rFactor 2 | February Development Roadmap

GuitarTech

Premium
926
800
Germany
Not sure what to think.

They talk about Unreal Engine in press release. So rf3 is probably coming.

Which means modding support is gone.

Will require the best of best graphics cards to run VR.

Kunos lifted the complete physics engine to unreal engine 4 for ACC.

So rf2 can do the same.
I'm not sure I'm happy about UE4 for the future: I have a RTX3080, and ACC runs terribly in VR with it, although when I think about it, KartKraft runs pretty well, and that's UE4 too. Maybe it's an optimization problem? I'd be happy enough if we had a bug-free rF2 sometime soon.
 
Last edited:
1,442
636
It's all cryptic - but what substance is actually included in this road map.
Apart from a CTD fix, I cannot see anything listed?
Hate to agree, but I think they should switch to a bullet points format for all news and updates. The verbosity is not adding any value or flavour to the transmission of the information and seems to actually annoy many people. It is also easier to tell what is a substantive update or future development item.

It's easy to judge devs when their bullets are incomprehensibly described micro-changes versus major items that have been discussed in the community for years. Not picking on S397 in this regard for this update, because every dev has done everything in the range at some point. But generally, the S397 updates seem to have the lowest content:length ratio.

And, sure, they are going to need to get down to the bare bones of the coding to deal with harmonizing into the Motorsport Games world of UE. I expect we'll be reading and discussing that for years to come.
 
Last edited:
82
87
I'm not sure I'm happy about UE4 for the future: I have a RTX3080, and ACC runs terribly in VR with it, although when I think about it, KartKraft runs pretty well, and that's UE4 too. Maybe it's an optimization problem? I'd be happy if we had a bug-free rF2 sometime soon.
yes the optimization is a developer problem, UE can run well if done well, but since its so widely used (due to being easy to get a game working and free) there are many smaller dev-groups making game with that engine which arent running that great, if its all done welln tho it can be a decent experience and since the Kartkraft guys are now under the same umbrella as S397 a potential UE rF2 or similar can be a good thing, its just a thing of we will see if it can be pulled of or rather if its goes that far at all
 

Tarmac Terrorist

Paul McCaffrey
436
572
UK
Wow!

Well this could go one of two ways, lets hope its the good way for simracing. I do wonder if what this means is RF3, or whatever the next step is to be titled. But merging the ISImotor with the Unreal engine, sounds like a monumental task! Mind you, with the kinda monitery muscle and management this deal brings it might just be the catapult that is needed to make a big task move fast. Anyway I don't know, but I do know this is massive news!
 
Last edited:
82
87
WTF? Three different stages of development just to confuse people even more. Why can't S397 just beta test the changes like everyone else, and just have one install version? It boggles my mind....
thats why there are 3 tho

one is the normal build
the other the beta build - so one can see the changes early
and if anybody needs it an previous build for leagues and stuff

nothing unusual to have those branches on steam games
 
Last edited:
What I appreciate about this roadmap is that s397 really seem, like they've always said, to be in this for the long haul.

The fact is they run a business and have bills to pay. Fixing nearly decade old bugs and structural/design problems doesn't make money. Selling new content to existing players and bringing in new players does. This is really the only way for s397 to afford to work on bugs and structure to appease us old players.

This roadmap shows a conviction to do the messy work that countless other devs refuse to do. I wish y'all great success!!
 

GuitarTech

Premium
926
800
Germany
thats why there are 3 tho

one is the normal build
the other the beta build - so one can see the changes early
and if anybody needs it an previous build for leagues and stuff

nothing unusual to have those branches on steam games
I stand corrected. I only have driving games, and none of those has this system, apart from rF2. Although, thinking about it, I recall that AMS had a beta version that you could load in parallel with the stable version, but that is a while ago, I'd nearly forgotten about it. Haven't used it in ages, as it doesn't do VR unfortunately.
 
