rFactor 2 | BMW M2 CS Racing Released

Paul Jeffrey

Premium
Studio 397 have surprised us all with a new rF2 DLC - the brand new, freshly revealed BMW M2 CS Racing is here!

Developed with an unprecedented level of collaboration between Studio 397 and BMW, the virtual M2 CS Racing was developed for rFactor 2 at the same time as its real world counterpart at the legendary German manufacturer. Thanks to the close working relationship between the two parties, sim racers have the exciting opportunity to sample the virtual car on the actual day the real version reveals to the world….

The BMW M2 CS Racing is available for rFactor 2 now, and if like me you aren't able to get on the gaming rig just yet but still want an opportunity to see what all the fuss is about, check out the new trailer for the car below:


With such an interesting collaboration between a simulation development team such as Studio 397 and a major road and race car manufacturer the likes of BMW, we thought it would be good opportunity to run a quick Q&A discussion with Studio 397’s head man, @Marcel Offermans

RD: Massive news today, a new BMW racecar and it’s coming to rFactor 2 straight away! You have had a close working relationship with BMW for the M2 CS Racing I understand?

MO
: Yes, we did! As you know, we already feature several remarkable BMW race cars in rFactor 2, the M8 GTE and M6 GT3 and of course their Formula E car. So we had established a partnership earlier, that we now take to the next level to bring the most accurate BMW race car to date into simracing. The german premium brand breathes motorsport and is an excellent partner to recreate the pure experience of driving such race cars.

RD: It must be a pretty special feeling letting sim racers get access to the car before the real deal even hits the circuit in anger for the first time?

MO
: It is indeed and we are proud that BMW decided to work with us for this special occasion. The BMW M2 CS Racing is a perfect example for an exciting cup car and even though we are sure that the drivers in the physical world will love it, for example in VLN, simracers will have the upper hand for now, being able to jump behind the wheel of BMW's newest race car right now. Who knows, maybe we see someone using that advantage to then go on and win on the real track?

rF2 BMW M2 header (3).jpg


RD: How did this type of relationship come to fruition for Studio 397, this level of access at such a crucial stage of (real car) development must be unprecedented in sim racing?

MO
: It certainly is. Developing a new car is always a huge project and as you can probably guess, it's all about keeping your secrets, which often makes it hard for sim developers to get their hands on newly released racecars. We are very happy that BMW decided to make us part of their development process and with that, give us access to everything we needed to build the car in rFactor 2 alongside their physical building process.

RD: If you were to weigh this one up against other car content in rFactor 2, how much more real world data and verification has been applied compared to a traditional licencing arrangement?

MO
: We always work with real world data when building new cars for rFactor 2, mostly it’s a mix between input for the car manufacturer and teams that field this car in championships. But that often takes time, as in building a relationship with a team that is willing to share data and so on. This time, we have been able to get everything from the source, as fresh as it comes, without the need to hunt for data or information, which was just incredible for us. No matter what we asked for, BMW delivered in great detail on it and enabled us to build something everyone at Studio 397 can be proud of. But it wasn ‘t just data shared from BMW that made this project special, it was also the opportunity to get the physic model validated immediately by the BMW drivers. They tested the car in the real world, for example on the iconic Nordschleife, and then also test it in our simulation so we had feedback on what to work on. With this we went back and forth until we nailed it. It was a stunning experience and we are sure that everyone who will try the BMW M2 CS Racing in rFactor 2 will feel all the work that went into it.

rF2 BMW M2 header (4).jpg


RD: The car is available now, how do players get a hold of it, and what price point are you going for with this one?

MO
: As always with rFactor 2, you will find the car in our item store and following our price structure it will be 4.99 Euro.

RD: The real series will be a standalone category, once the championship hits the track for the first time will Studio 397 be updating the car based on new learnings from seeing the car raced in anger for the first time?

MO
: We are sure that, as soon as the car is being actively raced by teams, there will be more input and feedback available that could help ensure that the BMW M2 CS Racing in rFactor 2 stays the perfect training tool for aspiring drivers. As always, we will do our best to gather data and feedback to further work on our simulation.

rF2 BMW M2 header (5).jpg


RD: Obviously BMW are closely involved in this release – do you have any plans with the manufacturer to involve sim racers and real drivers with the content beyond today’s release?

