rFactor 2 (merged)

The good thing about multi-core support in rF2 will be that they could use a seperate core for complex tasks.
For example;
Core 1; main game running
Core 2; physics engine
This way they are totally independent to each other and can actually benefit.

The old multi-core support is just balancing the load over 2 cpu's which is no benefit on most systems.

The question will be if rF will effectively support 2, 4 or even the not yet released 8 cores.
 
i'm no expert but i remember reading something that games could never use the full potential of the dual core technology since games only run one process, so in order for rFactor 2 to use the dual core to its full potential he would have to run 2 or more process, would that also mean that on a none dual core pc the game would actually run slower ? like i said i'm no expert :giggle:
 
I don't think rFactor 2 will run effectively without a dual-core processor anyway. This is 2009 baby! :D

On the subject of having difficulty with the processes, Football Manager 2009 runs on both cores (not all the time though), but only has one process, fm.exe.
 
  • Deleted member 133

rFactor2: I don't think there will be a native 64-bit version.

rFactor2: I don't think there will be a native 64-bit version.

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  • Deleted member 133

rFactor2: @Aristotelis I don't know anyone that has been able to look at OSX

rFactor2: @Aristotelis I don't know anyone that has been able to look at OSX

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