rF2: Sebring Released

Paul Jeffrey

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rF2 Sebring 1.jpg rF2 Sebring 2.jpg rf2 Sebring 3.jpg rF2 Sebring 4.jpg
Studio 397 and rFactor 2 have released a fully laser scanned version of Sebring!


Rich in motorsport history, the Sebring International Raceway is a legendarily tough, bumpy, dirty and challenging race track in Florida, USA, home to many high level international grade motorsport events and something of a favourite with endurance racing fans.

With little margin for error and some delightfully fast corners mixed with slow and technical sections, Sebring has many of the characteristics essential for a classic race venue, and now, thanks to Studio 397 and rFactor 2, sim racers get the chance to try out the track in all its virtual glory, with a new and laserscanned version of the iconic circuit released earlier today - Happy weekend everyone!

And now for the big one, Sebring! Since taking over the development of rFactor 2, our goals have been clear: take an already incredible simulation as a base and move the bar higher, push new and exciting features that you want, and give you the chance to experience a professional grade simulator – at home!

So this track release is more than just “a track release”. It’s a milestone for our team in what we’ve set out to do. The level of fidelity and road feel is above and beyond anything that’s out there, and we’re boldly confident you will agree. Of course we’re excited to say the track was created using an extremely detailed laserscan – but it’s not just about the laserscan itself, it’s about the way we utilized the data and converted it into usable detailed information that gets back to the force feedback in your wheel, something that has not yet been done in rFactor 2 at this level. We feel we’ve achieved our goals in the high level of road fidelity thanks to some innovations and, of course, rigorous testing. The end result is… the ‘FFB’ doesn’t lie – you’ll feel every crack in the pavement and every undulation in minute detail. On the straights and as you dive into each turn, those subtle nuances in the track surface will give you the precise control and muscle memory that a real-life driver would have on track. Our development and test teams have all become addicted, driving endless stints and trying to get that elusive extra tenth or even hundredth of a second!

rF2 Sebring 1.jpg


On the visual and graphics side, we’re just as excited and pushing ahead. We’ve paid close attention to those essential details that add to the overall immersion. The road surface itself is very precisely modeled on the real thing, with every crack and repaired and re-repaired crack. All the nuances and color variations as well as the overall worn-down, characteristic look from years of racing help to really convey the atmosphere. And with an ultra high level of trackside objects in the environment, from spectators to campers and vehicles, there’s a real ‘track vibe’ from any camera you’re viewing from, which makes watching an online event that much more exciting. Of course, as always, we’ve kept in mind scalability for performance.

rF2 Sebring b.jpg


So today we release to you Sebring. The main layout is available in two versions. One featuring the 12-hour race layout, with a packed infield and a lot of spectators, and another that gives you more of a “track day” feel. On top of that we also included two shorter layouts: School and Johnson Club. These layouts are very well suited for smaller fields of cars and somewhat slower cars.

Sebring is completely laser scanned in location, through professional high density, high accuracy, laser scan equipment. We scanned the track just a few weeks before the 2018 “12 Hours Of Sebring”. We then processed, filtered and optimized all the data to produce a clean stream of points for the simulation. We used that data to describe and model everything from centerline to first barriers, so even if you put your tires off the grass, you’ll still get a complete simulation of the grounds, through both physics/FFB and graphics.

rF2 Sebring c.jpg


rFactor 2 is available exclusively for PC from Steam now.

Check out the rFactor 2 sub forum here at RaceDepartment for all the latest news and discussion with regards to the simulation. You can take part in lively debates with fellow rFactor 2 fans and take part in some great Club and League racing events..! Head over to the forum now and share the love this simulation so very much deserves...

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What do you think of Sebring from the talk and drive video, do you think it looks like a good representation of the track? Are you excited to try a first laserscanned circuit in rF2? Happy with the choice of Sebring for the sim? Let us know in the comments section below!

 
and give you the chance to experience a professional grade simulator – at home!

LOL, can you be even more pr ready?

I have an industry proofe SIMULATOR running at home for quite some years now....
It’s called Assetto Corsa.
 
As off topic as this is...

Tracks that allow more than 1 layout, come with more than 1 layout :rolleyes::poop:

There are only 3 tracks where this isnt the case. 2 were licensed for specific series which only use 1 layout, and the 3rd because no major series uses that tiny chicane at Road America before the kink.
yeah right, maybe I remember it wrong lol no need to "disagree" so hard!
 
Laser scanned huh? I need to get this! I have 2 memories of Sebring in racing titles... iRacing and Assetto Corsa. I know AC version is from scratch from community MOD. They honestly felt like 2 entirely different tracks, the way I felt anyways. Now here comes RF2 version, time to judge who's got the sauce... :O_o:
 
Laser scanned huh? I need to get this! I have 2 memories of Sebring in racing titles... iRacing and Assetto Corsa. I know AC version is from scratch from community MOD. They honestly felt like 2 entirely different tracks, the way I felt anyways. Now here comes RF2 version, time to judge who's got the sauce... :O_o:
And from what I catched in short time, rF2 version is MUCH more bumpy than iRacings...
Well, I don’t like iRs physics, but their tracks are undebateble to me...
So: iR vs rF2, I guess I know who wins this.
 
im not entirely sure i like the direction that studio 397 are taking rfactor2. Yeah sure its great to have officially licenced cars and tracks but rfactor1 was the king of mods for pc sim racing and this title has now been out what 3 nearly 4 years and still doesnt have half the community content that rfactor 1 did.

Plus why pay £8 for one track or £14 for a car pack when theres other sims out there with them already included or done by modders in just as good quality.

I cant help feel that with all these sim creators using laser scanning and the e-sports really taking off that even pc sim racing will soon become too expensive for your average joe public to be able to afford to do.
 
well, at least at the momenet, I think this being a payware is a reason I won't get it,
I don't want to speculate on the pricing, its just RF2 for me isn't getting much of my seat time lately, so I feel like I should spend that money elsewhere

although I would like to support RF2 guys, so that they have more money to improve it way more
 
And from what I catched in short time, rF2 version is MUCH more bumpy than iRacings...
Well, I don’t like iRs physics, but their tracks are undebateble to me...
So: iR vs rF2, I guess I know who wins this.

And that's the problem. People think they get an exact copy of the track with laser scanning, but the exact copy only applies for a specific time. So iRacing's 10 year old scan is now useless as a reference point with regards to any bumps, since the real track surface is constantly alive and changes every year.
 
And did you asked yourself if there was a major rebuild of tarmac during this period?
William Marsh....., yeah...
Are you here just to hate? All your quotes here are useless. Ok, you let us know that you are a AC fan. I love AC to, but that doesn’t make me troll in rfactor2 news like you.
 
And did you asked yourself if there was a major rebuild of tarmac during this period?
William Marsh....., yeah...

I don't know what the hell you're talking about, and I don't think you do either. I mentioned William because I asked him while he was streaming, and I have no reason to believe he would make something up. Plus, there is probably some information that Marcel Offermans has posted elsewhere.
 

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