MO
: That is a question that definitely comes to mind when looking at this, but unfortunately I have to leave you with an “you will have to wait and see” for now.

RD: How have BMW reacted to the car in rFactor 2, have they been surprised with the level of detail in modern simulations?

MO
: Obviously we were eager to impress our friends over at BMW when given the chance to work closely on a new race car. While they had been aware of the fact that racing simulations came a long way since back in the days, I am sure we managed to surprise and impress them here and there along the way to the final product.

RD: In respect of the car itself, what sort of performance and specifications are we expecting to see when we drive ourselves out on the (virtual) race tracks?

MO
: For now, the specifications follow the version that will be raced at the Endurance Event at the Nürburgring. Just like the street version of the BMW M2, the M2 CS Racing has its power delivered by a 3.0L turbo engine which produces 550 Nm of torque and 340 horsepower. Might not make you go “wow” from just reading the pure numbers, but keep in mind that this is a car specially built for racing and that makes it way different to normal street cars with a high power output. Believe me when I say, it’s a great drive!

The new car is available to purchase now in the rFactor 2 Steam Store. To mark the latest content release for the sim, check out the full Studio 397 announcement below:

On the day of the release of the real car, we are proud that for our newest release we were able to team up with the race fanatics that are BMW Motorsport to bring the newest and hottest automobile from the Bavarian manufacturer to the virtual tracks everywhere in the world. Tested to perfection on the iconic Nürburgring Nordschleife, the BMW M2 CS Racing is the up and coming Cup class that will have drivers right in the action of multiclass endurance racing. Front engine – rear wheel driven, the formula for a thrilling challenge no matter where you race it!

The close collaboration with BMW Motorsport, which started already during the development and testing of the real car, meant we had full access to every aspect of the car and the performance data BMW has gathered over the last couple of months. This means not only does the car look beautiful, being created based on the actual CAD data for the exterior, interior and suspension, but it drives just like the real one. We faithfully recreated every setting that you can use to setup the car and by comparing telemetry with that on our laser scanned tracks, we validated all aspects of suspension, engine and gearbox behavior. During these development iterations, we also had the BMW Motorsport drivers helping us with testing and validating the physics, so all the ingredients are there for an enjoyable time behind the steering wheel!

rF2 BMW M2 Launch 2.jpg


Some technical details about the car. It is based on the F87 M2, with 3.0L turbo engine producing 550 Nm of torque and 350 horsepower. Those figures might seem low on paper compared to many modern street legal sports cars, but this car is built specifically for track usage, and BMW made sure acceleration from corner exit is more than good, with a flat engine power curve from 5000 rpm, up to almost 7000 rpm. Mid-corner, the M2’s well known agility is kept in check by a set of four 285 mm wide slicks on 18″ rims. Dry weight is 1535 kg, supported by track oriented adjustable dampers and a few sets of stiff springs. Both front and rear anti-roll bars are adjustable (2 options for each). Stopping power is provided by beefed up, lightweight 6 piston (front) and 4 piston (rear) calipers combined with 380 mm discs all around and ABS system tuned specifically for track usage. Traction control is also available, with a dedicated preset for dry and wet conditions, or can be turned completely off. To improve torque transfer to the rear tyres, the car has a proper racing plate-type Limited Slip Differential. Aerodynamics have also been optimized, with front splitter and adjustable rear wing at the back.

The car is for sale in rFactor 2 now and you can find it here. Enjoy the drive!


rF2 BMW M2 header (6).jpg

rF2 BMW M2 header (2).jpg
rF2 BMW M2 Launch.jpg


rFactor 2 is available exclusively on PC.

Questions? Ask the community and post a thread in the
rFactor 2 sub forum here at RaceDepartment! If you love racing online, why not check out our rFactor 2 Racing Club - a fantastic place to experience this sim with in a clean, safe and competitive environment.
 