Last edited:

RaceNut

Premium
1,667
983
Central Wisconsin
WTF? Three different stages of development just to confuse people even more. Why can't S397 just beta test the changes like everyone else, and just have one install version? It boggles my mind....
I think this version system is straight forward enough and S397 makes it pretty clear in regard to what each one is. This should be able to satisfy most players based on preference / willingness to contribute where possible to make rf2 better.
 

RaceNut

Premium
1,667
983
Central Wisconsin
I stand corrected. I only have driving games, and none of those has this system, apart from rF2. Although, thinking about it, I recall that AMS had a beta version that you could load in parallel with the stable version, but that is a while ago, I'd nearly forgotten about it. Haven't used it in ages, as it doesn't do VR unfortunately.
AMS2 has multiple branches depending on user access level.

AMS1 has VR support via 3rd party, it works pretty decent from my recent testing.
 

Ole Marius Myrvold

JWB 96-13
Staff
Premium
10,648
6,639
Norway
I think this version system is straight forward enough and S397 makes it pretty clear in regard to what each one is. This should be able to satisfy most players based on preference / willingness to contribute where possible to make rf2 better.

The issue I see with it, is that rF2 has a relatively small userbase, having multiple builds like this, spreads that userbase thinner in regards to online racing.

It might be a coincidence, but we have lost a few drivers in the rF2 club after they started with the RC-stuff.
 
59
111
The issue I see with it, is that rF2 has a relatively small userbase, having multiple builds like this, spreads that userbase thinner in regards to online racing.

It might be a coincidence, but we have lost a few drivers in the rF2 club after they started with the RC-stuff.
It just takes a few seconds to switch around builds, so don’t take on S397 for the community being lazy...
 

RaceNut

Premium
1,667
983
Central Wisconsin
The issue I see with it, is that rF2 has a relatively small userbase, having multiple builds like this, spreads that userbase thinner in regards to online racing.

It might be a coincidence, but we have lost a few drivers in the rF2 club after they started with the RC-stuff.
Fair point but, it really is very easy to switch builds with minimal download. I understand the frustration that some have with rF2, I have felt that at times but, it's just too satisfying a drive for me to give up on. ;)
 

Ole Marius Myrvold

JWB 96-13
Staff
Premium
10,648
6,639
Norway
It just takes a few seconds to switch around builds, so don’t take on S397 for the community being lazy...
Fair point but, it really is very easy to switch builds with minimal download. I understand the frustration that some have with rF2, I have felt that at times but, it's just too satisfying a drive for me to give up on. ;)

I know it's easy to change. I've done it multiple times myself. But it is an extra step, an extra thing to do just to be able to race. If you race 2-3 different places, you can often find yourself having to change depending on where you race.

It's easy to change, doesn't take time, but it is an obstacle that people just don't bother with.
 
59
111
I know it's easy to change. I've done it multiple times myself. But it is an extra step, an extra thing to do just to be able to race. If you race 2-3 different places, you can often find yourself having to change depending on where you race.

It's easy to change, doesn't take time, but it is an obstacle that people just don't bother with.
Sign of the times...
Next the community complains about having to calibrate their pedals at pc startup...
 

RaceNut

Premium
1,667
983
Central Wisconsin
I know it's easy to change. I've done it multiple times myself. But it is an extra step, an extra thing to do just to be able to race. If you race 2-3 different places, you can often find yourself having to change depending on where you race.

It's easy to change, doesn't take time, but it is an obstacle that people just don't bother with.
If people really want to play, they find a way. If not, they move on. In comparative terms, rF2 is not the easiest title to setup and use but, there's not another title I'm aware of that delivers the same experience either.

For ease of use, there are certainly better options but, we do not all have to be like water (following the path of least resistance). ;)
 
421
264
At last, s397 is analizing the code of their game, what a good idea. Less cynical, I really hope it will bring crucial changes to rfactor2. It is a positive signal in my opinion although the game may receive less eye candy updates during some time. Good news s397
 
Top