rFactor 2 | RCCO eX Zero 2021 DLC Released

Paul Jeffrey

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Studio 397 have today released the imaginative RCCO eX Zero 2021 electric car DLC for rFactor 2 - an rFactor 2 exclusive machine developed in conjunction with DTM Champion Mike Rockenfeller.
  • New DLC available now for £4.55.
  • Developed alongside 2013 DTM Champion Mike Rockenfeller.
  • Created entirely within rFactor 2.

A DLC with a difference - rFactor 2 have today released a new car to the simulation that doesn't actually exist in real life... the RCCO eX ZERO 2021 has been released and it has been designed by the Studio 397 development team to a specification presented by former DTM Champion Mike Rockenfeller - bringing a brand new and exceptionally powerful electric racing car that should provide incredibly interesting driving coupled with ultra modern battery technology.

rF2 EX ZERO 1.jpg


From the release notes:

As we draw ever closer to the end of 2020, the world around us is changing in ways we would never have imagined just 10 years ago. Humanity is becoming increasingly aware of the need to preserve our planet for future generations, sustainable options for ways of living are being brought into the conscious minds of consumers at a rate never before seen, and road car manufacturers are increasingly looking to alternative propulsion methods as the future of travel moves yet further away from the traditional ICE power units of today.

With Formula E and the new Extreme E concepts having already proven to be successful showcases for electric racing within the confines of current technology, we’ve been working with a partner to bring a rather different type of car to life within rFactor 2… As our readers well know, we at Studio 397 place an incredibly high value on the accuracy of our simulation, and our ability to recreate any number of different vehicle types within the title. This has led us to build a variety of different cars for the sim over the years, from formula to tin tops, powered by traditional internal combustion engines and modern battery power.

rF2 EX ZERO 3.jpg


Ever keen to understand the intricacies of many varied types of racing machine, we took on a very different type of project recently; creating a car that confines to all the real world parameters in terms of physics and performance, but starting from a clean sheet of paper with a specification presented to us by 2013 DTM Champion Mike Rockenfeller. Welcome to the world the spectacular RCCO eX ZERO 2021.

Powered by a 100kWH battery and kicking out no-less than 1000hp, the eX ZERO 2021 is a custom-built car – existing only within rFactor 2 – that completely aligns with real world physics and behaviours that would exist should the vehicle find itself out on the real circuits. Enjoying the benefit of 4WD with a 73% rear torque split, the car is capable of 20 minutes of hard racing on a full charge. Lightweight at only 1000 kg without the driver, this car certainly offers exceptional performance and a very lively driving experience!

rF2 EX ZERO 4.jpg


The eX ZERO 2021 has similar downforce levels to that of a modern LMP3 car, but considerably more torque through the slick tyres, meaning extraordinarily rapid acceleration that will leave the driver plenty of scope to modulate the throttle on corner exit – a critical skill in order to achieve good lap times.

To give you a taste of the kind of performance you can expect from new addition to the rFactor 2 vehicle roster, we enlisted the help of Porsche Carrera Cup Germany driver and rFactor 2 ambassador Rudy van Buren to put the new machine through its paces at the Belgian Spa-Francorchamps Circuit, a track well known to many sim racers, and a perfect venue for comparing the performance of this car to more traditional track based vehicles.


We’ve found the process of developing this car greatly intriguing, to have the scope to realize a vision such as this within rFactor 2 has been a refreshing journey for our development team – and the result is a car that will keep drivers on their tiptoes at every single part of a lap – it’s a wild ride!

We are very proud of the end result with the RCCO eX ZERO 2021 as it really offers something rather unique within the simulation – hopefully you enjoy getting out on the circuit with it too.

RCCO eX ZERO 2021 | Available now in rFactor 2: HERE



Original Source: Studio 397

rFactor 2 is available now exclusively on PC.

Got questions? Our community have answers! Check out the rFactor 2 sub forum here at RaceDepartment for a great way to engage with your fellow fans of the simulation.

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Is this gonna be a car that runs for a couple of their hotlap challenges and then is forgotten about? When you have a well established electric racing cars ( formula e) together with the circuits, hmm. My first time to comment About this but s397 really need to evaluate their priorities, it needs optimisation, tons of bug fixes,etc . And then this hotlap fiction that no one asked for is released lol
 
I like it, I've just spent the last two hours having a blast. I get what people say about noise. I'm lucky enough to have a V8 with an aftermarket exhaust to drive everyday, nothing exotic. I love that sound, the overrun, the lazy nature of the engine and when I'm going to work at 6 in the morning I'm still winding the window to listen to the exhaust bounce of buildings. But electric is coming, private and commercial vehicles will be forced by legislation and I imagine by 2030 certain types of cars will be excluded from built up areas. I didn't enjoy the formula E cars, their performance is flaccid but this car shows what's coming. It moves all your current track markers because its so fast and I've had the most fun in ages with any car DLC. Expectation was exceeded. And I know they need to sort bugs etc, but for the price of a pint I'll personally have a lot of fun.
 
RF2 fan since the beginning of it and a 100% content owner. I'll immediately pass on this one thanks. RF2 has a history of releasing cars with just a few generic liveries... some with numbers and some not which suxs for most of us. At this stage of their game, it is a tedious task to get additional liveries into their game with their dreaded, and now archaic, and also confusing .MAS files. What ever happened to the old "KISS" principles? I'm about done with this game.
 
I wasn't eagerly anticipating it but if people seem to like it a lot, then I might just get it.

I think a lot of people here need to be reminded that different devs are good at and familiar with different aspects of a simulator. That is to say, S397 can't just magically allocate their content specialists towards backend bug fixes. Yes, there are a lot of bug fixes that are needed, but halting content production isn't the answer everyone thinks it is.
 

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