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It's nice to have new content and as "prestigious" as this. So as far as that is concerned, awesome.

Really not a fan of this car so far, though. Frustrating and annoying to drive and shares way too many similarities with how the GTE cars now handle, but with a jelly suspension and tyres on top. It feels like driving a bouncy castle on ice.
If this really is what the real life racers have to put up with, I feel sorry for them, not envious.
 
Really not a fan of this car so far, though. Frustrating and annoying to drive and shares way too many similarities with how the GTE cars now handle, but with a jelly suspension and tyres on top. It feels like driving a bouncy castle on ice.
If this really is what the real life racers have to put up with, I feel sorry for them, not envious.
I believe it is currently off. With the suspension compressed to limit it starts to bounce uncontrollably.
It's quite fun to drive, especially trying to brake without locking.
I would not recommend buying this piece unless you are going to race it online multiple times or want to support Studio 397.
 
Long and tortuous answer.
Many years ago, The Ford Mustang was being re-vitalized and Dodge had announced and displayed the new version of the Dodge Challenger. Chevrolet was desperate to not be left behind but they had no muscle car for sale. But they still got a cover story from a major US Car Magazine that was published exactly the same time as the Challenger isssue with all it's pre-release coverage of a car already in production and ready to be sold in the near future.
What was Chevy's Cover Story about? 3d drawings about a proposed Camaro project. Mustang was already on the sales room floors, Challenger was in production, Chevy? Some nice drawings.
So I fully expected some announcement by the 'other' guys to counter the S397 surprise release. A new car specifically designed for racing and in co-operation with the manufacturer, is eclipsed immediately by some nice pictures of a future project.
And.... finally.... I was having a-bit of fun. at Paul's expense. ;>
 
Hi all
Is it just me and am I doing something wrong but I hardly get into 6th gear let alone 7th
I have done a quick race at Bathurst and only reached 6th at the end of the down hill straight
at Le mans never got it close to needing 7th gear
Sebring never got out of 5th???
A blast to drive though
Best wishes
Bob
 
I believe it is currently off. With the suspension compressed to limit it starts to bounce uncontrollably.
It's quite fun to drive, especially trying to brake without locking.
I would not recommend buying this piece unless you are going to race it online multiple times or want to support Studio 397.

Did you buy it? Is it anything like the last car, the Porsche Cup? If it is, I will skip BMW. Kind of regret buying Cup car, it really was too different from anything else in rF2 not in a good way for me, just like Martin described - "bouncy castle on ice".
 
(Porsche Cup Car is a lot more fun to drive IMO, and way less frustrating. Then again I think it has received a few updates and I'm not sure if I've driven it recently, so things might've changed there as well.

But see above, I see quite a few people on the internet claim the M2 CS is the best thing ever, how fun the car is and how it's not feeling floaty at all, so I'd assume I'm the odd one out here and I'm just missing something to truly appreciate how amazing the car really is. Skill, I would assume.)
 
the small BMW M2 is really very fun to drive!
I like this kind of small car, it is alive, reactive, player, front engine and propulsion it will be tactical in races on tire management!
it is delicate and goes sliding if you have a bad trajectory or bad steering wheel, it is a car to drive precisely and finely!
a very nice cup series that will give a great battle on online races! :thumbsup:
 
(Porsche Cup Car is a lot more fun to drive IMO, and way less frustrating. Then again I think it has received a few updates and I'm not sure if I've driven it recently, so things might've changed there as well.

But see above, I see quite a few people on the internet claim the M2 CS is the best thing ever, how fun the car is and how it's not feeling floaty at all, so I'd assume I'm the odd one out here and I'm just missing something to truly appreciate how amazing the car really is. Skill, I would assume.)
Whait some days, until the hype is going down, for some more opinions on it :D

I will wait for some improvements of the actual game now, before i'm buying more content.

I'm pretty happy with NoS and Cup Porsche now, i really enjoy driving rF2, but some gripes, i have, are keeping me away of buying more newer cars for the moment. *cough* GTEs physics or copy paste Aston GT3 on GTE Dashboard(finally fixed) *cough*. :D
 

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