLC. There is quite a lot of existing _content_ that needs to be updated already. Especially cars. Just saying. The only exception would be if this is a "home brew" project by some student. to prove that he is up to scratch to join S397. But then - why paid DLC.
 

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